Masters Edition II

Krovikan Sorcerer

Krovikan Sorcerer {2}{U}

Creature - Human Wizard
{T}, Discard a nonblack card: Draw a card.
{T}, Discard a black card: Draw two cards, then discard one of them.
"These sorcerers always seem to have another surprise up their sleeves."
—Zur the Enchanter
1/1
Lat-Nam's Legacy

Lat-Nam's Legacy {1}{U}

Instant
Shuffle a card from your hand into your library. If you do, draw two cards at the beginning of the next turn's upkeep.
"All the knowledge of Lat-Nam could not protect its sages from the Brothers' War."
—Gerda Äagesdotter, Archmage of the Unseen
Magus of the Unseen

Magus of the Unseen {1}{U}

Creature - Human Wizard
{1}{U}, {T}: Untap target artifact an opponent controls and gain control of it until end of turn. It gains haste until end of turn. When you lose control of the artifact, tap it.
1/1
Marjhan

Marjhan {5}{U}{U}

Creature - Serpent
Marjhan doesn't untap during your untap step.
{U}{U}, Sacrifice a creature: Untap Marjhan. Activate only during your upkeep.
Marjhan can't attack unless defending player controls an Island.
{U}{U}: Marjhan gets -1/-0 until end of turn and deals 1 damage to target attacking creature without flying.
When you control no Islands, sacrifice Marjhan.
8/8
Related card: Apocalypse Chime
Mesmeric Trance

Mesmeric Trance {1}{U}{U}

Enchantment
Cumulative upkeep {1}
{U}, Discard a card: Draw a card.
"Magic overused can freeze the mind. Creativity is more important than power."
—Zur the Enchanter
Musician

Musician {2}{U}

Creature - Human Wizard
Cumulative upkeep {1}
{T}: Put a music counter on target creature. If it doesn't have "At the beginning of your upkeep, destroy this creature unless you pay {1} for each music counter on it," it gains that ability.
1/3
Narwhal

Narwhal {2}{U}{U}

Creature - Whale
First strike, protection from red
"Who needs a spear? Ya break off the horn, and ya stab the fish with it. Easy!"
—Kakra, sea troll
2/2
Related card: Apocalypse Chime
Personal Tutor

Personal Tutor {U}

Sorcery
Search your library for a sorcery card, reveal it, then shuffle and put that card on top.
Phantasmal Mount

Phantasmal Mount {1}{U}

Creature - Illusion Horse
Flying
{T}: Target creature you control with toughness 2 or less gets +1/+1 and gains flying until end of turn. When Phantasmal Mount leaves the battlefield this turn, sacrifice that creature. When the creature leaves the battlefield this turn, sacrifice Phantasmal Mount.
1/1
Portent

Portent {U}

Sorcery
Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle.
Draw a card at the beginning of the next turn's upkeep.
Ray of Command

Ray of Command {3}{U}

Instant
Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. When you lose control of the creature, tap it.
Red Cliffs Armada

Red Cliffs Armada {4}{U}

Creature - Human Soldier
Red Cliffs Armada can't attack unless defending player controls an Island.
By the battle of Red Cliffs in the year 208, the Wu kingdom controlled more than seven thousand warships on the Yangtze.
5/4
Screeching Drake

Screeching Drake {3}{U}

Creature - Drake
Flying
When Screeching Drake enters, draw a card, then discard a card.
2/2
Sea Drake

Sea Drake {2}{U}

Creature - Drake
Flying
When Sea Drake enters, return two target lands you control to their owner's hand.
4/3
Sea Spirit

Sea Spirit {4}{U}

Creature - Elemental Spirit
{U}: Sea Spirit gets +1/+0 until end of turn.
"It rose above our heads, above the ship, and still higher yet. No foggy, ice-laden sea in the world could frighten me more."
—General Jarkeld, the Arctic Fox
2/3
Shyft

Shyft {4}{U}

Creature - Shapeshifter
At the beginning of your upkeep, you may have Shyft become the color or colors of your choice.
"Capturing this specimen was not easy. Study it well, that you someday might be as versatile."
—Gerda Äagesdotter, Archmage of the Unseen
4/2
Sibilant Spirit

Sibilant Spirit {5}{U}

Creature - Spirit
Flying
Whenever Sibilant Spirit attacks, defending player may draw a card.
"Relax. I'm sure it's just a snake hissing."
—Avram Garrisson, leader of the Knights of Stromgald
5/6
Storm Elemental

Storm Elemental {5}{U}

Creature - Elemental
Flying
{U}, Exile the top card of your library: Tap target creature with flying.
{U}, Exile the top card of your library: If the exiled card is a snow land, Storm Elemental gets +1/+1 until end of turn.
3/4
Temporal Manipulation

Temporal Manipulation {3}{U}{U}

Sorcery
Take an extra turn after this one.
Doing something at the last minute isn't so bad when you can make that minute last.
Thought Lash

Thought Lash {2}{U}{U}

Enchantment
Cumulative upkeep—Exile the top card of your library.
When a player doesn't pay Thought Lash's cumulative upkeep, that player exiles all cards from their library.
Exile the top card of your library: Prevent the next 1 damage that would be dealt to you this turn.
Thunder Wall

Thunder Wall {1}{U}{U}

Creature - Wall
Defender
Flying
{U}: Thunder Wall gets +1/+1 until end of turn.
"The lemures had barely taken wing when the sky roared with thunder. The swarm of little beasts wavered, divided, and fell, crashing to the earth."
—General Jarkeld, the Arctic Fox
0/2
Viscerid Armor

Viscerid Armor {1}{U}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1.
{1}{U}: Return Viscerid Armor to its owner's hand.
A fallen viscerid's only tribute is to be worn by a comrade.
Viscerid Drone

Viscerid Drone {1}{U}

Creature - Homarid Drone
{T}, Sacrifice a creature and a Swamp: Destroy target nonartifact creature. It can't be regenerated.
{T}, Sacrifice a creature and a snow Swamp: Destroy target creature. It can't be regenerated.
Not all of Terisiare's flooding was natural . . . .
1/2
Wall of Kelp

Wall of Kelp {U}{U}

Creature - Plant Wall
Defender
{U}{U}, {T}: Create a 0/1 blue Plant Wall creature token with defender named Kelp.
"Ya can eat it or ya can weave it, but ya can't fight in it."
—Zeki, reef pirate
0/3
Related card: Apocalypse Chime
Wind Spirit

Wind Spirit {4}{U}

Creature - Elemental Spirit
Flying
Menace
"To visit the sky requires bravery, and thought, and little else. To master the sky requires the binding of its masters, and little else."
—Arnjlot Olasson, sky mage
3/2