Masters Edition III

Shu Soldier-Farmers

Shu Soldier-Farmers {4}{W}

Creature - Human Soldier
When Shu Soldier-Farmers enters the battlefield, you gain 4 life.
During Kongming's campaigns against the Wei, his Shu troops rotated from the battlefront to the fields every hundred days.
2/4
Wall of Light

Wall of Light {2}{W}

Creature - Wall
Defender
Protection from black
As many attackers were dazzled by the wall's beauty as were halted by its force.
1/5
Zhang Fei, Fierce Warrior

Zhang Fei, Fierce Warrior {4}{W}{W}

Legendary Creature - Human Soldier Warrior
Vigilance; horsemanship
Zhang Fei's uncharacteristic alliance with a defeated Riverlands general, Yan Yan, allowed Shu forces to advance through forty-five Riverlands strongpoints with no casualties.
4/4
Related card: Liu Bei, Lord of Shu
Benthic Explorers

Benthic Explorers {3}{U}

Creature - Merfolk Scout
{T}, Untap a tapped land an opponent controls: Add one mana of any type that land could produce.
The rising oceans brought new lakes—and new terrors—to Terisiare. The Explorers found their ancient enemies spawning everywhere.
2/4
Boomerang

Boomerang {U}{U}

Instant
Return target permanent to its owner's hand.
"O! call back yesterday, bid time return."
—William Shakespeare, King Richard the Second
Borrowing 100,000 Arrows

Borrowing 100,000 Arrows {2}{U}

Sorcery
Draw a card for each tapped creature target opponent controls.
Kongming and Lu Su tricked Wei troops into shooting over 100,000 arrows at them to later use against the Wei at Red Cliffs.
Brilliant Plan

Brilliant Plan {4}{U}

Sorcery
Draw three cards.
At Red Cliffs, Kongming and Zhou Yu each wrote his plan for defeating Wei on the palm of his hand. They laughed as they both revealed the same word, "Fire."
Capture of Jingzhou

Capture of Jingzhou {3}{U}{U}

Sorcery
Take an extra turn after this one.
The province of Jingzhou was the fulcrum of the three kingdoms. At separate times it was coveted and controlled by the Wu, the Shu, and the Wei.
Dance of Many

Dance of Many {U}{U}

Enchantment
When Dance of Many enters the battlefield, create a token that's a copy of target nontoken creature.
When Dance of Many leaves the battlefield, exile the token.
When the token leaves the battlefield, sacrifice Dance of Many.
At the beginning of your upkeep, sacrifice Dance of Many unless you pay {U}{U}.
Flash Flood

Flash Flood {U}

Instant
Choose one —
• Destroy target red permanent.
• Return target Mountain to its owner's hand.
Many people say that no power can bring the mountains low. Many people are fools.
Force Spike

Force Spike {U}

Instant
Counter target spell unless its controller pays {1}.
Related card: Mana Tithe
Forced Retreat

Forced Retreat {2}{U}

Sorcery
Put target creature on top of its owner's library.
"Leadership, not numbers, determines victory."
—A Wu commander, before his 5,000 troops forced 15,000 Wei troops to retreat from Ruxu
Infuse

Infuse {2}{U}

Instant
Untap target artifact, creature, or land.
Draw a card at the beginning of the next turn's upkeep.
"The potential for change lies in all things. Know a thing's nature, know its possibilities, and know it anew."
—Gustha Ebbasdotter, Kjeldoran Royal Mage
Labyrinth Minotaur

Labyrinth Minotaur {3}{U}

Creature - Minotaur
Whenever Labyrinth Minotaur blocks a creature, that creature doesn't untap during its controller's next untap step.
"I doubt any labyrinth minotaurs still live—but then again, we minotaurs are stubborn beings."
—Onatah, Anaba Shaman
1/4
Related card: Apocalypse Chime
Land Equilibrium

Land Equilibrium {2}{U}{U}

Enchantment
If an opponent who controls at least as many lands as you do would put a land onto the battlefield, that player instead puts that land onto the battlefield then sacrifices a land.
Lu Meng, Wu General

Lu Meng, Wu General {3}{U}{U}

Legendary Creature - Human Soldier
Horsemanship
As the Wu chief commander, Lu Meng conquered Shu-held Jingzhou in 219 by disguising soldiers as merchants on boats filled with hiding troops.
4/4
Lu Xun, Scholar General

Lu Xun, Scholar General {2}{U}{U}

Legendary Creature - Human Soldier
Horsemanship
Whenever Lu Xun, Scholar General deals damage to an opponent, you may draw a card.
1/3
Mana Drain

Mana Drain {U}{U}

Instant
Counter target spell. At the beginning of your next main phase, add an amount of {C} equal to that spell's mana value.
Mana Vortex

Mana Vortex {1}{U}{U}

Enchantment
When you cast this spell, counter it unless you sacrifice a land.
At the beginning of each player's upkeep, that player sacrifices a land.
When there are no lands on the battlefield, sacrifice Mana Vortex.
Old Man of the Sea

Old Man of the Sea {1}{U}{U}

Creature - Djinn
You may choose not to untap Old Man of the Sea during your untap step.
{T}: Gain control of target creature with power less than or equal to Old Man of the Sea's power for as long as Old Man of the Sea remains tapped and that creature's power remains less than or equal to Old Man of the Sea's power.
2/3
Related card: City in a Bottle
Recall

Recall {X}{X}{U}

Sorcery
Discard X cards, then return a card from your graveyard to your hand for each card discarded this way. Exile Recall.
Remove Soul

Remove Soul {1}{U}

Instant
Counter target creature spell.
Nethya stiffened suddenly, head cocked as if straining to hear some distant sound, then felt lifeless to the ground.
Reset

Reset {U}{U}

Instant
Cast this spell only during an opponent's turn after their upkeep step.
Untap all lands you control.
Reveka, Wizard Savant

Reveka, Wizard Savant {2}{U}{U}

Legendary Creature - Dwarf Wizard
{T}: Reveka, Wizard Savant deals 2 damage to any target and doesn't untap during your next untap step.
"It's nice to see a sister Dwarf in a position of such power, but why'd it have to be one of those seafaring muleheads?"
—Halina, Dwarven Trader
0/1
Related card: Apocalypse Chime
Spiny Starfish

Spiny Starfish {2}{U}

Creature - Starfish
{U}: Regenerate Spiny Starfish.
At the beginning of each end step, if Spiny Starfish regenerated this turn, create a 0/1 blue Starfish creature token for each time it regenerated this turn.
0/1