Kaldheim

Niko Aris

Niko Aris {X}{W}{U}{U}

Legendary Planeswalker - Niko
When Niko Aris enters, create X Shard tokens.
[+1]: Up to one target creature you control can't be blocked this turn. Whenever that creature deals damage this turn, return it to its owner's hand.
[–1]: Niko Aris deals 2 damage to target tapped creature for each card you've drawn this turn.
[–1]: Create a Shard token.
Loyalty:
3
Barkchannel Pathway
Tidechannel Pathway

Barkchannel Pathway

Land
{T}: Add {G}.
Card has other part: Tidechannel Pathway
Tidechannel Pathway
Barkchannel Pathway

Tidechannel Pathway

Land
{T}: Add {U}.
Card has other part: Barkchannel Pathway
Blightstep Pathway
Searstep Pathway

Blightstep Pathway

Land
{T}: Add {B}.
Card has other part: Searstep Pathway
Searstep Pathway
Blightstep Pathway

Searstep Pathway

Land
{T}: Add {R}.
Card has other part: Blightstep Pathway
Darkbore Pathway
Slitherbore Pathway

Darkbore Pathway

Land
{T}: Add {B}.
Card has other part: Slitherbore Pathway
Slitherbore Pathway
Darkbore Pathway

Slitherbore Pathway

Land
{T}: Add {G}.
Card has other part: Darkbore Pathway
Hengegate Pathway
Mistgate Pathway

Hengegate Pathway

Land
{T}: Add {W}.
Card has other part: Mistgate Pathway
Mistgate Pathway
Hengegate Pathway

Mistgate Pathway

Land
{T}: Add {U}.
Card has other part: Hengegate Pathway
Starnheim Unleashed

Starnheim Unleashed {2}{W}{W}

Sorcery
Create a 4/4 white Angel Warrior creature token with flying and vigilance. If this spell was foretold, create X of those tokens instead.
Foretell {X}{X}{W}
Alrund's Epiphany

Alrund's Epiphany {5}{U}{U}

Sorcery
Create two 1/1 blue Bird creature tokens with flying. Take an extra turn after this one. Exile Alrund's Epiphany.
Foretell {4}{U}{U}
Related card: Alrund's Epiphany (Alchemy)
Haunting Voyage

Haunting Voyage {4}{B}{B}

Sorcery
Choose a creature type. Return up to two creature cards of that type from your graveyard to the battlefield. If this spell was foretold, return all creature cards of that type from your graveyard to the battlefield instead.
Foretell {5}{B}{B}
Quakebringer

Quakebringer {3}{R}{R}

Creature - Giant Berserker
Your opponents can't gain life.
At the beginning of your upkeep, Quakebringer deals 2 damage to each opponent. This ability triggers only if Quakebringer is on the battlefield or if Quakebringer is in your graveyard and you control a Giant.
Foretell {2}{R}{R}
5/4
Battle Mammoth

Battle Mammoth {3}{G}{G}

Creature - Elephant
Trample
Whenever a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card.
Foretell {2}{G}{G}
6/5
Halvar, God of Battle
Sword of the Realms

Halvar, God of Battle {2}{W}{W}

Legendary Creature - God
Creatures you control that are enchanted or equipped have double strike.
At the beginning of each combat, you may attach target Aura or Equipment attached to a creature you control to target creature you control.
4/4
Card has other part: Sword of the Realms
Related card: Forging the Tyrite Sword
Sword of the Realms
Halvar, God of Battle

Sword of the Realms {1}{W}

Legendary Artifact - Equipment
Equipped creature gets +2/+0 and has vigilance.
Whenever equipped creature dies, return it to its owner's hand.
Equip {1}{W}
Card has other part: Halvar, God of Battle
Reidane, God of the Worthy
Valkmira, Protector's Shield

Reidane, God of the Worthy {2}{W}

Legendary Creature - God
Flying, vigilance
Snow lands your opponents control enter tapped.
Noncreature spells your opponents cast with mana value 4 or greater cost {2} more to cast.
2/3
Card has other part: Valkmira, Protector's Shield
Valkmira, Protector's Shield
Reidane, God of the Worthy

Valkmira, Protector's Shield {3}{W}

Legendary Artifact
If a source an opponent controls would deal damage to you or a permanent you control, prevent 1 of that damage.
Whenever you or another permanent you control becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays {1}.
Card has other part: Reidane, God of the Worthy
Sigrid, God-Favored

Sigrid, God-Favored {1}{W}{W}

Legendary Creature - Human Warrior
Flash
First strike, protection from God creatures
When Sigrid, God-Favored enters, exile up to one target attacking or blocking creature until Sigrid leaves the battlefield.
2/2
Alrund, God of the Cosmos
Hakka, Whispering Raven

Alrund, God of the Cosmos {3}{U}{U}

Legendary Creature - God
Alrund gets +1/+1 for each card in your hand and each foretold card you own in exile.
At the beginning of your end step, choose a card type, then reveal the top two cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest on the bottom of your library in any order.
1/1
Card has other part: Hakka, Whispering Raven
Related card: Alrund, God of the Cosmos (Alchemy)
Hakka, Whispering Raven
Alrund, God of the Cosmos

Hakka, Whispering Raven {1}{U}

Legendary Creature - Bird
Flying
Whenever Hakka, Whispering Raven deals combat damage to a player, return it to its owner's hand, then scry 2.
2/3
Card has other part: Alrund, God of the Cosmos
Related card: Hakka, Whispering Raven (Alchemy)
Cosima, God of the Voyage
The Omenkeel

Cosima, God of the Voyage {2}{U}

Legendary Creature - God
At the beginning of your upkeep, you may exile Cosima. If you do, it gains "Whenever a land you control enters, if Cosima is exiled, you may put a voyage counter on it. If you don't, return Cosima to the battlefield with X +1/+1 counters on it and draw X cards, where X is the number of voyage counters on it."
2/4
Card has other part: The Omenkeel
The Omenkeel
Cosima, God of the Voyage

The Omenkeel {1}{U}

Legendary Artifact - Vehicle
Whenever a Vehicle you control deals combat damage to a player, that player exiles that many cards from the top of their library. You may play lands from among those cards for as long as they remain exiled.
Crew 1
3/3
Card has other part: Cosima, God of the Voyage
Inga Rune-Eyes

Inga Rune-Eyes {3}{U}

Legendary Creature - Human Wizard
When Inga Rune-Eyes enters, scry 3.
When Inga Rune-Eyes dies, draw three cards if three or more creatures died this turn.
3/3
Orvar, the All-Form

Orvar, the All-Form {3}{U}

Legendary Creature - Shapeshifter
Changeling
Whenever you cast an instant or sorcery spell, if it targets one or more other permanents you control, create a token that's a copy of one of those permanents.
When a spell or ability an opponent controls causes you to discard this card, create a token that's a copy of target permanent.
3/3