Masters Edition

Keldon Warlord

Keldon Warlord {2}{R}{R}

Creature - Human Barbarian
Keldon Warlord's power and toughness are each equal to the number of non-Wall creatures you control.
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Lightning Bolt

Lightning Bolt {R}

Instant
Lightning Bolt deals 3 damage to any target.
Related cards: Indris, the Hydrostatic Surge Kayla's Kindling Key to the Archive Thayan Evokers Toralf's Disciple
Mana Flare

Mana Flare {2}{R}

Enchantment
Whenever a player taps a land for mana, that player adds one mana of any type that land produced.
Márton Stromgald

Márton Stromgald {2}{R}{R}

Legendary Creature - Human Knight
Whenever Márton Stromgald attacks, other attacking creatures get +1/+1 until end of turn for each attacking creature other than Márton Stromgald.
Whenever Márton Stromgald blocks, other blocking creatures get +1/+1 until end of turn for each blocking creature other than Márton Stromgald.
1/1
Mountain Yeti

Mountain Yeti {2}{R}{R}

Creature - Yeti
Mountainwalk
Protection from white
The Yeti's single greatest asset is its unnerving ability to blend in with its surroundings.
3/3
Orcish Mechanics

Orcish Mechanics {2}{R}

Creature - Orc
{T}, Sacrifice an artifact: Orcish Mechanics deals 2 damage to any target.
1/1
Related card: Golgothian Sylex
Pyroblast

Pyroblast {R}

Instant
Choose one —
• Counter target spell if it's blue.
• Destroy target permanent if it's blue.
"Just the thing for those pesky water mages."
—Jaya Ballard, task mage
Spinal Villain

Spinal Villain {2}{R}

Creature - Beast
{T}: Destroy target blue creature.
"Striking silent as a dream, Cutting short the strangled scream . . ."
—Tobrian, "Watchdragon"
1/2
Stone Giant

Stone Giant {2}{R}{R}

Creature - Giant
{T}: Target creature you control with toughness less than Stone Giant's power gains flying until end of turn. Destroy that creature at the beginning of the next end step.
What goes up, must come down.
3/4
Varchild's War-Riders

Varchild's War-Riders {1}{R}

Creature - Human Warrior
Cumulative upkeep—Have an opponent create a 1/1 red Survivor creature token.
Trample; rampage 1
"What tries to crush our spirit only strengthens our resolve."
—Lovisa Coldeyes, Balduvian chieftain
3/4
Winds of Change

Winds of Change {R}

Sorcery
Each player shuffles the cards from their hand into their library, then draws that many cards.
"'Tis the set of sails and not the gales Which tells us the way to go."
—Ella Wheeler Wilcox, "Winds of Fate"
Ydwen Efreet

Ydwen Efreet {R}{R}{R}

Creature - Efreet
Whenever Ydwen Efreet blocks, flip a coin. If you lose the flip, remove Ydwen Efreet from combat and it can't block this turn. Creatures it was blocking that had become blocked by only Ydwen Efreet this combat become unblocked.
3/6
Related card: City in a Bottle
Autumn Willow

Autumn Willow {4}{G}{G}

Legendary Creature - Avatar
Shroud
{G}: Until end of turn, Autumn Willow can be the target of spells and abilities controlled by target player as though it didn't have shroud.
"We must shake her limbs and rattle her brains."
—Grandmother Sengir
4/4
Related card: Apocalypse Chime
Berserk

Berserk {G}

Instant
Cast this spell only before the combat damage step.
Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn.
Carnivorous Plant

Carnivorous Plant {3}{G}

Creature - Plant Wall
Defender
"It had a mouth like that of a great beast, and gnashed its teeth as it strained to reach us. I am thankful it possessed no means of locomotion."
—Vervamon the Elder
4/5
Chub Toad

Chub Toad {2}{G}

Creature - Frog
Whenever Chub Toad blocks or becomes blocked, it gets +2/+2 until end of turn.
"Chub toad, chub toad
At the door.
Run away quick
Or you'll run no more."
—Traditional children's rhyme
1/1
Eureka

Eureka {2}{G}{G}

Sorcery
Starting with you, each player may put a permanent card from their hand onto the battlefield. Repeat this process until no one puts a card onto the battlefield.
Fyndhorn Elves

Fyndhorn Elves {G}

Creature - Elf Druid
{T}: Add {G}.
"Living side by side with the elves for so long leaves me with no doubt that we serve the same goddess."
—Kolbjörn, elder druid of the Juniper Order
1/1
Gargantuan Gorilla

Gargantuan Gorilla {4}{G}{G}{G}

Creature - Ape
At the beginning of your upkeep, you may sacrifice a Forest. If you sacrifice a snow Forest this way, Gargantuan Gorilla gains trample until end of turn. If you don't sacrifice a Forest, sacrifice Gargantuan Gorilla and it deals 7 damage to you.
{T}: Gargantuan Gorilla deals damage equal to its power to another target creature. That creature deals damage equal to its power to Gargantuan Gorilla.
7/7
Ghazbán Ogre

Ghazbán Ogre {G}

Creature - Ogre
At the beginning of your upkeep, if a player has more life than each other player, the player with the most life gains control of Ghazbán Ogre.
2/2
Related card: City in a Bottle
Hungry Mist

Hungry Mist {2}{G}{G}

Creature - Elemental
At the beginning of your upkeep, sacrifice Hungry Mist unless you pay {G}{G}.
"If the air must feed, let it take the self-righteous."
—Murat, death speaker
6/2
Related card: Apocalypse Chime
Ice Storm

Ice Storm {2}{G}

Sorcery
Destroy target land.
Ifh-Bíff Efreet

Ifh-Bíff Efreet {2}{G}{G}

Creature - Efreet
Flying
{G}: Ifh-Bíff Efreet deals 1 damage to each creature with flying and each player. Any player may activate this ability.
3/3
Related card: City in a Bottle
Nature's Lore

Nature's Lore {1}{G}

Sorcery
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
"Fyndhorn is our home."
—Kolbjörn, elder druid of the Juniper Order
Primal Order

Primal Order {2}{G}{G}

Enchantment
At the beginning of each player's upkeep, Primal Order deals damage to that player equal to the number of nonbasic lands they control.
"It's strange, but I can feel it when the land is corrupted. I understand why the Autumn Willow is so protective."
—Daria
Related card: Apocalypse Chime