Masters Edition

Seraph

Seraph {6}{W}

Creature - Angel
Flying
Whenever a creature dealt damage by this creature this turn dies, put that card onto the battlefield under your control at the beginning of the next end step. Sacrifice the creature when you lose control of this creature.
4/4
Thunder Spirit

Thunder Spirit {1}{W}{W}

Creature - Elemental Spirit
Flying, first strike
2/2
Tivadar's Crusade

Tivadar's Crusade {1}{W}{W}

Sorcery
Destroy all Goblins.
Amnesia

Amnesia {3}{U}{U}{U}

Sorcery
Target player reveals their hand and discards all nonland cards.
"When one has witnessed the unspeakable, 'tis sometimes better to forget."
—Vervamon the Elder
Apprentice Wizard

Apprentice Wizard {1}{U}{U}

Creature - Human Wizard
{U}, {T}: Add {C}{C}{C}.
0/1
Arcane Denial

Arcane Denial {1}{U}

Instant
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.
You draw a card at the beginning of the next turn's upkeep.
Diminishing Returns

Diminishing Returns {2}{U}{U}

Sorcery
Each player shuffles their hand and graveyard into their library. You exile the top ten cards of your library. Then each player draws up to seven cards.
Force of Will

Force of Will {3}{U}{U}

Instant
You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.
Counter target spell.
Giant Tortoise

Giant Tortoise {1}{U}

Creature - Turtle
This creature gets +0/+3 as long as it's untapped.
1/1
Related card: City in a Bottle
High Tide

High Tide {U}

Instant
Until end of turn, whenever a player taps an Island for mana, that player adds an additional {U}.
"May Svyelun and her tides favor you."
—Traditional merfolk blessing
Homarid Spawning Bed

Homarid Spawning Bed {U}{U}

Enchantment
{1}{U}{U}, Sacrifice a blue creature: Create X 1/1 blue Camarid creature tokens, where X is the sacrificed creature's mana value.
Hydroblast

Hydroblast {U}

Instant
Choose one —
• Counter target spell if it's red.
• Destroy target permanent if it's red.
"Heed the lessons of our time: the forms of water may move the land itself and hold captive the fires within."
—Gustha Ebbasdotter, Kjeldoran royal mage
Illusionary Forces

Illusionary Forces {3}{U}

Creature - Illusion
Flying
Cumulative upkeep {U}
"This school was founded in secret, operates in secret, and exists for the teaching of secrets. Those who would alter reality must first escape it."
—Gerda Äagesdotter, Archmage of the Unseen
4/4
Illusionary Wall

Illusionary Wall {4}{U}

Creature - Illusion Wall
Defender, flying, first strike
Cumulative upkeep {U}
"Let them see what is not there and feel what does not touch them. When they no longer trust their senses, that is the time to strike."
—Gerda Äagesdotter, Archmage of the Unseen
7/4
Illusions of Grandeur

Illusions of Grandeur {3}{U}

Enchantment
Cumulative upkeep {2}
When this enchantment enters, you gain 20 life.
When this enchantment leaves the battlefield, you lose 20 life.
Juxtapose

Juxtapose {3}{U}

Sorcery
You and target player exchange control of the creature you each control with the greatest mana value. Then exchange control of artifacts the same way. If two or more permanents a player controls are tied for greatest, their controller chooses one of them.
Mystic Remora

Mystic Remora {U}

Enchantment
Cumulative upkeep {1}
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays {4}.
Phantom Monster

Phantom Monster {3}{U}

Creature - Illusion
Flying
"While, like a ghastly rapid river, Through the pale door A hideous throng rush out forever, And laugh—but smile no more."
—Edgar Allan Poe, "The Haunted Palace"
3/3
Polar Kraken

Polar Kraken {8}{U}{U}{U}

Creature - Kraken
Trample
This creature enters tapped.
Cumulative upkeep—Sacrifice a land.
"It was big. Really, really, big. No, bigger than that. It was big!"
—Arna Kennerüd, skyknight
11/11
Psychic Purge

Psychic Purge {U}

Sorcery
Psychic Purge deals 1 damage to any target.
When a spell or ability an opponent controls causes you to discard this card, that player loses 5 life.
Psychic Venom

Psychic Venom {1}{U}

Enchantment - Aura
Enchant land
Whenever enchanted land becomes tapped, this Aura deals 2 damage to that land's controller.
River Merfolk

River Merfolk {U}{U}

Creature - Merfolk
{U}: This creature gains mountainwalk until end of turn.
"Dwelling in icy mountain streams near goblin and orcish foes, the river merfolk were known for their stoicism."
—Sarpadian Empires, vol. V
2/1
Sea Sprite

Sea Sprite {1}{U}

Creature - Faerie
Flying, protection from red
"No one can catch what won't be caught."
—Kakra, sea troll
1/1
Related card: Apocalypse Chime
Seasinger

Seasinger {1}{U}{U}

Creature - Merfolk
When you control no Islands, sacrifice this creature.
You may choose not to untap this creature during your untap step.
{T}: Gain control of target creature whose controller controls an Island for as long as you control this creature and this creature remains tapped.
0/1
Serendib Efreet

Serendib Efreet {2}{U}

Creature - Efreet
Flying
At the beginning of your upkeep, this creature deals 1 damage to you.
3/4
Related card: City in a Bottle