Kaldheim

Harald, King of Skemfar

Harald, King of Skemfar {1}{B}{G}

Legendary Creature - Elf Warrior
Menace
When Harald, King of Skemfar enters, look at the top five cards of your library. You may reveal an Elf, Warrior, or Tyvar card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
3/2
Related card: Harald, King of Skemfar (Alchemy)
Kardur, Doomscourge

Kardur, Doomscourge {2}{B}{R}

Legendary Creature - Demon Berserker
When Kardur, Doomscourge enters, until your next turn, creatures your opponents control attack each combat if able and attack a player other than you if able.
Whenever an attacking creature dies, each opponent loses 1 life and you gain 1 life.
4/3
Koll, the Forgemaster

Koll, the Forgemaster {R}{W}

Legendary Creature - Dwarf Warrior
Whenever another nontoken creature you control dies, if it was enchanted or equipped, return it to its owner's hand.
Creature tokens you control that are enchanted or equipped get +1/+1.
2/2
Koma, Cosmos Serpent

Koma, Cosmos Serpent {3}{G}{G}{U}{U}

Legendary Creature - Serpent
This spell can't be countered.
At the beginning of each upkeep, create a 3/3 blue Serpent creature token named Koma's Coil.
Sacrifice another Serpent: Choose one —
• Tap target permanent. Its activated abilities can't be activated this turn.
• Koma, Cosmos Serpent gains indestructible until end of turn.
6/6
Maja, Bretagard Protector

Maja, Bretagard Protector {2}{G}{W}{W}

Legendary Creature - Human Warrior
Other creatures you control get +1/+1.
Landfall — Whenever a land you control enters, create a 1/1 white Human Warrior creature token.
2/3
Moritte of the Frost

Moritte of the Frost {2}{G}{U}{U}

Legendary Snow Creature - Shapeshifter
Changeling
You may have Moritte of the Frost enter as a copy of a permanent you control, except it's legendary and snow in addition to its other types and, if it's a creature, it enters with two additional +1/+1 counters on it and has changeling.
0/0
Narfi, Betrayer King

Narfi, Betrayer King {3}{U}{B}

Legendary Snow Creature - Zombie Wizard
Other snow and Zombie creatures you control get +1/+1.
{S}{S}{S}: Return Narfi, Betrayer King from your graveyard to the battlefield tapped.
4/3
Related card: Narfi, Betrayer King (Alchemy)
Sarulf, Realm Eater

Sarulf, Realm Eater {1}{B}{G}

Legendary Creature - Wolf
Whenever a permanent an opponent controls is put into a graveyard from the battlefield, put a +1/+1 counter on Sarulf, Realm Eater.
At the beginning of your upkeep, if Sarulf has one or more +1/+1 counters on it, you may remove all of them. If you do, exile each other nonland permanent with mana value less than or equal to the number of counters removed this way.
3/3
Svella, Ice Shaper

Svella, Ice Shaper {1}{R}{G}

Legendary Snow Creature - Troll Warrior
{3}, {T}: Create a colorless snow artifact token named Icy Manalith with "{T}: Add one mana of any color."
{6}{R}{G}, {T}: Look at the top four cards of your library. You may cast a spell from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.
2/4
Vega, the Watcher

Vega, the Watcher {1}{W}{U}

Legendary Creature - Bird Spirit
Flying
Whenever you cast a spell from anywhere other than your hand, draw a card.
2/2
Related card: Vega, the Watcher (Alchemy)
Vorinclex, Monstrous Raider

Vorinclex, Monstrous Raider {4}{G}{G}

Legendary Creature - Phyrexian Praetor
Trample, haste
If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead.
If an opponent would put one or more counters on a permanent or player, they put half that many of each of those kinds of counters on that permanent or player instead, rounded down.
6/6
Doomskar

Doomskar {3}{W}{W}

Sorcery
Destroy all creatures.
Foretell {1}{W}{W}
Glorious Protector

Glorious Protector {2}{W}{W}

Creature - Angel Cleric
Flash
Flying
When Glorious Protector enters, you may exile any number of non-Angel creatures you control until Glorious Protector leaves the battlefield.
Foretell {2}{W}
3/4
Rally the Ranks

Rally the Ranks {1}{W}

Enchantment
As Rally the Ranks enters, choose a creature type.
Creatures you control of the chosen type get +1/+1.
Resplendent Marshal

Resplendent Marshal {1}{W}{W}

Creature - Angel Warrior
Flying
When Resplendent Marshal enters or dies, you may exile another creature card from your graveyard. When you do, put a +1/+1 counter on each creature you control other than Resplendent Marshal that shares a creature type with the exiled card.
3/3
Related card: Celestial Vault
Righteous Valkyrie

Righteous Valkyrie {2}{W}

Creature - Angel Cleric
Flying
Whenever another Angel or Cleric you control enters, you gain life equal to that creature's toughness.
As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2.
2/4
Related card: Celestial Vault
Runeforge Champion

Runeforge Champion {2}{W}

Creature - Dwarf Warrior
When Runeforge Champion enters, you may search your library and/or graveyard for a Rune card, reveal it, and put it into your hand. If you search your library this way, shuffle.
You may pay {1} rather than pay the mana cost for Rune spells you cast.
2/3
Search for Glory

Search for Glory {2}{W}

Snow Sorcery
Search your library for a snow permanent card, a legendary card, or a Saga card, reveal it, put it into your hand, then shuffle. You gain 1 life for each {S} spent to cast this spell.
Ascendant Spirit

Ascendant Spirit {U}

Snow Creature - Spirit
{S}{S}: Ascendant Spirit becomes a Spirit Warrior with base power and toughness 2/3.
{S}{S}{S}: If Ascendant Spirit is a Warrior, put a flying counter on it and it becomes a Spirit Warrior Angel with base power and toughness 4/4.
{S}{S}{S}{S}: If Ascendant Spirit is an Angel, put two +1/+1 counters on it and it gains "Whenever this creature deals combat damage to a player, draw a card."
1/1
Cosmos Charger

Cosmos Charger {3}{U}

Creature - Horse Spirit
Flash
Flying
Foretelling cards from your hand costs {1} less and can be done on any player's turn.
Foretell {2}{U}
3/3
Related card: Cosmos Charger (Alchemy)
Cyclone Summoner

Cyclone Summoner {5}{U}{U}

Creature - Giant Wizard
When Cyclone Summoner enters, if you cast it from your hand, return all permanents to their owners' hands except for Giants, Wizards, and lands.
7/7
Graven Lore

Graven Lore {3}{U}{U}

Snow Instant
Scry X, where X is the amount of {S} spent to cast this spell, then draw three cards.
Icebreaker Kraken

Icebreaker Kraken {10}{U}{U}

Snow Creature - Kraken
This spell costs {1} less to cast for each snow land you control.
When Icebreaker Kraken enters, artifacts and creatures target opponent controls don't untap during that player's next untap step.
Return three snow lands you control to their owner's hand: Return Icebreaker Kraken to its owner's hand.
8/8
Mystic Reflection

Mystic Reflection {1}{U}

Instant
Choose target nonlegendary creature. The next time one or more creatures or planeswalkers enter this turn, they enter as copies of the chosen creature.
Foretell {U}
Reflections of Littjara

Reflections of Littjara {4}{U}

Enchantment
As Reflections of Littjara enters, choose a creature type.
Whenever you cast a spell of the chosen type, copy that spell.