Magic 2012

Mighty Leap

Mighty Leap {1}{W}

Instant
Target creature gets +2/+2 and gains flying until end of turn.
"The southern fortress taken by invaders? Heh, sure . . . when elephants fly."
—Brezard Skeinbow, captain of the guard
Oblivion Ring

Oblivion Ring {2}{W}

Enchantment
When Oblivion Ring enters the battlefield, exile another target nonland permanent.
When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Pacifism

Pacifism {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
For the first time in his life, Grakk felt a little warm and fuzzy inside.
Related card: Domesticated Mammoth
Peregrine Griffin

Peregrine Griffin {4}{W}

Creature - Griffin
Flying
First strike
A griffin is not just an eagle's wings and a lion's claws. It is also the fiercest of hearts.
2/4
Personal Sanctuary

Personal Sanctuary {2}{W}

Enchantment
During your turn, prevent all damage that would be dealt to you.
"There is a place deep within my soul where no foe can intrude and no tyrant can conquer."
—Sarlena, paladin of the Northern Verge
Pride Guardian

Pride Guardian {W}

Creature - Cat Monk
Defender
Whenever Pride Guardian blocks, you gain 3 life.
"Any hotheaded cub can raise a sword in anger."
0/3
Roc Egg

Roc Egg {2}{W}

Creature - Bird Egg
Defender
When Roc Egg dies, create a 3/3 white Bird creature token with flying.
A thin shell lies between the roc and a world of bite-sized treats.
0/3
Serra Angel

Serra Angel {3}{W}{W}

Creature - Angel
Flying, vigilance
Follow the light. In its absence, follow her.
4/4
Related cards: Celestial Vault Protean War Engine Serra Sphinx
Siege Mastodon

Siege Mastodon {4}{W}

Creature - Elephant
"The walls of the wicked will fall before us. Ready the siege engines. We proceed to war!"
—General Avitora
3/5
Spirit Mantle

Spirit Mantle {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and has protection from creatures.
The shield of unimpeachable purity is as strong as any wrought on the anvil.
Stave Off

Stave Off {W}

Instant
Target creature gains protection from the color of your choice until end of turn.
Stonehorn Dignitary

Stonehorn Dignitary {3}{W}

Creature - Rhino Soldier
When Stonehorn Dignitary enters the battlefield, target opponent skips their next combat phase.
It did not escape the ambassador's notice that the sound of war drums could also marshal the city to attention.
1/4
Stormfront Pegasus

Stormfront Pegasus {1}{W}

Creature - Pegasus
Flying
Its hooves touch the earth only when a hero must rise.
2/1
Related card: Wingsteed Trainer
Sun Titan

Sun Titan {4}{W}{W}

Creature - Giant
Vigilance
Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.
A blazing sun that never sets.
6/6
Timely Reinforcements

Timely Reinforcements {2}{W}

Sorcery
If you have less life than an opponent, you gain 6 life. If you control fewer creatures than an opponent, create three 1/1 white Soldier creature tokens.
The gods are not always kind, but they do have a soft spot for plucky underdogs.
Aether Adept

Aether Adept {1}{U}{U}

Creature - Human Wizard
When Aether Adept enters the battlefield, return target creature to its owner's hand.
"The universe is my instrument, and the song I play upon it is one you are forbidden to hear."
2/2
Alluring Siren

Alluring Siren {1}{U}

Creature - Siren
{T}: Target creature an opponent controls attacks you this turn if able.
She lures victims with promises of flesh, captures them in a net of deceit, and destroys them in the embrace of the sea.
1/1
Amphin Cutthroat

Amphin Cutthroat {3}{U}

Creature - Salamander Rogue
"The amphin have long built their society in secret. While surface dwellers squabbled over trivial borders, they patiently expanded, building their ammonite temple-caves. Now amphin priests eye the shore, and amphin hunters gird for war."
—Gor Muldrak, Cryptohistories
2/4
Aven Fleetwing

Aven Fleetwing {3}{U}

Creature - Bird Soldier
Flying
Hexproof
"It was too fast, even for our veteran archers. They might as well have been blowing it kisses."
—Vulok, elvish archer
2/2
Azure Mage

Azure Mage {1}{U}

Creature - Human Wizard
{3}{U}: Draw a card.
"We draw our power from the infinite ocean of the mind, where all manner of things can be conceived."
—Azure creed
2/1
Belltower Sphinx

Belltower Sphinx {4}{U}

Creature - Sphinx
Flying
Whenever a source deals damage to Belltower Sphinx, that source's controller mills that many cards.
2/5
Cancel

Cancel {1}{U}{U}

Instant
Counter target spell.
Chasm Drake

Chasm Drake {4}{U}

Creature - Drake
Flying
Whenever Chasm Drake attacks, target creature you control gains flying until end of turn.
"Once he's got you, hold on. Fall from a drake and you'll suffer much worse than a bruise."
—Garl, drake trainer
3/3
Coral Merfolk

Coral Merfolk {1}{U}

Creature - Merfolk
Merfolk are best known for their subtle magic. But those who try to fight them in their own territory quickly realize that merfolk are hardly defenseless on the field of battle.
2/1
Divination

Divination {2}{U}

Sorcery
Draw two cards.
"The key to unlocking this puzzle is within you."
—Doriel, mentor of Mistral Isle