The Lost Caverns of Ixalan Commander

Order of Sacred Dusk

Order of Sacred Dusk {6}{W}{B}

Creature - Vampire Knight
Convoke
Flying, lifelink, haste
Exalted
Other Vampires you control have exalted.
5/5
Singer of Swift Rivers

Singer of Swift Rivers {1}{G}{U}

Creature - Merfolk Shaman
Flash
When Singer of Swift Rivers enters the battlefield, put a shield counter on another target creature you control.
You may cast Merfolk spells as though they had flash.
3/2
Arm-Mounted Anchor

Arm-Mounted Anchor {3}

Artifact - Equipment
Equipped creature gets +2/+2 and has menace.
Whenever equipped creature deals combat damage to a player, draw two cards. Then discard two cards unless you discard a Pirate card.
Equip {2}. This ability costs {2} less to activate if you have one or fewer cards in hand.
Progenitor's Icon

Progenitor's Icon {3}

Artifact
As Progenitor's Icon enters the battlefield, choose a creature type.
{T}: Add one mana of any color.
{T}: The next spell of the chosen type you cast this turn can be cast as though it had flash.
Bronzebeak Foragers

Bronzebeak Foragers {3}{W}

Creature - Dinosaur
When Bronzebeak Foragers enters the battlefield, for each opponent, exile up to one target nonland permanent that player controls until Bronzebeak Foragers leaves the battlefield.
{X}{W}: Put target card with mana value X exiled with Bronzebeak Foragers into its owner's graveyard. You gain X life.
3/4
Charismatic Conqueror

Charismatic Conqueror {1}{W}

Creature - Vampire Soldier
Vigilance
Whenever an artifact or creature enters the battlefield untapped and under an opponent's control, they may tap that permanent. If they don't, you create a 1/1 white Vampire creature token with lifelink.
"There's a whole world under the surface, waiting for the light of our salvation."
2/2
Elenda's Hierophant

Elenda's Hierophant {2}{W}

Creature - Vampire Cleric
Flying
Whenever you gain life, put a +1/+1 counter on Elenda's Hierophant.
When Elenda's Hierophant dies, create X 1/1 white Vampire creature tokens with lifelink, where X is its power.
1/1
From the Rubble

From the Rubble {4}{W}{W}

Enchantment
As From the Rubble enters the battlefield, choose a creature type.
At the beginning of your end step, return target creature card of the chosen type from your graveyard to the battlefield with a finality counter on it.
March of the Canonized

March of the Canonized {X}{W}{W}

Enchantment
When March of the Canonized enters the battlefield, create X 1/1 white Vampire creature tokens with lifelink.
At the beginning of your upkeep, if your devotion to white and black is seven or greater, create a 4/3 white and black Vampire Demon creature token with flying.
Redemption Choir

Redemption Choir {2}{W}{W}

Creature - Vampire Cleric
Lifelink
Coven — Whenever Redemption Choir enters the battlefield or attacks, if you control three or more creatures with different powers, return target permanent card with mana value 3 or less from your graveyard to the battlefield.
3/3
The Indomitable

The Indomitable {2}{U}{U}

Legendary Artifact - Vehicle
Trample
Whenever a creature you control deals combat damage to a player, draw a card.
Crew 3
You may cast The Indomitable from your graveyard as long as you control three or more tapped Pirates and/or Vehicles.
6/6
Mist Dancer

Mist Dancer {4}{U}

Creature - Merfolk Wizard
Flying
Other Merfolk you control get +1/+0 and have flying.
Encore {5}{U}{U}
3/3
Ripples of Potential

Ripples of Potential {1}{U}

Instant
Proliferate, then choose any number of permanents you control that had a counter put on them this way. Those permanents phase out.
Storm Fleet Negotiator

Storm Fleet Negotiator {2}{U}

Creature - Siren Pirate
Flying
Parley — Whenever Storm Fleet Negotiator attacks, each player reveals the top card of their library. For each nonland card revealed this way, you create a Map token. Then each player draws a card.
2/2
Wave Goodbye

Wave Goodbye {2}{U}{U}

Sorcery
Return each creature without a +1/+1 counter on it to its owner's hand.
Whatever the tide brings in, the shapers can wash away.
Dusk Legion Sergeant

Dusk Legion Sergeant {1}{B}

Creature - Vampire Soldier
Menace
{1}{B}, Sacrifice Dusk Legion Sergeant: Each nontoken Vampire creature you control gains persist until end of turn.
2/2
Francisco, Fowl Marauder

Francisco, Fowl Marauder {1}{B}

Legendary Creature - Bird Pirate
Flying
Francisco, Fowl Marauder can't block.
Whenever one or more Pirates you control deal damage to a player, Francisco explores.
Partner
0/1
The Grim Captain's Locker

The Grim Captain's Locker {3}{B}

Legendary Artifact
{T}: Surveil 1.
{T}: Until end of turn, each creature card in your graveyard gains "Escape—{3}{B}, Exile four other cards from your graveyard."
Master of Dark Rites

Master of Dark Rites {B}

Creature - Vampire Cleric
{T}, Sacrifice another creature: Add {B}{B}{B}. Spend this mana only to cast Vampire, Cleric, and/or Demon spells.
"With each sacrifice, we step closer to the Age of Everflowing Blood."
1/1
Promise of Aclazotz

Promise of Aclazotz {1}{B}

Enchantment
At the beginning of your end step, you may sacrifice a non-Demon creature. If you do, populate.
Card has other part: Foul Rebirth
Foul Rebirth

Foul Rebirth {2}{B}

Sorcery - Adventure
Sacrifice a non-Demon creature. If you do, create a 4/3 white and black Vampire Demon creature token with flying.
Card has other part: Promise of Aclazotz
Skeleton Crew

Skeleton Crew {3}{B}

Creature - Skeleton Pirate
Each other creature you control that's a Skeleton or Pirate gets +1/+1.
Whenever one or more creature cards leave your graveyard, create a 2/2 black Skeleton Pirate creature token.
{5}{B}: Return Skeleton Crew from your graveyard to the battlefield tapped.
3/3
Broadside Bombardiers

Broadside Bombardiers {2}{R}

Creature - Goblin Pirate
Menace, haste
Boast — Sacrifice another creature or artifact: Broadside Bombardiers deals damage equal to 2 plus the sacrificed permanent's mana value to any target.
When they ran short on cannonballs, they went for the pots and pans.
2/2
Gemcutter Buccaneer

Gemcutter Buccaneer {3}{R}

Creature - Orc Pirate Artificer
Whenever Gemcutter Buccaneer or another Pirate enters the battlefield under your control, create a tapped Treasure token.
Treasures you control are Equipment in addition to their other types and have "Equipped creature gets +2/+0," equip Pirate {1}, and equip {3}.
1/3
Wrathful Raptors

Wrathful Raptors {4}{R}

Creature - Dinosaur
Trample
Whenever a Dinosaur you control is dealt damage, it deals that much damage to any target that isn't a Dinosaur.
They gulp down their prey on the run, claws dripping with blood as they hunt for their next meal.
5/5