Masters Edition II

Flame Spirit

Flame Spirit {4}{R}

Creature - Elemental Spirit
{R}: Flame Spirit gets +1/+0 until end of turn.
"The spirit of the flame is the spirit of change."
—Lovisa Coldeyes, Balduvian chieftain
2/3
Glacial Crevasses

Glacial Crevasses {2}{R}

Enchantment
Sacrifice a snow Mountain: Prevent all combat damage that would be dealt this turn.
"We were chasing Lim-Dûl when the ridge in front of us suddenly crumbled. I can't believe it was mere coincidence."
—Lucilde Fiksdotter, leader of the Order of the White Shield
Goblin Ski Patrol

Goblin Ski Patrol {1}{R}

Creature - Goblin
{1}{R}: Goblin Ski Patrol gets +2/+0 and gains flying. Its controller sacrifices it at the beginning of the next end step. Activate only once and only if you control a snow Mountain.
"AIIIEEEE!"
—Ib Halfheart, goblin tactician
1/1
Gorilla Shaman

Gorilla Shaman {R}

Creature - Ape Shaman
{X}{X}{1}: Destroy target noncreature artifact with mana value X.
"Each generation teaches the next that artifice is the enemy of natural order."
—Kaysa, elder druid of the Juniper Order
1/1
Imperial Recruiter

Imperial Recruiter {2}{R}

Creature - Human Advisor
When Imperial Recruiter enters the battlefield, search your library for a creature card with power 2 or less, reveal it, put it into your hand, then shuffle.
1/1
Incinerate

Incinerate {1}{R}

Instant
Incinerate deals 3 damage to any target. A creature dealt damage this way can't be regenerated this turn.
"Yes, I think 'toast' is an appropriate description."
—Jaya Ballard, task mage
Ironclaw Orcs

Ironclaw Orcs {1}{R}

Creature - Orc
Ironclaw Orcs can't block creatures with power 2 or greater.
Generations of genetic weeding have given rise to the deviously cowardly Ironclaw clan.
2/2
Karplusan Giant

Karplusan Giant {6}{R}

Creature - Giant
Tap an untapped snow land you control: Karplusan Giant gets +1/+1 until end of turn.
"They aren't the brightest or the quickest of giants. For that matter, the same holds true if you compare them to rocks."
—Disa the Restless, journal entry
3/3
Lava Burst

Lava Burst {X}{R}

Sorcery
Lava Burst deals X damage to any target. If Lava Burst would deal damage to a creature, that damage can't be prevented or dealt instead to another permanent or player.
"Overkill? This isn't a game of Kick-the-Ouphe!"
—Jaya Ballard, task mage
Meteor Shower

Meteor Shower {X}{X}{R}

Sorcery
Meteor Shower deals X plus 1 damage divided as you choose among any number of targets.
"Eenie, meenie, minie, moe . . . oh, why not all of them?"
—Jaya Ballard, task mage
Mudslide

Mudslide {2}{R}

Enchantment
Creatures without flying don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, that player may choose any number of tapped creatures without flying they control and pay {2} for each creature chosen this way. If the player does, untap those creatures.
Orc General

Orc General {2}{R}

Creature - Orc Warrior
{T}, Sacrifice another Orc or Goblin: Other Orc creatures get +1/+1 until end of turn.
"Your army must fear you more than the enemy. Only then will you triumph."
—Malga Phlegmtooth
2/2
Orcish Cannoneers

Orcish Cannoneers {1}{R}{R}

Creature - Orc Warrior
{T}: Orcish Cannoneers deals 2 damage to any target and 3 damage to you.
"It's a thankless job, and you'll probably die in an explosion. But the pay is pretty good."
—Toothlicker Harj, orcish captain
1/3
Orcish Captain

Orcish Captain {R}

Creature - Orc Warrior
{1}: Flip a coin. If you win the flip, target Orc creature gets +2/+0 until end of turn. If you lose the flip, it gets -0/-2 until end of turn.
There's a chance to win every battle.
1/1
Orcish Conscripts

Orcish Conscripts {R}

Creature - Orc
Orcish Conscripts can't attack unless at least two other creatures attack.
Orcish Conscripts can't block unless at least two other creatures block.
2/2
Orcish Farmer

Orcish Farmer {1}{R}{R}

Creature - Orc
{T}: Target land becomes a Swamp until its controller's next untap step.
"Yes, the farmers keep our soldiers fed. But why do they have to make every battlefield a pigpen?"
—Toothlicker Harj, orcish captain
2/2
Orcish Lumberjack

Orcish Lumberjack {R}

Creature - Orc
{T}, Sacrifice a Forest: Add three mana in any combination of {R} and/or {G}.
"How did I ever let myself get talked into this project?"
—Toothlicker Harj, orcish captain
1/1
Orcish Squatters

Orcish Squatters {4}{R}

Creature - Orc
Whenever Orcish Squatters attacks and isn't blocked, you may gain control of target land defending player controls for as long as you control Orcish Squatters. If you do, Orcish Squatters assigns no combat damage this turn.
2/3
Orcish Veteran

Orcish Veteran {2}{R}

Creature - Orc
Orcish Veteran can't block white creatures with power 2 or greater.
{R}: Orcish Veteran gains first strike until end of turn.
Unsuccessful in their early battle for Montford, the orcs quickly tempered their bloodlust with cowardice.
2/2
Panic

Panic {R}

Instant
Cast this spell only during combat before blockers are declared.
Target creature can't block this turn.
Draw a card at the beginning of the next turn's upkeep.
"If you'd been there, you would've run from that deer, too!"
—Jaya Ballard, Task Mage
Pillage

Pillage {1}{R}{R}

Sorcery
Destroy target artifact or land. It can't be regenerated.
"Were they to reduce us to ash, we would clog their throats and sting their eyes in payment."
—Lovisa Coldeyes, Balduvian chieftain
Pyrokinesis

Pyrokinesis {4}{R}{R}

Instant
You may exile a red card from your hand rather than pay this spell's mana cost.
Pyrokinesis deals 4 damage divided as you choose among any number of target creatures.
"Anybody want some . . . toast?"
—Jaya Ballard, task mage
Retribution

Retribution {2}{R}{R}

Sorcery
Choose two target creatures an opponent controls. That player chooses and sacrifices one of those creatures. Put a -1/-1 counter on the other.
Related card: Apocalypse Chime
Rogue Skycaptain

Rogue Skycaptain {2}{R}

Creature - Human Rogue Mercenary
Flying
At the beginning of your upkeep, put a wage counter on Rogue Skycaptain. You may pay {2} for each wage counter on it. If you don't, remove all wage counters from Rogue Skycaptain and an opponent gains control of it.
3/4
Stone Spirit

Stone Spirit {4}{R}

Creature - Elemental Spirit
Stone Spirit can't be blocked by creatures with flying.
"The spirit of the stone is the spirit of strength."
—Lovisa Coldeyes, Balduvian chieftain
4/3