Magic 2014

Disperse

Disperse {1}{U}

Instant
Return target nonland permanent to its owner's hand.
Gryffid found his way home and resumed life as best he could, constantly hiding his newfound fear of clouds.
Divination

Divination {2}{U}

Sorcery
Draw two cards.
"The key to unlocking this puzzle is within you."
—Doriel, mentor of Mistral Isle
Domestication

Domestication {2}{U}{U}

Enchantment - Aura
Enchant creature
You control enchanted creature.
At the beginning of your end step, if enchanted creature's power is 4 or greater, sacrifice Domestication.
Elite Arcanist

Elite Arcanist {3}{U}

Creature - Human Wizard
When Elite Arcanist enters, you may exile an instant card from your hand.
{X}, {T}: Copy the exiled card. You may cast the copy without paying its mana cost. X is the mana value of the exiled card.
1/1
Essence Scatter

Essence Scatter {1}{U}

Instant
Counter target creature spell.
"What you attempt to pull from the Aether, I can spread onto the wind."
—Jace Beleren
Frost Breath

Frost Breath {2}{U}

Instant
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
"I'll make ice chimes of your bones."
Galerider Sliver

Galerider Sliver {U}

Creature - Sliver
Sliver creatures you control have flying.
Masters of adaptation, galeriders serve multiple purposes useful to the hive. When they're not patrolling their territories, their majestic wings serve to circulate cool air through the vast hive chambers.
1/1
Glimpse the Future

Glimpse the Future {2}{U}

Sorcery
Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
"No simple coin toss can solve this riddle. You must think and choose wisely."
—Shai Fusan, archmage
Illusionary Armor

Illusionary Armor {4}{U}

Enchantment - Aura
Enchant creature
Enchanted creature gets +4/+4.
When enchanted creature becomes the target of a spell or ability, sacrifice Illusionary Armor.
Jace, Memory Adept

Jace, Memory Adept {3}{U}{U}

Legendary Planeswalker - Jace
[+1]: Draw a card. Target player mills a card.
[0]: Target player mills ten cards.
[–7]: Any number of target players each draw twenty cards.
Loyalty:
4
Jace's Mindseeker

Jace's Mindseeker {4}{U}{U}

Creature - Fish Illusion
Flying
When Jace's Mindseeker enters, target opponent mills five cards. You may cast an instant or sorcery spell from among them without paying its mana cost.
4/4
Merfolk Spy

Merfolk Spy {U}

Creature - Merfolk Rogue
Islandwalk
Whenever Merfolk Spy deals combat damage to a player, that player reveals a card at random from their hand.
1/1
Messenger Drake

Messenger Drake {3}{U}{U}

Creature - Drake
Flying
When Messenger Drake dies, draw a card.
The more important the message, the larger the messenger.
3/3
Negate

Negate {1}{U}

Instant
Counter target noncreature spell.
Masters of the arcane savor a delicious irony. Their study of deep and complex arcana leads to such a simple end: the ability to say merely yes or no.
Nephalia Seakite

Nephalia Seakite {3}{U}

Creature - Bird
Flash
Flying
"Keep one eye on the cliff road or you may fall to your death. Keep one eye on the sky or your death may fall on you."
—Manfried Ulmach, Elgaud Master-at-Arms
2/3
Opportunity

Opportunity {4}{U}{U}

Instant
Target player draws four cards.
"Opportunity isn't something you wait for. It's something you create."
Phantom Warrior

Phantom Warrior {1}{U}{U}

Creature - Illusion Warrior
Phantom Warrior can't be blocked.
"The construction of a defense is not accomplished by adding bricks."
—Jace Beleren
2/2
Quicken

Quicken {U}

Instant
The next sorcery spell you cast this turn can be cast as though it had flash.
Draw a card.
A skilled Izzet chronarch can carry out an epic vendetta between the fall of one hourglass grain and the next.
Related card: Tome of Gadwick
Scroll Thief

Scroll Thief {2}{U}

Creature - Merfolk Rogue
Whenever Scroll Thief deals combat damage to a player, draw a card.
Kapsho merfolk have infiltrated fortresses as remote as the desert citadel in Sunari in their relentless quest for arcane knowledge.
1/3
Seacoast Drake

Seacoast Drake {1}{U}

Creature - Drake
Flying
Seacoast drakes have been known to follow ships for hundreds of miles, waiting to snap up garbage, bait, and the occasional sailor.
1/3
Sensory Deprivation

Sensory Deprivation {U}

Enchantment - Aura
Enchant creature
Enchanted creature gets -3/-0.
They call it "stitcher's anesthesia," a spell to deaden the senses while the mad doctors begin their grisly work.
Spell Blast

Spell Blast {X}{U}

Instant
Counter target spell with mana value X.
"Perhaps you could try throwing a rock? That might be better suited to your intellect."
Tidebinder Mage

Tidebinder Mage {U}{U}

Creature - Merfolk Wizard
When Tidebinder Mage enters, tap target red or green creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control Tidebinder Mage.
2/2
Time Ebb

Time Ebb {2}{U}

Sorcery
Put target creature on top of its owner's library.
"Yesterday you were just a figment of your master's imagination. I liked you better then."
—Shai Fusan, archmage
Tome Scour

Tome Scour {U}

Sorcery
Target player mills five cards.
"I hope none of those were important!"