Jumpstart 2022

Archon of Sun's Grace

Archon of Sun's Grace {2}{W}{W}

Creature - Archon
Flying, lifelink
Pegasus creatures you control have lifelink.
Constellation — Whenever an enchantment enters the battlefield under your control, create a 2/2 white Pegasus creature token with flying.
3/4
Attended Healer

Attended Healer {3}{W}

Creature - Kor Cleric
Whenever you gain life for the first time each turn, create a 1/1 white Cat creature token.
{2}{W}: Another target Cleric gains lifelink until end of turn.
"My cats have taught me more about the sacred than anything in some old ruin."
2/3
Auramancer

Auramancer {2}{W}

Creature - Human Wizard
When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand.
"In memories, we can find our deepest reserves of strength."
2/2
Basri's Acolyte

Basri's Acolyte {2}{W}{W}

Creature - Cat Cleric
Lifelink
When Basri's Acolyte enters the battlefield, put a +1/+1 counter on each of up to two other target creatures you control.
Basri carries on his god's legacy, spreading her teachings throughout the Multiverse.
2/3
Benalish Honor Guard

Benalish Honor Guard {1}{W}

Creature - Human Knight
Benalish Honor Guard gets +1/+0 for each legendary creature you control.
"The true measure of all heroes is not what they achieve, but who they inspire."
—Triumph of Gerrard
2/2
Blessed Defiance

Blessed Defiance {W}

Instant
Target creature you control gets +2/+0 and gains lifelink until end of turn. When that creature dies this turn, create a 1/1 white Spirit creature token with flying.
"If I'm going, I'm taking you with me!"
Blessed Sanctuary

Blessed Sanctuary {3}{W}{W}

Enchantment
Prevent all noncombat damage that would be dealt to you and creatures you control.
Whenever a nontoken creature enters the battlefield under your control, create a 2/2 white Unicorn creature token.
Blessed Spirits

Blessed Spirits {2}{W}

Creature - Spirit
Flying
Whenever you cast an enchantment spell, put a +1/+1 counter on Blessed Spirits.
Not all heroes die in armor.
2/2
Brightmare

Brightmare {2}{W}

Creature - Unicorn
When Brightmare enters the battlefield, tap up to one target creature. You gain life equal to that creature's power.
A ray of hope in the darkest night.
2/3
Bring to Trial

Bring to Trial {2}{W}

Sorcery
Exile target creature with power 4 or greater.
"In you go, big guy. Watch your head."
Related card: Slayer's Bounty
Built to Last

Built to Last {W}

Instant
Target creature gets +2/+2 until end of turn. If it's an artifact creature, it gains indestructible until end of turn.
Consulate-built automatons have a lifetime warranty.
Cage of Hands

Cage of Hands {2}{W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
{1}{W}: Return Cage of Hands to its owner's hand.
Captivating Unicorn

Captivating Unicorn {4}{W}

Creature - Unicorn
Constellation — Whenever an enchantment enters the battlefield under your control, tap target creature an opponent controls.
"Gazing at the unicorn, I felt closer to the majesty of Nyx than I ever had before."
—Oineus, traveling merchant
4/4
Caught in the Brights

Caught in the Brights {2}{W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
When a Vehicle you control attacks, exile enchanted creature.
While hunting aether, a gremlin may ignore other stimuli, including threats to its own life.
Cavalry Drillmaster

Cavalry Drillmaster {1}{W}

Creature - Human Knight
When Cavalry Drillmaster enters the battlefield, target creature gets +2/+0 and gains first strike until end of turn.
2/1
The Circle of Loyalty

The Circle of Loyalty {4}{W}{W}

Legendary Artifact
This spell costs {1} less to cast for each Knight you control.
Creatures you control get +1/+1.
Whenever you cast a legendary spell, create a 2/2 white Knight creature token with vigilance.
{3}{W}, {T}: Create a 2/2 white Knight creature token with vigilance.
Related card: Raddic, Tal Zealot
Combat Professor

Combat Professor {3}{W}

Creature - Bird Cleric
Flying
At the beginning of combat on your turn, target creature you control gets +1/+0 and gains vigilance until end of turn.
"Before Yovus was cut down at Pranticle Peak, she performed which maneuver? Anyone? From the reading?"
2/3
Danitha Capashen, Paragon

Danitha Capashen, Paragon {2}{W}

Legendary Creature - Human Knight
First strike, vigilance, lifelink
Aura and Equipment spells you cast cost {1} less to cast.
"I will protect the less fortunate. I will love bravely. I will face despair and fight on. As a Capashen, I can do no less."
2/2
Dawn of Hope

Dawn of Hope {1}{W}

Enchantment
Whenever you gain life, you may pay {2}. If you do, draw a card.
{3}{W}: Create a 1/1 white Soldier creature token with lifelink.
"To wage war, secure peace within yourself."
—Emmara
Dawning Angel

Dawning Angel {4}{W}

Creature - Angel
Flying
When Dawning Angel enters the battlefield, you gain 4 life.
"As the sun rose behind the Bone Spire, an angel appeared over the charnel fields, bringing a surge of new hope."
—Krinnea, Siege of the Bone Spire
3/2
Daybreak Chaplain

Daybreak Chaplain {1}{W}

Creature - Human Cleric
Lifelink
"May the light shine through me to guide the lost."
1/3
Daybreak Charger

Daybreak Charger {1}{W}

Creature - Unicorn
When Daybreak Charger enters the battlefield, target creature gets +2/+0 until end of turn.
It's often mistaken for the coming dawn as it gallops across the horizon.
3/1
Decree of Justice

Decree of Justice {X}{X}{2}{W}{W}

Sorcery
Create X 4/4 white Angel creature tokens with flying.
Cycling {2}{W}
When you cycle Decree of Justice, you may pay {X}. If you do, create X 1/1 white Soldier creature tokens.
Defy Death

Defy Death {3}{W}{W}

Sorcery
Return target creature card from your graveyard to the battlefield. If it's an Angel, put two +1/+1 counters on it.
Gisela cornered the murderous demon among the graves of the dead villagers. "A fitting end," she murmured as she raised her sword.
Devouring Light

Devouring Light {1}{W}{W}

Instant
Convoke
Exile target attacking or blocking creature.
"Even your shadow is too foul to tolerate."