Masters Edition II

Krovikan Horror

Krovikan Horror {3}{B}

Creature - Horror Spirit
At the beginning of the end step, if Krovikan Horror is in your graveyard with a creature card directly above it, you may return Krovikan Horror to your hand.
{1}, Sacrifice a creature: Krovikan Horror deals 1 damage to any target.
2/2
Krovikan Vampire

Krovikan Vampire {3}{B}{B}

Creature - Vampire
At the beginning of each end step, if a creature dealt damage by Krovikan Vampire this turn died, put that card onto the battlefield under your control. Sacrifice it when you lose control of Krovikan Vampire.
3/3
Lim-Dûl's High Guard

Lim-Dûl's High Guard {1}{B}{B}

Creature - Skeleton
First strike
{1}{B}: Regenerate Lim-Dûl's High Guard.
"The guard will forever stand ready. For them, death is merely an inconvenience, not an ending."
—Chaeska, Keeper of Tresserhorn
2/1
Minion of Leshrac

Minion of Leshrac {4}{B}{B}{B}

Creature - Demon Minion
Protection from black
At the beginning of your upkeep, Minion of Leshrac deals 5 damage to you unless you sacrifice a creature other than Minion of Leshrac. If Minion of Leshrac deals damage to you this way, tap it.
{T}: Destroy target creature or land.
5/5
Misinformation

Misinformation {B}

Instant
Put up to three target cards from an opponent's graveyard on top of their library in any order.
"When you cannot rely on your sources, trust your own senses. When you cannot trust those, you must follow your instincts."
—Lovisa Coldeyes, Balduvian chieftain
Necrite

Necrite {1}{B}{B}

Creature - Thrull
Whenever Necrite attacks and isn't blocked, you may sacrifice it. If you do, destroy target creature defending player controls. It can't be regenerated.
Necrites killed Jherana Rure, ending the counterinsurgency.
2/2
Necropotence

Necropotence {B}{B}{B}

Enchantment
Skip your draw step.
Whenever you discard a card, exile that card from your graveyard.
Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step.
Phantasmal Fiend

Phantasmal Fiend {3}{B}

Creature - Illusion
{B}: Phantasmal Fiend gets +1/-1 until end of turn.
{1}{U}: Switch Phantasmal Fiend's power and toughness until end of turn.
1/5
Ritual of the Machine

Ritual of the Machine {2}{B}{B}

Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Gain control of target nonartifact, nonblack creature.
"Rumors persist of dark deeds performed in the depths of Soldev. When will Dagsson heed the danger therein?"
—Sorine Relicbane, Soldevi heretic
Songs of the Damned

Songs of the Damned {B}

Instant
Add {B} for each creature card in your graveyard.
Not wind, but the breath of the dead.
Soul Exchange

Soul Exchange {B}{B}

Sorcery
As an additional cost to cast this spell, exile a creature you control.
Return target creature card from your graveyard to the battlefield. Put a +2/+2 counter on that creature if the exiled creature was a Thrull.
Soul Kiss

Soul Kiss {2}{B}

Enchantment - Aura
Enchant creature
{B}, Pay 1 life: Enchanted creature gets +2/+2 until end of turn. Activate no more than three times each turn.
Stromgald Cabal

Stromgald Cabal {1}{B}{B}

Creature - Human Knight
{T}, Pay 1 life: Counter target white spell.
"Kjeldor must be supreme at any cost."
—Avram Garrisson, leader of the Knights of Stromgald
2/2
Withering Wisps

Withering Wisps {1}{B}{B}

Enchantment
At the beginning of the end step, if no creatures are on the battlefield, sacrifice Withering Wisps.
{B}: Withering Wisps deals 1 damage to each creature and each player. Activate no more times each turn than the number of snow Swamps you control.
Ambush Party

Ambush Party {4}{R}

Creature - Human Rogue
First strike, haste
"Fair fight? I'll take survival over chivalry any day!"
—Tor Wauki, Bandit King
3/1
Related card: Apocalypse Chime
Anarchy

Anarchy {2}{R}{R}

Sorcery
Destroy all white permanents.
"The shaman waved the staff, and the land itself went mad."
—Disa the Restless, journal entry
An-Zerrin Ruins

An-Zerrin Ruins {2}{R}{R}

Enchantment
As An-Zerrin Ruins enters, choose a creature type.
Creatures of the chosen type don't untap during their controllers' untap steps.
"The An-Zerrins have served me well, ever since I first killed them."
—Baron Sengir
Related card: Apocalypse Chime
Balduvian Hydra

Balduvian Hydra {X}{R}{R}

Creature - Hydra
Balduvian Hydra enters with X +1/+0 counters on it.
Remove a +1/+0 counter from Balduvian Hydra: Prevent the next 1 damage that would be dealt to Balduvian Hydra this turn.
{R}{R}{R}: Put a +1/+0 counter on Balduvian Hydra. Activate only during your upkeep.
0/1
Brassclaw Orcs

Brassclaw Orcs {2}{R}

Creature - Orc
Brassclaw Orcs can't block creatures with power 2 or greater.
"A whole skin is worth a thousand victories."
—Orcish veteran of the Battle of Montford
3/2
Brimstone Dragon

Brimstone Dragon {6}{R}{R}

Creature - Dragon
Flying, haste
6/6
Burnout

Burnout {1}{R}

Instant
Counter target instant spell if it's blue.
Draw a card at the beginning of the next turn's upkeep.
"GOTCHA!"
—Jaya Ballard, task mage
Conquer

Conquer {3}{R}{R}

Enchantment - Aura
Enchant land
You control enchanted land.
"Why do we trade with those despicable elves? You don't live in forests, you burn them!"
—Avram Garrisson, leader of the Knights of Stromgald
Death Spark

Death Spark {R}

Instant
Death Spark deals 1 damage to any target.
At the beginning of your upkeep, if Death Spark is in your graveyard with a creature card directly above it, you may pay {1}. If you do, return Death Spark to your hand.
Errantry

Errantry {1}{R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+0 and can only attack alone.
"There is no shame in solitude. The lone knight may succeed where a hundred founder."
—Arna Kennerüd, skyknight
Fire Dragon

Fire Dragon {6}{R}{R}{R}

Creature - Dragon
Flying
When Fire Dragon enters, it deals damage to target creature equal to the number of Mountains you control.
6/6