Core Set 2019

Lightning Mare

Lightning Mare {R}{R}

Creature - Elemental Horse
This spell can't be countered.
Lightning Mare can't be blocked by blue creatures.
{1}{R}: Lightning Mare gets +1/+0 until end of turn.
When it passes, storm clouds bolt across the land.
3/1
Lightning Strike

Lightning Strike {1}{R}

Instant
Lightning Strike deals 3 damage to any target.
To wield lightning is to tame chaos.
Onakke Ogre

Onakke Ogre {2}{R}

Creature - Ogre Warrior
The ogres you know are nothing like the Onakke. Possessing both intellect and industry, they had brute strength without being brutish.
4/2
Sarkhan, Fireblood

Sarkhan, Fireblood {1}{R}{R}

Legendary Planeswalker - Sarkhan
[+1]: You may discard a card. If you do, draw a card.
[+1]: Add two mana in any combination of colors. Spend this mana only to cast Dragon spells.
[–7]: Create four 5/5 red Dragon creature tokens with flying.
Loyalty:
3
Sarkhan's Unsealing

Sarkhan's Unsealing {3}{R}

Enchantment
Whenever you cast a creature spell with power 4, 5, or 6, Sarkhan's Unsealing deals 4 damage to any target.
Whenever you cast a creature spell with power 7 or greater, Sarkhan's Unsealing deals 4 damage to each opponent and each creature and planeswalker they control.
Shock

Shock {R}

Instant
Shock deals 2 damage to any target.
The tools of invention became the weapons of revolution.
Siegebreaker Giant

Siegebreaker Giant {3}{R}{R}

Creature - Giant Warrior
Trample
{3}{R}: Target creature can't block this turn.
No rampart can withstand the fury of a giant.
6/3
Smelt

Smelt {R}

Instant
Destroy target artifact.
The creation of new weapons demands the destruction of others.
Sparktongue Dragon

Sparktongue Dragon {3}{R}{R}

Creature - Dragon
Flying
When Sparktongue Dragon enters, you may pay {2}{R}. When you do, it deals 3 damage to any target.
Fools believe that Kolaghan's brood follows lightning storms. The wise know that it is the other way around.
3/3
Spit Flame

Spit Flame {2}{R}

Instant
Spit Flame deals 4 damage to target creature.
Whenever a Dragon you control enters, you may pay {R}. If you do, return Spit Flame from your graveyard to your hand.
Sure Strike

Sure Strike {1}{R}

Instant
Target creature gets +3/+0 and gains first strike until end of turn.
To survive imminent doom, it sometimes takes a foolhardy soul who acts first and fears later.
Tectonic Rift

Tectonic Rift {3}{R}

Sorcery
Destroy target land. Creatures without flying can't block this turn.
"You will kneel before me, even if I have to split the earth under your feet!"
—Ash Kronor, Keldon warlord
Thud

Thud {R}

Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Thud deals damage equal to the sacrificed creature's power to any target.
"Give 'em a push."
—Mogwin, goblin delinquent
Tormenting Voice

Tormenting Voice {1}{R}

Sorcery
As an additional cost to cast this spell, discard a card.
Draw two cards.
"Unwelcome thoughts crowd my mind. Are they my own madness, or the whispers of another?"
—Sarkhan Vol
Trumpet Blast

Trumpet Blast {2}{R}

Instant
Attacking creatures get +2/+0 until end of turn.
The sound of the trumpets lights a fire in the hearts of the bold and snuffs the courage of the cowardly.
Viashino Pyromancer

Viashino Pyromancer {1}{R}

Creature - Lizard Wizard
When Viashino Pyromancer enters, it deals 2 damage to target player or planeswalker.
"I trained with the Ghitu, and I respect the fire as they do."
2/1
Volcanic Dragon

Volcanic Dragon {4}{R}{R}

Creature - Dragon
Flying, haste
Sometimes an eruption in Shiv produces something more dangerous than a mere river of molten rock.
4/4
Volley Veteran

Volley Veteran {3}{R}

Creature - Goblin Warrior
When Volley Veteran enters, it deals damage to target creature an opponent controls equal to the number of Goblins you control.
"Fill the sky with stuff!"
4/2
Blanchwood Armor

Blanchwood Armor {2}{G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 for each Forest you control.
Bristling Boar

Bristling Boar {3}{G}

Creature - Boar
Bristling Boar can't be blocked by more than one creature.
"Nicol Bolas destroyed my world. I owe it to Skalla to celebrate all life, no matter how dangerous."
—Vivien Reid
4/3
Related card: Loose in the Park
Centaur Courser

Centaur Courser {2}{G}

Creature - Centaur Warrior
"The centaurs are truly free. Never will they be tamed by temptation or controlled by fear. They live in total harmony, a feat not yet achieved by our kind."
—Ramal, sage of Westgate
3/3
Colossal Dreadmaw

Colossal Dreadmaw {4}{G}{G}

Creature - Dinosaur
Trample
If you feel the ground quake, run. If you hear its bellow, flee. If you see its teeth, it's too late.
6/6
Related cards: Colossal Chorus Then, Dreadmaws Ate Everyone
Colossal Majesty

Colossal Majesty {2}{G}

Enchantment
At the beginning of your upkeep, if you control a creature with power 4 or greater, draw a card.
"Might doesn't just build empires. It protects them."
—Inti, Sun Empire knight
Daggerback Basilisk

Daggerback Basilisk {2}{G}

Creature - Basilisk
Deathtouch
Its ventricles weep venom, and it consumes only poison.
2/2
Declare Dominance

Declare Dominance {3}{G}{G}

Sorcery
Target creature gets +3/+3 until end of turn. All creatures able to block it this turn do so.
"If you think yourself a chief, then prove your might."
—Gar-Tun, Mistvalley silverback