The Lost Caverns of Ixalan Commander

Bygone Marvels

Bygone Marvels {G}{G}

Sorcery
Descend 8 — When you cast this spell, if there are eight or more permanent cards in your graveyard, copy this spell twice. You may choose new targets for the copies.
Return target permanent card from your graveyard to your hand. Exile Bygone Marvels.
Curious Altisaur

Curious Altisaur {3}{G}

Creature - Dinosaur
Vigilance, reach
Whenever a Dinosaur you control deals combat damage to a player, draw a card.
After long days of squeezing through cramped tunnels, the Sun Empire's dinosaurs were overjoyed to stretch their necks and survey the wonders of the Core.
2/5
Deeproot Historian

Deeproot Historian {3}{G}

Creature - Merfolk Druid
Merfolk and Druid cards in your graveyard have retrace.
"The language of the Komon Winaq has much in common with the tongue of our ancestors. Surely the two peoples once lived and worked in close harmony."
3/3
Dinosaur Egg

Dinosaur Egg {1}{G}

Creature - Dinosaur Egg
Evolve
When Dinosaur Egg dies, you may discover X, where X is its toughness.
The Oltec revere dinosaurs as living remnants of the bygone Fourth Age.
0/3
Scion of Calamity

Scion of Calamity {3}{G}{G}

Creature - Dinosaur
Myriad
Whenever Scion of Calamity deals combat damage to a player, destroy target artifact or enchantment that player controls.
5/5
Sunfrill Imitator

Sunfrill Imitator {2}{G}

Creature - Dinosaur
Whenever Sunfrill Imitator attacks, you may have it become a copy of another target Dinosaur you control, except its name is Sunfrill Imitator and it has this ability.
With a flare of plumage and an earthshaking bellow, it can scare off predators three times its size.
3/3
Topography Tracker

Topography Tracker {2}{G}

Creature - Merfolk Scout
When Topography Tracker enters the battlefield, create a Map token.
If a creature you control would explore, instead it explores, then it explores again.
"Good thing I'm not afraid of heights."
2/2
Tributary Instructor

Tributary Instructor {3}{G}

Creature - Merfolk Shaman
Mentor
Whenever a creature you control with a +1/+1 counter on it dies, draw a card.
"Like water between rivers, wisdom must flow freely from one generation to the next."
4/4
Order of Sacred Dusk

Order of Sacred Dusk {6}{W}{B}

Creature - Vampire Knight
Convoke
Flying, lifelink, haste
Exalted
Other Vampires you control have exalted.
5/5
Singer of Swift Rivers

Singer of Swift Rivers {1}{G}{U}

Creature - Merfolk Shaman
Flash
When Singer of Swift Rivers enters the battlefield, put a shield counter on another target creature you control.
You may cast Merfolk spells as though they had flash.
3/2
Arm-Mounted Anchor

Arm-Mounted Anchor {3}

Artifact - Equipment
Equipped creature gets +2/+2 and has menace.
Whenever equipped creature deals combat damage to a player, draw two cards. Then discard two cards unless you discard a Pirate card.
Equip {2}. This ability costs {2} less to activate if you have one or fewer cards in hand.
Progenitor's Icon

Progenitor's Icon {3}

Artifact
As Progenitor's Icon enters the battlefield, choose a creature type.
{T}: Add one mana of any color.
{T}: The next spell of the chosen type you cast this turn can be cast as though it had flash.
Archaeomancer's Map

Archaeomancer's Map {2}{W}

Artifact
When Archaeomancer's Map enters the battlefield, search your library for up to two basic Plains cards, reveal them, put them into your hand, then shuffle.
Whenever a land enters the battlefield under an opponent's control, if that player controls more lands than you, you may put a land card from your hand onto the battlefield.
Wedding Ring

Wedding Ring {2}{W}{W}

Artifact
When Wedding Ring enters the battlefield, if it was cast, target opponent creates a token that's a copy of it.
Whenever an opponent who controls an artifact named Wedding Ring draws a card during their turn, you draw a card.
Whenever an opponent who controls an artifact named Wedding Ring gains life during their turn, you gain that much life.
Amulet of Vigor

Amulet of Vigor {1}

Artifact
Whenever a permanent enters the battlefield tapped and under your control, untap it.
"Everyone is obsessed with this cosmium stuff, but I can sense some kind of comparable power in this droplet of ancient amber."
—Quintorius Kand, research notes
Arcane Signet

Arcane Signet {2}

Artifact
{T}: Add one mana of any color in your commander's color identity.
"Markings on the hilt are faded, but resemble Komon Winaq familial glyphs. Relic recovered for further study."
—Oltec archaeological survey
Chalice of the Void

Chalice of the Void {X}{X}

Artifact
Chalice of the Void enters the battlefield with X charge counters on it.
Whenever a player casts a spell with mana value equal to the number of charge counters on Chalice of the Void, counter that spell.
Chimil, the Inner Sun

Chimil, the Inner Sun {6}

Legendary Artifact
Spells you control can't be countered.
At the beginning of your end step, discover 5.
Chromatic Orrery

Chromatic Orrery {7}

Legendary Artifact
You may spend mana as though it were mana of any color.
{T}: Add {C}{C}{C}{C}{C}.
{5}, {T}: Draw a card for each color among permanents you control.
Coat of Arms

Coat of Arms {5}

Artifact
Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it.
"The rose is common in Legion heraldry. Thorns and petals tell of specific family achievements."
—Quintorius Kand, research notes
Coercive Portal

Coercive Portal {4}

Artifact
Will of the council — At the beginning of your upkeep, starting with you, each player votes for carnage or homage. If carnage gets more votes, sacrifice Coercive Portal and destroy all nonland permanents. If homage gets more votes or the vote is tied, draw a card.
Colossus Hammer

Colossus Hammer {1}

Artifact - Equipment
Equipped creature gets +10/+10 and loses flying.
Equip {8}
"Relic retrieval is delayed. Mentioning it was forty feet tall might have helped us prepare."
—Queen's Bay Company dispatch
Related card: Arms Scavenger
Everflowing Chalice

Everflowing Chalice {0}

Artifact
Multikicker {2}
Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked.
{T}: Add {C} for each charge counter on Everflowing Chalice.
Expedition Map

Expedition Map {1}

Artifact
{2}, {T}, Sacrifice Expedition Map: Search your library for a land card, reveal it, put it into your hand, then shuffle.
"Oltec maps are not simple charts of place and distance. Each tells a story of exploration and learning, celebrating the meaning beyond the discovery."
—Huatli's travel journal
Fist of Suns

Fist of Suns {3}

Artifact
You may pay {W}{U}{B}{R}{G} rather than pay the mana cost for spells you cast.
"Willem put it on and started shooting sparks from his hands like some kind of wizard! Was supposed to be my turn next, but the blasted thing won't come off his hand. Send help."
—Brazen Coalition expedition dispatch