Magic 2014

Windstorm

Windstorm {X}{G}

Instant
Windstorm deals X damage to each creature with flying.
"We don't like interlopers and thieves cluttering our skies."
—Dionus, elvish archdruid
Witchstalker

Witchstalker {1}{G}{G}

Creature - Wolf
Hexproof
Whenever an opponent casts a blue or black spell during your turn, put a +1/+1 counter on Witchstalker.
3/3
Woodborn Behemoth

Woodborn Behemoth {3}{G}{G}

Creature - Elemental
As long as you control eight or more lands, Woodborn Behemoth gets +4/+4 and has trample.
4/4
Accorder's Shield

Accorder's Shield {0}

Artifact - Equipment
Equipped creature gets +0/+3 and has vigilance.
Equip {3}
An Auriok shield is polished to a mirror finish even on the inside, enabling its bearer to watch foes ahead and behind.
Bubbling Cauldron

Bubbling Cauldron {2}

Artifact
{1}, {T}, Sacrifice a creature: You gain 4 life.
{1}, {T}, Sacrifice a creature named Festering Newt: Each opponent loses 4 life. You gain life equal to the life lost this way.
Related cards: Bogbrew Witch Festering Newt
Darksteel Forge

Darksteel Forge {9}

Artifact
Artifacts you control have indestructible.
"It is as if this world has been expecting our blessings."
—Elesh Norn, Grand Cenobite
Darksteel Ingot

Darksteel Ingot {3}

Artifact
Indestructible
{T}: Add one mana of any color.
"It reflects the purity of Mirrodin-that-was."
—Koth of the Hammer
Related card: Darksteel Hydra
Door of Destinies

Door of Destinies {4}

Artifact
As Door of Destinies enters, choose a creature type.
Whenever you cast a spell of the chosen type, put a charge counter on Door of Destinies.
Creatures you control of the chosen type get +1/+1 for each charge counter on Door of Destinies.
Elixir of Immortality

Elixir of Immortality {1}

Artifact
{2}, {T}: You gain 5 life. Shuffle Elixir of Immortality and your graveyard into their owner's library.
"Bottled life. Not as tasty as I'm used to, rather stale, but it has the same effect."
—Baron Sengir
Fireshrieker

Fireshrieker {3}

Artifact - Equipment
Equipped creature has double strike.
Equip {2}
Guardian of the Ages

Guardian of the Ages {7}

Artifact Creature - Golem
Defender
When a creature attacks you or a planeswalker you control, if Guardian of the Ages has defender, it loses defender and gains trample.
"At my feet, invasions end."
—Statue inscription
7/7
Haunted Plate Mail

Haunted Plate Mail {4}

Artifact - Equipment
Equipped creature gets +4/+4.
{0}: Until end of turn, Haunted Plate Mail becomes a 4/4 Spirit artifact creature that's no longer an Equipment. Activate only if you control no creatures.
Equip {4}
Millstone

Millstone {2}

Artifact
{2}, {T}: Target player mills two cards.
Minds, like mountains, are never so grand and mighty that they can't be reduced to dust.
Related cards: Break Expectations Golgothian Sylex
Pyromancer's Gauntlet

Pyromancer's Gauntlet {5}

Artifact
If a red instant or sorcery spell you control or a red planeswalker you control would deal damage to a permanent or player, it deals that much damage plus 2 to that permanent or player instead.
An inferno is just a gesture away.
Ratchet Bomb

Ratchet Bomb {2}

Artifact
{T}: Put a charge counter on Ratchet Bomb.
{T}, Sacrifice Ratchet Bomb: Destroy each nonland permanent with mana value equal to the number of charge counters on Ratchet Bomb.
Ring of Three Wishes

Ring of Three Wishes {5}

Artifact
Ring of Three Wishes enters with three wish counters on it.
{5}, {T}, Remove a wish counter from Ring of Three Wishes: Search your library for a card, put that card into your hand, then shuffle.
Rod of Ruin

Rod of Ruin {4}

Artifact
{3}, {T}: Rod of Ruin deals 1 damage to any target.
The good news is it's so simple a goblin could use it. The bad news is it's so simple a goblin could use it.
Sliver Construct

Sliver Construct {3}

Artifact Creature - Sliver Construct
Slivers destroy those who come close to the Skep, the central hive. Shards of torn metal litter the ground as a warning to any artificers inquisitive about the hive's inner workings.
2/2
Staff of the Death Magus

Staff of the Death Magus {3}

Artifact
Whenever you cast a black spell or a Swamp you control enters, you gain 1 life.
A symbol of ambition in ruthless times.
Staff of the Flame Magus

Staff of the Flame Magus {3}

Artifact
Whenever you cast a red spell or a Mountain you control enters, you gain 1 life.
A symbol of passion in indifferent times.
Staff of the Mind Magus

Staff of the Mind Magus {3}

Artifact
Whenever you cast a blue spell or an Island you control enters, you gain 1 life.
A symbol of sagacity in bewildering times.
Staff of the Sun Magus

Staff of the Sun Magus {3}

Artifact
Whenever you cast a white spell or a Plains you control enters, you gain 1 life.
A symbol of conviction in uncertain times.
Staff of the Wild Magus

Staff of the Wild Magus {3}

Artifact
Whenever you cast a green spell or a Forest you control enters, you gain 1 life.
A symbol of ferocity in oppressive times.
Strionic Resonator

Strionic Resonator {2}

Artifact
{2}, {T}: Copy target triggered ability you control. You may choose new targets for the copy.
Its tines cannot be rung by mere physical force. Only magic of great power can start its eldritch resonance.
Trading Post

Trading Post {4}

Artifact
{1}, {T}, Discard a card: You gain 4 life.
{1}, {T}, Pay 1 life: Create a 0/1 white Goat creature token.
{1}, {T}, Sacrifice a creature: Return target artifact card from your graveyard to your hand.
{1}, {T}, Sacrifice an artifact: Draw a card.