Vigilance When this creature enters, look at the top four cards of your library. You may reveal a creature card with power 2 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Flying At the beginning of each end step, if you gained 5 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance. {3}{W}{W}{W}: Until end of turn, this creature gets +2/+2 and gains lifelink.
This creature can't be blocked by red creatures. When this creature enters or becomes the target of a spell or ability an opponent controls, you gain 3 life.
When this creature enters, choose one — • Remove all counters from target creature. It can't have counters put on it for as long as this creature remains on the battlefield. • Target opponent loses all counters. That player can't get counters for as long as this creature remains on the battlefield.
When this creature becomes the target of a spell, sacrifice it. This creature can't be blocked except by Spirits. {3}{U}: Another target creature you control can't be blocked this turn except by Spirits.