Innistrad: Midnight Hunt

Enduring Angel
Angelic Enforcer

Enduring Angel {2}{W}{W}{W}

Creature - Angel
Flying, double strike
You have hexproof.
If your life total would be reduced to 0 or less, instead transform this creature and your life total becomes 3. Then if this creature didn't transform this way, you lose the game.
3/3
Card has other part: Angelic Enforcer
Related card: Celestial Vault
Angelic Enforcer
Enduring Angel

Angelic Enforcer

Creature - Angel
(Color indicator: Angelic Enforcer is white)
Flying
You have hexproof.
Angelic Enforcer's power and toughness are each equal to your life total.
Whenever this creature attacks, double your life total.
*/*
Card has other part: Enduring Angel
Related card: Celestial Vault
Fateful Absence

Fateful Absence {1}{W}

Instant
Destroy target creature or planeswalker. Its controller investigates.
Intrepid Adversary

Intrepid Adversary {1}{W}

Creature - Human Scout
Lifelink
When this creature enters, you may pay {1}{W} any number of times. When you pay this cost one or more times, put that many valor counters on this creature.
Creatures you control get +1/+1 for each valor counter on this creature.
3/1
Sigarda's Splendor

Sigarda's Splendor {2}{W}{W}

Enchantment
As this enchantment enters, note your life total.
At the beginning of your upkeep, draw a card if your life total is greater than or equal to the last noted life total for this enchantment. Then note your life total.
Whenever you cast a white spell, you gain 1 life.
Sigardian Savior

Sigardian Savior {3}{W}{W}

Creature - Angel
Flying
When this creature enters, if you cast it, return up to two target creature cards with mana value 2 or less from your graveyard to the battlefield.
3/3
Related card: Celestial Vault
Sungold Sentinel

Sungold Sentinel {1}{W}

Creature - Human Soldier
Whenever this creature enters or attacks, exile up to one target card from a graveyard.
Coven — {1}{W}: Choose a color. This creature gains hexproof from that color until end of turn and can't be blocked by creatures of that color this turn. Activate only if you control three or more creatures with different powers.
3/2
Vanquish the Horde

Vanquish the Horde {6}{W}{W}

Sorcery
This spell costs {1} less to cast for each creature on the battlefield.
Destroy all creatures.
Curse of Surveillance

Curse of Surveillance {4}{U}

Enchantment - Aura Curse
Enchant player
At the beginning of enchanted player's upkeep, any number of target players other than that player each draw cards equal to the number of Curses attached to that player.
Grafted Identity

Grafted Identity {2}{U}{U}

Enchantment - Aura
As an additional cost to cast this spell, sacrifice a creature.
Enchant creature
You control enchanted creature.
Enchanted creature gets +1/+1.
Malevolent Hermit
Benevolent Geist

Malevolent Hermit {1}{U}

Creature - Human Wizard
{U}, Sacrifice this creature: Counter target noncreature spell unless its controller pays {3}.
Disturb {2}{U}
2/1
Card has other part: Benevolent Geist
Benevolent Geist
Malevolent Hermit

Benevolent Geist

Creature - Spirit Wizard
(Color indicator: Benevolent Geist is blue)
Flying
Noncreature spells you control can't be countered.
If Benevolent Geist would be put into a graveyard from anywhere, exile it instead.
2/2
Card has other part: Malevolent Hermit
Memory Deluge

Memory Deluge {2}{U}{U}

Instant
Look at the top X cards of your library, where X is the amount of mana spent to cast this spell. Put two of them into your hand and the rest on the bottom of your library in a random order.
Flashback {5}{U}{U}
Patrician Geist

Patrician Geist {2}{U}

Creature - Spirit Knight
Flying
Other Spirits you control get +1/+1.
Spells you cast from your graveyard cost {1} less to cast.
2/2
Related card: Ominous Traveler
Poppet Stitcher
Poppet Factory

Poppet Stitcher {2}{U}

Creature - Human Wizard
Whenever you cast an instant or sorcery spell, create a 2/2 black Zombie creature token with decayed.
At the beginning of your upkeep, if you control three or more creature tokens, you may transform this creature.
2/3
Card has other part: Poppet Factory
Poppet Factory
Poppet Stitcher

Poppet Factory

Artifact
(Color indicator: Poppet Factory is blue)
Creature tokens you control lose all abilities and have base power and toughness 3/3.
At the beginning of your upkeep, you may transform this artifact.
Card has other part: Poppet Stitcher
Sludge Monster

Sludge Monster {3}{U}{U}

Creature - Horror
Whenever this creature enters or attacks, put a slime counter on up to one other target creature.
Non-Horror creatures with slime counters on them lose all abilities and have base power and toughness 2/2.
5/5
Spectral Adversary

Spectral Adversary {1}{U}

Creature - Spirit
Flash
Flying
When this creature enters, you may pay {1}{U} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on this creature, then up to that many other target artifacts, creatures, and/or enchantments phase out.
2/1
Triskaidekaphile

Triskaidekaphile {1}{U}

Creature - Human Wizard
You have no maximum hand size.
At the beginning of your upkeep, if you have exactly thirteen cards in your hand, you win the game.
{3}{U}: Draw a card.
1/3
Bloodline Culling

Bloodline Culling {1}{B}{B}

Instant
Choose one —
• Target creature gets -5/-5 until end of turn.
• Creature tokens get -2/-2 until end of turn.
Champion of the Perished

Champion of the Perished {B}

Creature - Zombie
Whenever another Zombie you control enters, put a +1/+1 counter on this creature.
1/1
Related card: Ominous Traveler
Curse of Leeches
Leeching Lurker

Curse of Leeches {2}{B}

Enchantment - Aura Curse
Enchant player
As this permanent transforms into Curse of Leeches, attach it to a player.
At the beginning of enchanted player's upkeep, they lose 1 life and you gain 1 life.
Daybound
Card has other part: Leeching Lurker
Related card: Cursebound Witch
Leeching Lurker
Curse of Leeches

Leeching Lurker

Creature - Leech Horror
(Color indicator: Leeching Lurker is black)
Lifelink
Nightbound
4/4
Card has other part: Curse of Leeches
Related card: Cursebound Witch
Lord of the Forsaken

Lord of the Forsaken {4}{B}{B}

Creature - Demon
Flying, trample
{B}, Sacrifice another creature: Target player mills three cards.
Pay 1 life: Add {C}. Spend this mana only to cast a spell from your graveyard.
6/6
Mask of Griselbrand

Mask of Griselbrand {1}{B}{B}

Legendary Artifact - Equipment
Equipped creature has flying and lifelink.
Whenever equipped creature dies, you may pay X life, where X is its power. If you do, draw X cards.
Equip {3}