Core Set 2019

Shivan Dragon

Shivan Dragon {4}{R}{R}

Creature - Dragon
Flying
{R}: This creature gets +1/+0 until end of turn.
The undisputed master of the mountains of Shiv.
5/5
Related cards: Darigaaz, Shivan Champion Garth One-Eye Sarkhan, Wanderer to Shiv
Vivien of the Arkbow

Vivien of the Arkbow {4}{G}{G}

Legendary Planeswalker - Vivien
[+2]: Put two +1/+1 counters on up to one target creature.
[–3]: Target creature you control deals damage equal to its power to target creature you don't control.
[–9]: Creatures you control get +4/+4 and gain trample until end of turn.
Loyalty:
5
Aggressive Mammoth

Aggressive Mammoth {3}{G}{G}{G}

Creature - Elephant
Trample
Other creatures you control have trample.
"Approach from behind. That way, if it does charge, at least you aren't in front of it."
—Vivien Reid
8/8
Skalla Wolf

Skalla Wolf {3}{G}{G}

Creature - Wolf Spirit
When Skalla Wolf enters, look at the top five cards of your library. You may reveal a green card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
"This imprint was the familiar of a friend."
—Vivien Reid
3/3
Ursine Champion

Ursine Champion {1}{G}

Creature - Human Berserker
{5}{G}: Ursine Champion gets +3/+3 and becomes a Bear Berserker until end of turn. Activate only once each turn.
"Would you rather feel the edge of blade or the sharpness of my fangs?"
2/2
Vivien's Jaguar

Vivien's Jaguar {2}{G}

Creature - Cat Spirit
Reach
{2}{G}: Return Vivien's Jaguar from your graveyard to your hand. Activate only if you control a Vivien planeswalker.
Each of Vivien's arrows is an invocation of a species.
3/2
Nexus of Fate

Nexus of Fate {5}{U}{U}

Instant
Take an extra turn after this one.
If Nexus of Fate would be put into a graveyard from anywhere, reveal Nexus of Fate and shuffle it into its owner's library instead.
Sarkhan wandered into a tomb and back in time.
Sun Sentinel

Sun Sentinel {1}{W}

Creature - Human Soldier
Vigilance
Just as the sun rises at dawn and the days lengthen in the summer, the Sun Empire has awakened after long years of quiet.
2/2
Air Elemental

Air Elemental {3}{U}{U}

Creature - Elemental
Flying
As the ship approached, the jade totem rose high overhead. Power rippled. Eyes of stone glowed and crackled. Out hissed a breath of the world, and a windstorm came alive.
4/4
Befuddle

Befuddle {2}{U}

Instant
Target creature gets -4/-0 until end of turn.
Draw a card.
"The trick to talking sense into Keldons is getting them to hold still."
Related card: Skywriter Djinn
Mist-Cloaked Herald

Mist-Cloaked Herald {U}

Creature - Merfolk Warrior
Mist-Cloaked Herald can't be blocked.
With matchless stealth, the River Heralds fought a running battle against the three enemy forces.
1/1
Waterknot

Waterknot {1}{U}{U}

Enchantment - Aura
Enchant creature
When Waterknot enters, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
Grasping Scoundrel

Grasping Scoundrel {B}

Creature - Human Pirate
Grasping Scoundrel gets +1/+0 as long as it's attacking.
"I can hear the plunder calling. It asks for me by name."
1/1
Radiating Lightning

Radiating Lightning {3}{R}

Instant
Radiating Lightning deals 3 damage to target player and 1 damage to each creature that player controls.
As the Cabal legions pushed into Shiv, they learned not to stand so close together.
Llanowar Elves

Llanowar Elves {G}

Creature - Elf Druid
{T}: Add {G}.
As patient and generous as life, as harsh and merciless as nature.
1/1
Related cards: Llanowar Mentor Marwyn's Kindred