The Lost Caverns of Ixalan Commander

Lightning Greaves

Lightning Greaves {2}

Artifact - Equipment
Equipped creature has haste and shroud.
Equip {0}
"Skim all the gold and magic rocks you want, but if I see one greasy fingerprint on my new boots, you'll be drinking bilgewater for a month."
—Note from Captain Lannery Storm
Mimic Vat

Mimic Vat {3}

Artifact
Imprint — Whenever a nontoken creature dies, you may exile that card. If you do, return each other card exiled with Mimic Vat to its owner's graveyard.
{3}, {T}: Create a token that's a copy of a card exiled with Mimic Vat. It gains haste. Exile it at the beginning of the next end step.
Strionic Resonator

Strionic Resonator {2}

Artifact
{2}, {T}: Copy target triggered ability you control. You may choose new targets for the copy.
"Akal theorizes that it is some sort of signal, resonating beyond this cavern's physical space. But if so, who—or what—is the signal for?"
—Huatli's travel journal
Temple Bell

Temple Bell {3}

Artifact
{T}: Each player draws a card.
"Bells ring out to mark every great moment in the Malamet's tale of years: victories and tragedies, feasts and discoveries, the ascension of each sovereign and their passage into the dark beyond."
—Sun Empire expedition report
Thought Vessel

Thought Vessel {2}

Artifact
You have no maximum hand size.
{T}: Add {C}.
"The artifact's interaction with the mycoid network seems to allow non-mycoids to connect to the gestalt consciousness. Thus far, all who have done so have fled screaming."
—Alvaro, Dusk Legion researcher
Whispersilk Cloak

Whispersilk Cloak {3}

Artifact - Equipment
Equipped creature can't be blocked and has shroud.
Equip {2}
"It bends the light somehow, rendering it—and its wearer—functionally invisible. I never would have found it if I hadn't tripped over it!"
—Quintorius Kand, research notes
Worn Powerstone

Worn Powerstone {3}

Artifact
Worn Powerstone enters the battlefield tapped.
{T}: Add {C}{C}.
"The strange energy source isn't cosmium after all, but some unidentifiable material that has leached cosmium residue from the walls. Could be dangerous. Could change everything."
—Oltec archaeological survey
Admiral Brass, Unsinkable

Admiral Brass, Unsinkable {2}{U}{B}{R}

Legendary Creature - Human Pirate
When Admiral Brass, Unsinkable enters the battlefield, mill four cards.
At the beginning of combat on your turn, you may return target Pirate creature card from your graveyard to the battlefield with a finality counter on it. It has base power and toughness 4/4. It gains haste until end of turn.
3/3
Clavileño, First of the Blessed

Clavileño, First of the Blessed {1}{W}{B}

Legendary Creature - Vampire Cleric
Whenever you attack, target attacking Vampire that isn't a Demon becomes a Demon in addition to its other types. It gains "When this creature dies, draw a card and create a tapped 4/3 white and black Vampire Demon creature token with flying."
2/2
Hakbal of the Surging Soul

Hakbal of the Surging Soul {2}{G}{U}

Legendary Creature - Merfolk Scout
At the beginning of combat on your turn, each Merfolk creature you control explores.
Whenever Hakbal of the Surging Soul attacks, you may put a land card from your hand onto the battlefield. If you don't, draw a card.
3/3
Pantlaza, Sun-Favored

Pantlaza, Sun-Favored {2}{R}{G}{W}

Legendary Creature - Dinosaur
Whenever Pantlaza, Sun-Favored or another Dinosaur enters the battlefield under your control, you may discover X, where X is that creature's toughness. Do this only once each turn.
4/4
Akroma's Will

Akroma's Will {3}{W}

Instant
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from all colors until end of turn.
Austere Command

Austere Command {4}{W}{W}

Sorcery
Choose two —
• Destroy all artifacts.
• Destroy all enchantments.
• Destroy all creatures with mana value 3 or less.
• Destroy all creatures with mana value 4 or greater.
Bellowing Aegisaur

Bellowing Aegisaur {5}{W}

Creature - Dinosaur
Enrage — Whenever Bellowing Aegisaur is dealt damage, put a +1/+1 counter on each other creature you control.
Its roaring challenge is punctuated by the slam of its tail on the earth, rousing the herds of the plains.
3/5
Generous Gift

Generous Gift {2}{W}

Instant
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
The best presents are impossible to regift.
Kindred Boon

Kindred Boon {2}{W}{W}

Enchantment
As Kindred Boon enters the battlefield, choose a creature type.
{1}{W}: Put a divinity counter on target creature you control of the chosen type.
Each creature you control with a divinity counter on it has indestructible.
Kinjalli's Sunwing

Kinjalli's Sunwing {2}{W}

Creature - Dinosaur
Flying
Creatures your opponents control enter the battlefield tapped.
"There are moments when I feel I could fly like the sunwing. Far away I would soar, but always a golden gale pushes me back."
—Huatli
2/3
Majestic Heliopterus

Majestic Heliopterus {3}{W}

Creature - Dinosaur
Flying
Whenever Majestic Heliopterus attacks, another target Dinosaur you control gains flying until end of turn.
"Its rise is like the sun's, a beautiful beginning. Its descent is like the sun's, a frightful ending."
—Huatli
2/2
Martyr of Dusk

Martyr of Dusk {1}{W}

Creature - Vampire Soldier
When Martyr of Dusk dies, create a 1/1 white Vampire creature token with lifelink.
"Should I fall, take up our standard and carry on. The Legion must always prevail."
2/1
Mavren Fein, Dusk Apostle

Mavren Fein, Dusk Apostle {2}{W}

Legendary Creature - Vampire Cleric
Whenever one or more nontoken Vampires you control attack, create a 1/1 white Vampire creature token with lifelink.
In the rapture of his Blood Fast, he destroyed the navigator's tools and steered the ship to shore by faith alone.
2/2
Path to Exile

Path to Exile {W}

Instant
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Radiant Destiny

Radiant Destiny {2}{W}

Enchantment
Ascend
As Radiant Destiny enters the battlefield, choose a creature type.
Creatures you control of the chosen type get +1/+1. As long as you have the city's blessing, they also have vigilance.
Return to Dust

Return to Dust {2}{W}{W}

Instant
Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.
Some timelines forever fray, branch, and intermingle. Others end abruptly.
Swords to Plowshares

Swords to Plowshares {W}

Instant
Exile target creature. Its controller gains life equal to its power.
"The arc of my blade has carved a path of light for the peace that will follow."
Temple Altisaur

Temple Altisaur {4}{W}

Creature - Dinosaur
If a source would deal damage to another Dinosaur you control, prevent all but 1 of that damage.
"Kinjalli sculpted humans from clay, but the dinosaurs were carved from unyielding stone."
—Itzama the Crested
3/4