Gatecrash

Master Biomancer

Master Biomancer {2}{G}{U}

Creature - Elf Wizard
Each other creature you control enters the battlefield with a number of additional +1/+1 counters on it equal to Master Biomancer's power and as a Mutant in addition to its other types.
"Nature is a wonderful engineer but works far too slowly for my tastes."
2/4
Merciless Eviction

Merciless Eviction {4}{W}{B}

Sorcery
Choose one —
• Exile all artifacts.
• Exile all creatures.
• Exile all enchantments.
• Exile all planeswalkers.
"I once saw the Obzedat moved to action. Since that day, I've been thankful that they're mainly lazy, and dead."
—Aurelia, to Gideon Jura
Mind Grind

Mind Grind {X}{U}{B}

Sorcery
Each opponent reveals cards from the top of their library until they reveal X land cards, then puts all cards revealed this way into their graveyard. X can't be 0.
Mortus Strider

Mortus Strider {1}{U}{B}

Creature - Skeleton
When Mortus Strider dies, return it to its owner's hand.
Dimir's best agents hide from death itself.
1/1
Mystic Genesis

Mystic Genesis {2}{G}{U}{U}

Instant
Counter target spell. Create an X/X green Ooze creature token, where X is that spell's mana value.
"The Simic can grow anything out of a puddle of sludge. I just hope they never join forces with the Golgari."
—Teysa Karlov, Grand Envoy of Orzhov
Nimbus Swimmer

Nimbus Swimmer {X}{G}{U}

Creature - Leviathan
Flying
Nimbus Swimmer enters the battlefield with X +1/+1 counters on it.
The Simic soon discovered that the sky offered as few constraints on size as the sea.
0/0
Obzedat, Ghost Council

Obzedat, Ghost Council {1}{W}{W}{B}{B}

Legendary Creature - Spirit Advisor
When Obzedat, Ghost Council enters the battlefield, target opponent loses 2 life and you gain 2 life.
At the beginning of your end step, you may exile Obzedat. If you do, return it to the battlefield under its owner's control at the beginning of your next upkeep. It gains haste.
5/5
One Thousand Lashes

One Thousand Lashes {2}{W}{B}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
At the beginning of the upkeep of enchanted creature's controller, that player loses 1 life.
Ordruun Veteran

Ordruun Veteran {2}{R}{W}

Creature - Minotaur Soldier
Battalion — Whenever Ordruun Veteran and at least two other creatures attack, Ordruun Veteran gains double strike until end of turn.
"My father was Gruul, but I chose the precision of the legion over the fury of the pack."
3/1
Orzhov Charm

Orzhov Charm {W}{B}

Instant
Choose one —
• Return target creature you control and all Auras you control attached to it to their owner's hand.
• Destroy target creature and you lose life equal to its toughness.
• Return target creature card with mana value 1 or less from your graveyard to the battlefield.
Paranoid Delusions

Paranoid Delusions {U}{B}

Sorcery
Target player mills three cards.
Cipher
Primal Visitation

Primal Visitation {3}{R}{G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+3 and has haste.
Gruul shamans believe all sentient beings have the soul of savagery inside them, an animal form clawing to escape.
Prime Speaker Zegana

Prime Speaker Zegana {2}{G}{G}{U}{U}

Legendary Creature - Merfolk Wizard
Prime Speaker Zegana enters the battlefield with X +1/+1 counters on it, where X is the greatest power among other creatures you control.
When Prime Speaker Zegana enters the battlefield, draw cards equal to its power.
1/1
Psychic Strike

Psychic Strike {1}{U}{B}

Instant
Counter target spell. Its controller mills two cards.
Until more information could be gleaned about Niv-Mizzet's intentions, Lazav took every opportunity to stall his experiments.
Purge the Profane

Purge the Profane {2}{W}{B}

Sorcery
Target opponent discards two cards and you gain 2 life.
The Orzhov hear the plans of the other guilds through the guilty thoughts of the disloyal.
Rubblehulk

Rubblehulk {4}{R}{G}

Creature - Elemental
Rubblehulk's power and toughness are each equal to the number of lands you control.
Bloodrush{1}{R}{G}, Discard Rubblehulk: Target attacking creature gets +X/+X until end of turn, where X is the number of lands you control.
*/*
Ruination Wurm

Ruination Wurm {4}{R}{G}

Creature - Wurm
When the architects of Ravnica claim a structure will stand against a wurm, they never mention for how long.
7/6
Shambleshark

Shambleshark {G}{U}

Creature - Shark Crab
Flash
Evolve
2/1
Signal the Clans

Signal the Clans {R}{G}

Instant
Search your library for three creature cards and reveal them. If you reveal three cards with different names, choose one of them at random and put that card into your hand. Shuffle the rest into your library.
Gruul clanfolk obey few rules, but all feel bound to answer the call of the horn.
Simic Charm

Simic Charm {G}{U}

Instant
Choose one —
• Target creature gets +3/+3 until end of turn.
• Permanents you control gain hexproof until end of turn.
• Return target creature to its owner's hand.
"We measure our progress in heartbeats."
—Prime Speaker Zegana
Skarrg Guildmage

Skarrg Guildmage {R}{G}

Creature - Human Shaman
{R}{G}: Creatures you control gain trample until end of turn.
{1}{R}{G}: Target land you control becomes a 4/4 Elemental creature until end of turn. It's still a land.
2/2
Skyknight Legionnaire

Skyknight Legionnaire {1}{R}{W}

Creature - Human Knight
Flying, haste
Millennium Platform, once a monument to peace, was quickly seized by the skyknights for its strategic aerial location.
2/2
Related card: Tajic, Legion's Valor
Soul Ransom

Soul Ransom {2}{U}{B}

Enchantment - Aura
Enchant creature
You control enchanted creature.
Discard two cards: Soul Ransom's controller sacrifices it, then draws two cards. Only your opponents may activate this ability.
Spark Trooper

Spark Trooper {1}{R}{R}{W}

Creature - Elemental Soldier
Trample, lifelink, haste
At the beginning of the end step, sacrifice Spark Trooper.
Izzet-designed conductors atop Sunhome charge empty sets of armor that give form to the fluctuating elementals.
6/1
Related card: Tajic, Legion's Valor
Sunhome Guildmage

Sunhome Guildmage {R}{W}

Creature - Human Wizard
{1}{R}{W}: Creatures you control get +1/+0 until end of turn.
{2}{R}{W}: Create a 1/1 red and white Soldier creature token with haste.
2/2