The Lost Caverns of Ixalan Commander

Jungle Shrine

Jungle Shrine

Land
This land enters tapped.
{T}: Add {R}, {G}, or {W}.
The people of the Sun Empire worship the sun in three aspects: the creative sun, the sustaining sun, and the destructive sun.
Karn's Bastion

Karn's Bastion

Land
{T}: Add {C}.
{4}, {T}: Proliferate.
"I can't protect everyone here. But those I can, I will."
—Karn
Kessig Wolf Run

Kessig Wolf Run

Land
{T}: Add {C}.
{X}{R}{G}, {T}: Target creature gets +X/+0 and gains trample until end of turn.
When a werewolf changes for the first time, that first howl is said to echo through the wilds till moonset.
Llanowar Reborn

Llanowar Reborn

Land
This land enters tapped.
{T}: Add {G}.
Graft 1
Mosswort Bridge

Mosswort Bridge

Land
Hideaway 4
This land enters tapped.
{T}: Add {G}.
{G}, {T}: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
Myriad Landscape

Myriad Landscape

Land
This land enters tapped.
{T}: Add {C}.
{2}, {T}, Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
Nephalia Drownyard

Nephalia Drownyard

Land
{T}: Add {C}.
{1}{U}{B}, {T}: Target player mills three cards.
"Some see a coastal disaster. I see a fully-stocked seagraf."
—Jadar, ghoulcaller of Nephalia
Orzhov Basilica

Orzhov Basilica

Land
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
{T}: Add {W}{B}.
Path of Ancestry

Path of Ancestry

Land
This land enters tapped.
{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1.
Port of Karfell

Port of Karfell

Land
This land enters tapped.
{T}: Add {U}.
{3}{U}{B}{B}, {T}, Sacrifice this land: Mill four cards, then return a creature card from your graveyard to the battlefield tapped.
Reliquary Tower

Reliquary Tower

Land
You have no maximum hand size.
{T}: Add {C}.
Once guarded by the Knights of the Reliquary, the tower stands now protected only by its own remoteness, its dusty treasures open to plunder by anyone.
Rogue's Passage

Rogue's Passage

Land
{T}: Add {C}.
{4}, {T}: Target creature can't be blocked this turn.
Rumors quickly spread among thieves about a labyrinth without walls and a prize beyond all measures of worth.
Secluded Courtyard

Secluded Courtyard

Land
As this land enters, choose a creature type.
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature source of the chosen type.
Related card: Boseiju Pathlighter
Shineshadow Snarl

Shineshadow Snarl

Land
As this land enters, you may reveal a Plains or Swamp card from your hand. If you don't, this land enters tapped.
{T}: Add {W} or {B}.
A flickering beacon of righteous corruption.
Simic Growth Chamber

Simic Growth Chamber

Land
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
{T}: Add {G}{U}.
Smoldering Marsh

Smoldering Marsh

Land - Swamp Mountain
({T}: Add {B} or {R}.)
This land enters tapped unless you control two or more basic lands.
The continent of Guul Draz is a geothermal swampland reeking of heat and decay.
Sulfur Falls

Sulfur Falls

Land
This land enters tapped unless you control an Island or a Mountain.
{T}: Add {U} or {R}.
Skirsdag cultists meet behind a waterfall's curtain and plot with demonic forces.
Sunken Hollow

Sunken Hollow

Land - Island Swamp
({T}: Add {U} or {B}.)
This land enters tapped unless you control two or more basic lands.
On the continent of Tazeem, rushing waters plunge through narrow canyons into mist-cloaked lakes.
Tainted Field

Tainted Field

Land
{T}: Add {C}.
{T}: Add {W} or {B}. Activate only if you control a Swamp.
Temple of Mystery

Temple of Mystery

Land
This land enters tapped.
When this land enters, scry 1.
{T}: Add {G} or {U}.
Temple of Silence

Temple of Silence

Land
This land enters tapped.
When this land enters, scry 1.
{T}: Add {W} or {B}.
Temple of the False God

Temple of the False God

Land
{T}: Add {C}{C}. Activate only if you control five or more lands.
"When gods become apathetic, the people will worship anyone who answers their pleas."
—Kiora
Terramorphic Expanse

Terramorphic Expanse

Land
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Take two steps north into the unsettled future, south into the unquiet past, east into the present day, or west into the great unknown.
Thriving Bluff

Thriving Bluff

Land
This land enters tapped. As it enters, choose a color other than red.
{T}: Add {R} or one mana of the chosen color.
As eons passed, the rock wore away, revealing the rich colors at the mountain's heart.
Thriving Grove

Thriving Grove

Land
This land enters tapped. As it enters, choose a color other than green.
{T}: Add {G} or one mana of the chosen color.
Far from human eyes, birds flit between vivid blossoms in a hidden paradise.
Related card: Boseiju Pathlighter