Magic 2012

Manic Vandal

Manic Vandal {2}{R}

Creature - Human Warrior
When Manic Vandal enters, destroy target artifact.
It's fun. He doesn't need another reason.
2/2
Reverberate

Reverberate {R}{R}

Instant
Copy target instant or sorcery spell. You may choose new targets for the copy.
For every action, there is a swifter and more violent reaction.
Scrambleverse

Scrambleverse {6}{R}{R}

Sorcery
For each nonland permanent, choose a player at random. Then each player gains control of each permanent for which they were chosen. Untap those permanents.
Sometimes a little chaos is in order.
Shock

Shock {R}

Instant
Shock deals 2 damage to any target.
"The beauty of it is they never see it coming. Ever."
—Razzix, sparkmage
Slaughter Cry

Slaughter Cry {2}{R}

Instant
Target creature gets +3/+0 and gains first strike until end of turn.
It's rather embarrassing to end up with your head mounted over his hearth.
Stormblood Berserker

Stormblood Berserker {1}{R}

Creature - Human Berserker
Bloodthirst 2
Menace
Blood is holy to those whose god is War.
1/1
Tectonic Rift

Tectonic Rift {3}{R}

Sorcery
Destroy target land. Creatures without flying can't block this turn.
"You will kneel before me, even if I have to split the earth under your feet!"
—Ash Kronor, Keldon warlord
Volcanic Dragon

Volcanic Dragon {4}{R}{R}

Creature - Dragon
Flying, haste
Sometimes an eruption in Shiv produces something more dangerous than a mere river of molten rock.
4/4
Wall of Torches

Wall of Torches {1}{R}

Creature - Wall
Defender
The foolish try to leap through the unlit spaces. The arrogant believe the fires harmless. The wise find a different door.
4/1
Warstorm Surge

Warstorm Surge {5}{R}

Enchantment
Whenever a creature you control enters, it deals damage equal to its power to any target.
"Listen to the roar! Feel the thunder! The Immersturm shouts its approval with every bolt of lightning!"
Acidic Slime

Acidic Slime {3}{G}{G}

Creature - Ooze
Deathtouch
When Acidic Slime enters, destroy target artifact, enchantment, or land.
2/2
Arachnus Spinner

Arachnus Spinner {5}{G}

Creature - Spider
Reach
Tap an untapped Spider you control: Search your graveyard and/or library for a card named Arachnus Web and put it onto the battlefield attached to target creature. If you search your library this way, shuffle.
5/7
Related card: Arachnus Web
Arachnus Web

Arachnus Web {2}{G}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
At the beginning of the end step, if enchanted creature's power is 4 or greater, destroy Arachnus Web.
Related card: Arachnus Spinner
Autumn's Veil

Autumn's Veil {G}

Instant
Spells you control can't be countered by blue or black spells this turn, and creatures you control can't be the targets of blue or black spells this turn.
The rustling of leaves and a passing shadow are a dryad's only trace.
Birds of Paradise

Birds of Paradise {G}

Creature - Bird
Flying
{T}: Add one mana of any color.
"The gods used their feathers to paint all the colors of the world."
—Yare-Tiva, warden of Gramur forest
0/1
Bountiful Harvest

Bountiful Harvest {4}{G}

Sorcery
You gain 1 life for each land you control.
"When we fail to see the beauty in every tree, we are no better than humans."
—Saelia, elvish scout
Brindle Boar

Brindle Boar {2}{G}

Creature - Boar
Sacrifice Brindle Boar: You gain 4 life.
"Tell the cooks to prepare the fires. Tonight we feast!"
—Tolar Wolfbrother, Krosan tracker
2/2
Carnage Wurm

Carnage Wurm {6}{G}

Creature - Wurm
Bloodthirst 3
Trample
6/6
Cudgel Troll

Cudgel Troll {2}{G}{G}

Creature - Troll
{G}: Regenerate Cudgel Troll.
4/3
Doubling Chant

Doubling Chant {5}{G}

Sorcery
For each creature you control, you may search your library for a creature card with the same name as that creature. Put those cards onto the battlefield, then shuffle.
What's scarier than one of every beast in the forest?
Dungrove Elder

Dungrove Elder {2}{G}

Creature - Treefolk
Hexproof
Dungrove Elder's power and toughness are each equal to the number of Forests you control.
All the trees of the forest are his army, and every leaf his shield.
*/*
Elvish Archdruid

Elvish Archdruid {1}{G}{G}

Creature - Elf Druid
Other Elf creatures you control get +1/+1.
{T}: Add {G} for each Elf you control.
He knows the name of every elf born in the last four centuries. More importantly, they all know his.
2/2
Fog

Fog {G}

Instant
Prevent all combat damage that would be dealt this turn.
It's hard enough to find your way through uncharted wilderness when you can see the tip of your nose.
Garruk, Primal Hunter

Garruk, Primal Hunter {2}{G}{G}{G}

Legendary Planeswalker - Garruk
[+1]: Create a 3/3 green Beast creature token.
[–3]: Draw cards equal to the greatest power among creatures you control.
[–6]: Create a 6/6 green Wurm creature token for each land you control.
Loyalty:
3
Garruk's Companion

Garruk's Companion {G}{G}

Creature - Beast
Trample
3/2