Alchemy Horizons: Baldur's Gate

Alchemy Horizons: Baldur's Gate contains 456 cards.
Is it an online only set.
Released: 2022-07-07
Base set size: 456 cards.
Steadfast Unicorn (Alchemy)

Steadfast Unicorn (Alchemy) {W}

Creature - Unicorn
{4}{W}: Creatures you control get +1/+1 and gain vigilance until end of turn. Activate only during your turn.
1/2
Related card: Steadfast Unicorn
Dragonborn Looter (Alchemy)

Dragonborn Looter (Alchemy) {U}

Creature - Dragon Rogue
{1}, {T}: Draw a card, then discard a card.
1/2
Related card: Dragonborn Looter
Goggles of Night (Alchemy)

Goggles of Night (Alchemy) {1}{U}

Artifact - Equipment
Whenever equipped creature deals combat damage to a player, scry 1, then draw a card.
Equip {1}
Related card: Goggles of Night
Kenku Artificer (Alchemy)

Kenku Artificer (Alchemy) {2}{U}

Creature - Bird Artificer
Homunculus Servant — When Kenku Artificer enters, put three +1/+1 counters on up to one target noncreature artifact. That artifact becomes a 0/0 Homunculus artifact creature with flying.
1/3
Related card: Kenku Artificer
Lapis Orb of Dragonkind (Alchemy)

Lapis Orb of Dragonkind (Alchemy) {2}{U}

Artifact
{T}: Add one mana of any color. When you spend this mana to cast a Dragon creature spell, scry 2.
Related card: Lapis Orb of Dragonkind
Pseudodragon Familiar (Alchemy)

Pseudodragon Familiar (Alchemy) {2}{U}

Creature - Dragon
Flying
{2}{U}: Target creature gains flying until end of turn.
2/2
Related card: Pseudodragon Familiar
You Come to a River (Alchemy)

You Come to a River (Alchemy) {2}{U}

Sorcery
Choose one —
• Fight the Current — The owner of target nonland permanent puts it on the top or bottom of their library.
• Find a Crossing — Target creature gets +1/+0 until end of turn and can't be blocked this turn.
Related card: You Come to a River
Young Blue Dragon (Alchemy)

Young Blue Dragon (Alchemy) {4}{U}

Creature - Dragon
Flying
3/4
Card has other part: Sand Augury (Alchemy)
Related card: Young Blue Dragon
Sand Augury (Alchemy)

Sand Augury (Alchemy) {1}{U}

Sorcery - Adventure
Scry 1, then draw a card.
Card has other part: Young Blue Dragon (Alchemy)
Related card: Sand Augury
Baleful Beholder (Alchemy)

Baleful Beholder (Alchemy) {4}{B}{B}

Creature - Beholder
When Baleful Beholder enters, choose one —
• Antimagic Cone — Each opponent sacrifices an enchantment.
• Fear Ray — Creatures you control gain menace until end of turn.
7/5
Related card: Baleful Beholder
Eyes of the Beholder (Alchemy)

Eyes of the Beholder (Alchemy) {3}{B}{B}

Instant
Target creature gets -11/-11 until end of turn.
Related card: Eyes of the Beholder
Guildsworn Prowler (Alchemy)

Guildsworn Prowler (Alchemy) {1}{B}

Creature - Tiefling Rogue Assassin
Deathtouch
When Guildsworn Prowler dies, if it wasn't blocking, draw a card.
1/1
Related card: Guildsworn Prowler
Manticore (Alchemy)

Manticore (Alchemy) {3}{B}

Creature - Manticore
Flash
Flying
Tail Spikes — When Manticore enters, destroy target creature an opponent controls that was dealt damage this turn.
3/1
Related card: Manticore
Sepulcher Ghoul (Alchemy)

Sepulcher Ghoul (Alchemy) {1}{B}

Creature - Zombie
Sacrifice another creature: Sepulcher Ghoul gets +2/+2 until end of turn. Activate only once each turn.
2/2
Related card: Sepulcher Ghoul
Sigil of Myrkul (Alchemy)

Sigil of Myrkul (Alchemy) {1}{B}

Enchantment
At the beginning of combat on your turn, mill a card. When you do, if there are four or more creature cards in your graveyard, put a +1/+1 counter on target creature you control and it gains deathtouch until end of turn.
Related card: Sigil of Myrkul
Carnelian Orb of Dragonkind (Alchemy)

Carnelian Orb of Dragonkind (Alchemy) {2}{R}

Artifact
{T}: Add one mana of any color. If that mana is spent on a Dragon creature spell, it gains haste until end of turn.
Related card: Carnelian Orb of Dragonkind
Young Red Dragon (Alchemy)

Young Red Dragon (Alchemy) {3}{R}

Creature - Dragon
Flying
3/1
Card has other part: Bathe in Gold (Alchemy)
Related card: Young Red Dragon
Bathe in Gold (Alchemy)

Bathe in Gold (Alchemy) {1}{R}

Instant - Adventure
Create a Treasure token.
Card has other part: Young Red Dragon (Alchemy)
Related card: Bathe in Gold
Circle of the Land Druid (Alchemy)

Circle of the Land Druid (Alchemy) {1}{G}

Creature - Gnome Druid
When Circle of the Land Druid enters, you may mill four cards.
Natural Recovery — When Circle of the Land Druid dies, return target land card from your graveyard to your hand.
2/1
Related card: Circle of the Land Druid
Druidic Ritual (Alchemy)

Druidic Ritual (Alchemy) {2}{G}

Sorcery
You may mill three cards. Then return up to two creature and/or land cards from your graveyard to your hand.
Related card: Druidic Ritual
Earthquake Dragon (Alchemy)

Earthquake Dragon (Alchemy) {14}{G}

Creature - Elemental Dragon
This spell costs {X} less to cast, where X is the total mana value of Dragons you control not named Earthquake Dragon.
Flying, trample
{2}{G}, Sacrifice a land: Return Earthquake Dragon from your graveyard to your hand.
10/10
Related card: Earthquake Dragon
Emerald Dragon (Alchemy)

Emerald Dragon (Alchemy) {4}{G}{G}

Creature - Dragon
Flying, ward {2}
4/4
Card has other part: Dissonant Wave (Alchemy)
Related card: Emerald Dragon
Dissonant Wave (Alchemy)

Dissonant Wave (Alchemy) {2}{G}

Instant - Adventure
Counter target activated or triggered ability from a noncreature source.
Card has other part: Emerald Dragon (Alchemy)
Related card: Dissonant Wave
Jade Orb of Dragonkind (Alchemy)

Jade Orb of Dragonkind (Alchemy) {2}{G}

Artifact
{T}: Add one mana of any color. When you spend this mana to cast a Dragon creature spell, it enters with an additional +1/+1 counter on it and gains hexproof until your next turn.
Related card: Jade Orb of Dragonkind
Split the Spoils (Alchemy)

Split the Spoils (Alchemy) {1}{G}

Sorcery
Exile up to five target permanent cards from your graveyard and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard.
Related card: Split the Spoils