Masters Edition III

Killer Bees

Killer Bees {1}{G}{G}

Creature - Insect
Flying
{G}: Killer Bees gets +1/+1 until end of turn.
The communal mind produces a savage strategy, yet no one could predict that this vicious crossbreed would unravel the secret of steel.
0/1
Living Plane

Living Plane {2}{G}{G}

World Enchantment
All lands are 1/1 creatures that are still lands.
Meng Huo, Barbarian King

Meng Huo, Barbarian King {3}{G}{G}

Legendary Creature - Human Barbarian Soldier
Other green creatures you control get +1/+1.
The stubborn Meng Huo was captured and released by Kongming seven times before finally surrendering.
4/4
Meng Huo's Horde

Meng Huo's Horde {4}{G}

Creature - Human Soldier
Through his allies, Meng Huo commanded several hundred thousand troops composed of cavalry, rattan-armored warriors, infantry, naked men with swords, and wild animals.
4/5
Reincarnation

Reincarnation {1}{G}{G}

Instant
Choose target creature. When that creature dies this turn, return a creature card from its owner's graveyard to the battlefield under the control of that creature's owner.
Riding the Dilu Horse

Riding the Dilu Horse {2}{G}

Sorcery
Target creature gets +2/+2 and gains horsemanship.
"All men have their appointed time; that's something no horse can change."
—Liu Bei, after being told that the Dilu brings its master ill fortune
Scryb Sprites

Scryb Sprites {G}

Creature - Faerie
Flying
The only sound was the gentle clicking of the faeries' wings. Then those intruders who were still standing turned and fled. One thing was certain: they didn't think the scryb were very funny anymore.
1/1
Slashing Tiger

Slashing Tiger {2}{G}{G}

Creature - Cat
Whenever Slashing Tiger becomes blocked, it gets +2/+2 until end of turn.
"Unless you enter the tiger's lair, you cannot get hold of the tiger's cubs."
—Sun Tzu, Art of War (trans. Giles)
3/3
Spoils of Victory

Spoils of Victory {2}{G}

Sorcery
Search your library for a Plains, Island, Swamp, Mountain, or Forest card and put that card onto the battlefield. Then shuffle.
Three Visits

Three Visits {1}{G}

Sorcery
Search your library for a Forest card, put it onto the battlefield, then shuffle.
"Trying to meet a worthy man in the wrong way is as bad as closing the door on an invited guest."
—Mencius, a Chinese philosopher
Tracker

Tracker {2}{G}

Creature - Human
{G}{G}, {T}: Tracker deals damage equal to its power to target creature. That creature deals damage equal to its power to Tracker.
2/2
Trip Wire

Trip Wire {2}{G}

Sorcery
Destroy target creature with horsemanship.
Trip wire, hooked poles, and sunken pits were commonly used to unhorse riders during the Three Kingdoms period.
Willow Priestess

Willow Priestess {2}{G}{G}

Creature - Faerie Druid
{T}: You may put a Faerie permanent card from your hand onto the battlefield.
{2}{G}: Target green creature gains protection from black until end of turn.
"Those of faith are those of strength."
—Autumn Willow
2/2
Related card: Apocalypse Chime
Willow Satyr

Willow Satyr {2}{G}{G}

Creature - Satyr
You may choose not to untap Willow Satyr during your untap step.
{T}: Gain control of target legendary creature for as long as you control Willow Satyr and Willow Satyr remains tapped.
1/1
Wormwood Treefolk

Wormwood Treefolk {3}{G}{G}

Creature - Treefolk
{G}{G}: Wormwood Treefolk gains forestwalk until end of turn and deals 2 damage to you.
{B}{B}: Wormwood Treefolk gains swampwalk until end of turn and deals 2 damage to you.
4/4
Angus Mackenzie

Angus Mackenzie {G}{W}{U}

Legendary Creature - Human Cleric
{G}{W}{U}, {T}: Prevent all combat damage that would be dealt this turn. Activate only before the combat damage step.
"Battles no longer served a purpose in Karakas."
—Angus Mackenzie, Diary
2/2
Arcades Sabboth

Arcades Sabboth {2}{G}{G}{W}{W}{U}{U}

Legendary Creature - Elder Dragon
Flying
At the beginning of your upkeep, sacrifice Arcades Sabboth unless you pay {G}{W}{U}.
Each untapped creature you control gets +0/+2 as long as it's not attacking.
{W}: Arcades Sabboth gets +0/+1 until end of turn.
7/7
Axelrod Gunnarson

Axelrod Gunnarson {4}{B}{B}{R}{R}

Legendary Creature - Giant
Trample
Whenever a creature dealt damage by Axelrod Gunnarson this turn dies, you gain 1 life and Axelrod deals 1 damage to target player or planeswalker.
5/5
Barktooth Warbeard

Barktooth Warbeard {4}{B}{R}{R}

Legendary Creature - Human Warrior
He is devious and cunning, in both appearance and deed. Beware the Warbeard, for this brute bites as well as he barks!
6/5
Bartel Runeaxe

Bartel Runeaxe {3}{B}{R}{G}

Legendary Creature - Giant Warrior
Vigilance
Bartel Runeaxe can't be the target of Aura spells.
Thundering down from Hammerheim, no foe could slow Bartel's charge.
6/5
Boris Devilboon

Boris Devilboon {3}{B}{R}

Legendary Creature - Zombie Wizard
{2}{B}{R}, {T}: Create a 1/1 black and red Demon creature token named Minor Demon.
2/2
Chromium

Chromium {2}{W}{W}{U}{U}{B}{B}

Legendary Creature - Elder Dragon
Flying
Rampage 2
At the beginning of your upkeep, sacrifice Chromium unless you pay {W}{U}{B}.
7/7
Gabriel Angelfire

Gabriel Angelfire {3}{G}{G}{W}{W}

Legendary Creature - Angel
At the beginning of your upkeep, choose flying, first strike, trample, or rampage 3. Gabriel Angelfire gains that ability until your next upkeep.
4/4
Gwendlyn Di Corci

Gwendlyn Di Corci {U}{B}{B}{R}

Legendary Creature - Human Rogue
{T}: Target player discards a card at random. Activate only during your turn.
Urborg became the final resting place of many swordsmen of renown, their steel outmatched by the wiles of Gwendlyn.
3/5
Halfdane

Halfdane {1}{W}{U}{B}

Legendary Creature - Shapeshifter
At the beginning of your upkeep, change Halfdane's base power and toughness to the power and toughness of target creature other than Halfdane until the end of your next upkeep.
Hail from Tolaria the ever changing 'Dane.
3/3