Magic 2014

Lifebane Zombie

Lifebane Zombie {1}{B}{B}

Creature - Zombie Warrior
Intimidate
When Lifebane Zombie enters the battlefield, target opponent reveals their hand. You choose a green or white creature card from it and exile that card.
3/1
Liliana of the Dark Realms

Liliana of the Dark Realms {2}{B}{B}

Legendary Planeswalker - Liliana
[+1]: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.
[–3]: Target creature gets +X/+X or -X/-X until end of turn, where X is the number of Swamps you control.
[–6]: You get an emblem with "Swamps you control have '{T}: Add {B}{B}{B}{B}.'"
Loyalty:
3
Liliana's Reaver

Liliana's Reaver {2}{B}{B}

Creature - Zombie
Deathtouch
Whenever Liliana's Reaver deals combat damage to a player, that player discards a card and you create a tapped 2/2 black Zombie creature token.
4/3
Liturgy of Blood

Liturgy of Blood {3}{B}{B}

Sorcery
Destroy target creature. Add {B}{B}{B}.
"You harbor such vast potential. It would be such a shame to let you die of old age."
—Zul Ashur, lich lord
Mark of the Vampire

Mark of the Vampire {3}{B}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has lifelink.
"My 'condition' is a trial. The weak are consumed by it. The strong transcend it."
—Sorin Markov
Mind Rot

Mind Rot {2}{B}

Sorcery
Target player discards two cards.
"What a pity. You should have written it down."
—Liliana Vess
Minotaur Abomination

Minotaur Abomination {4}{B}{B}

Creature - Zombie Minotaur
"Look at that. Shuffling, wobbling, entrails placed haphazardly. It's shameful. Who would let that kind of work flap about for all to see?"
—Lestin, necromancer
4/6
Nightmare

Nightmare {5}{B}

Creature - Nightmare Horse
Flying
Nightmare's power and toughness are each equal to the number of Swamps you control.
The thunder of its hooves beats dreams into despair.
*/*
Nightwing Shade

Nightwing Shade {4}{B}

Creature - Shade
Flying
{1}{B}: Nightwing Shade gets +1/+1 until end of turn.
"There is one hour of the night even we do not watch."
—Sedva, captain of the watch
2/2
Quag Sickness

Quag Sickness {2}{B}

Enchantment - Aura
Enchant creature
Enchanted creature gets -1/-1 for each Swamp you control.
The dread gases didn't kill Farbid. But as he lay in the muck, miserable and helpless, watching ghouls and rats advance on him, he wished they had.
Rise of the Dark Realms

Rise of the Dark Realms {7}{B}{B}

Sorcery
Put all creature cards from all graveyards onto the battlefield under your control.
"For every living person there are generations of dead. Which realm would you rather rule?"
—Liliana Vess
Sanguine Bond

Sanguine Bond {3}{B}{B}

Enchantment
Whenever you gain life, target opponent loses that much life.
"Blood is constant. Every drop I drink, someone must bleed."
—Vradeen, vampire nocturnus
Sengir Vampire

Sengir Vampire {3}{B}{B}

Creature - Vampire
Flying
Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.
Empires rise and fall, but evil is eternal.
4/4
Shadowborn Apostle

Shadowborn Apostle {B}

Creature - Human Cleric
A deck can have any number of cards named Shadowborn Apostle.
{B}, Sacrifice six creatures named Shadowborn Apostle: Search your library for a Demon creature card, put it onto the battlefield, then shuffle.
1/1
Shadowborn Demon

Shadowborn Demon {3}{B}{B}

Creature - Demon
Flying
When Shadowborn Demon enters the battlefield, destroy target non-Demon creature.
At the beginning of your upkeep, if there are fewer than six creature cards in your graveyard, sacrifice a creature.
5/6
Shrivel

Shrivel {1}{B}

Sorcery
All creatures get -1/-1 until end of turn.
"Do not weep for the frail. Their time couldn't have been that far off."
—Nathrac, plaguesower
Syphon Sliver

Syphon Sliver {2}{B}

Creature - Sliver
Sliver creatures you control have lifelink.
When the hive must feed, every appendage becomes an additional mouth.
2/2
Tenacious Dead

Tenacious Dead {B}

Creature - Skeleton Warrior
When Tenacious Dead dies, you may pay {1}{B}. If you do, return it to the battlefield tapped under its owner's control.
Raising the bones of Hekjek the Mad proved far easier than getting them to lie back down.
1/1
Undead Minotaur

Undead Minotaur {2}{B}

Creature - Zombie Minotaur
"The work that went into creating this magnificent specimen. Horrific, deadly, well-balanced. Not all necromancers do elegant work like this."
—Lestin, necromancer
2/3
Vampire Warlord

Vampire Warlord {4}{B}

Creature - Vampire Warrior
Sacrifice another creature: Regenerate Vampire Warlord.
"How can you serve me? By dying."
4/2
Vile Rebirth

Vile Rebirth {B}

Instant
Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token.
Grave robbers digging down cautiously listen for anything digging up.
Wring Flesh

Wring Flesh {B}

Instant
Target creature gets -3/-1 until end of turn.
"You shouldn't be so attached to something as fragile as flesh."
—Zul Ashur, lich lord
Xathrid Necromancer

Xathrid Necromancer {2}{B}

Creature - Human Wizard
Whenever Xathrid Necromancer or another Human creature you control dies, create a tapped 2/2 black Zombie creature token.
"My commands shall echo forever in their dusty skulls."
2/2
Academy Raider

Academy Raider {2}{R}

Creature - Human Warrior
Intimidate
Whenever Academy Raider deals combat damage to a player, you may discard a card. If you do, draw a card.
1/1
Act of Treason

Act of Treason {2}{R}

Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
"Rage courses in every heart, yearning to betray its rational prison."
—Sarkhan Vol