Gatecrash

Gatecrash contains 249 cards.
It is part of Return to Ravnica block.
Released: 2013-02-01
Base set size: 249 cards.
Molten Primordial

Molten Primordial {5}{R}{R}

Creature - Avatar
Haste
When Molten Primordial enters the battlefield, for each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn.
6/4
Mugging

Mugging {R}

Sorcery
Mugging deals 2 damage to target creature. That creature can't block this turn.
Scream: muffled. Pockets: emptied. Neck function: never the same again.
Ripscale Predator

Ripscale Predator {4}{R}{R}

Creature - Dinosaur
Menace
As Ravnica's wilds expanded, even advocates for nature had to confront fiercer natural threats.
6/5
Scorchwalker

Scorchwalker {3}{R}

Creature - Elemental
Bloodrush{1}{R}{R}, Discard Scorchwalker: Target attacking creature gets +5/+1 until end of turn.
"Borborygmos's elemental launched an assault, but the Izzet wards held and experiments continue."
—Skyknight report on the Rubblebelt
5/1
Skinbrand Goblin

Skinbrand Goblin {1}{R}

Creature - Goblin Warrior
Bloodrush{R}, Discard Skinbrand Goblin: Target attacking creature gets +2/+1 until end of turn.
"These Gruul skin-runes—discern whether their patterns evoke streets, leylines, or both. You have four days."
—Niv-Mizzet, to his assistant
2/1
Skullcrack

Skullcrack {1}{R}

Instant
Players can't gain life this turn. Damage can't be prevented this turn. Skullcrack deals 3 damage to target player or planeswalker.
The lawmage's argument was clever and well reasoned, but Blunk's response proved irrefutable.
Structural Collapse

Structural Collapse {5}{R}

Sorcery
Target player sacrifices an artifact and a land. Structural Collapse deals 2 damage to that player.
The Gruul holiday of Rauck-Chauv always ends the same way.
Tin Street Market

Tin Street Market {4}{R}

Enchantment - Aura
Enchant land
Enchanted land has "{T}, Discard a card: Draw a card."
"Sometimes I stroll along Tin Street and watch citizens busy with their daily lives. It reminds me why I do my job."
—Arrester Lavinia, Tenth Precinct
Towering Thunderfist

Towering Thunderfist {4}{R}

Creature - Giant Soldier
{W}: Towering Thunderfist gains vigilance until end of turn.
"Nothing ruins a party like one of those big killjoys bursting through the door and setting all the guests free."
—Ruba, Rakdos cultist
4/4
Viashino Shanktail

Viashino Shanktail {3}{R}

Creature - Viashino Warrior
First strike
Bloodrush{2}{R}, Discard Viashino Shanktail: Target attacking creature gets +3/+1 and gains first strike until end of turn.
The Slizt Clan's battle cry is an impressive display of fury, defiance, and spit.
3/1
Warmind Infantry

Warmind Infantry {2}{R}

Creature - Elemental Soldier
Battalion — Whenever Warmind Infantry and at least two other creatures attack, Warmind Infantry gets +2/+0 until end of turn.
Before Aurelia denounced Niv-Mizzet, the two guilds had collaborated on the Warmind Initiative in pursuit of the ultimate soldier.
2/3
Wrecking Ogre

Wrecking Ogre {4}{R}

Creature - Ogre Warrior
Double strike
Bloodrush{3}{R}{R}, Discard Wrecking Ogre: Target attacking creature gets +3/+3 and gains double strike until end of turn.
If no opponent can be found, ogres of the Bolrac Clan will often pick fights with buildings.
3/3
Adaptive Snapjaw

Adaptive Snapjaw {4}{G}

Creature - Lizard Beast
Evolve
"Eh, needs more toad."
—Gulistan, Simic biomancer
6/2
Alpha Authority

Alpha Authority {1}{G}

Enchantment - Aura
Enchant creature
Enchanted creature has hexproof and can't be blocked by more than one creature.
Even the bitterest enemies of the Burning-Tree Clan respect the strength of Borborygmos's rule.
Burst of Strength

Burst of Strength {G}

Instant
Put a +1/+1 counter on target creature and untap it.
"Our fight is not about territory or revenge. It is about freedom, plain and simple."
—Ruric Thar, Ghor-Clan chieftain
Crocanura

Crocanura {2}{G}

Creature - Crocodile Frog
Reach
Evolve
1/3
Crowned Ceratok

Crowned Ceratok {3}{G}

Creature - Rhino
Trample
Each creature you control with a +1/+1 counter on it has trample.
The best way to calm a rampaging ceratok is to wait until it dies of natural causes.
4/3
Disciple of the Old Ways

Disciple of the Old Ways {1}{G}

Creature - Human Warrior
{R}: Disciple of the Old Ways gains first strike until end of turn.
"Selesnya thinks nature is a pretty plaything. True nature would rip their faces off and wear their skins as trophies."
2/2
Experiment One

Experiment One {G}

Creature - Human Ooze
Evolve
Remove two +1/+1 counters from Experiment One: Regenerate Experiment One.
1/1
Forced Adaptation

Forced Adaptation {G}

Enchantment - Aura
Enchant creature
At the beginning of your upkeep, put a +1/+1 counter on enchanted creature.
"We're planting the seeds of change. Sometimes, we plant them in people."
—Vorel of the Hull Clade
Giant Adephage

Giant Adephage {5}{G}{G}

Creature - Insect
Trample
Whenever Giant Adephage deals combat damage to a player, create a token that's a copy of Giant Adephage.
"To a creature like that, we must seem like, well, bugs."
—Dars Gostok, Firefist captain
7/7
Greenside Watcher

Greenside Watcher {1}{G}

Creature - Elf Druid
{T}: Untap target Gate.
"The Izzet may incite war, but my duty is here. I will not abandon the wild."
2/1
Gyre Sage

Gyre Sage {1}{G}

Creature - Elf Druid
Evolve
{T}: Add {G} for each +1/+1 counter on Gyre Sage.
1/2
Hindervines

Hindervines {2}{G}

Instant
Prevent all combat damage that would be dealt this turn by creatures with no +1/+1 counters on them.
"Woodlands and laws. Both grow faster than the Azorius's ability to manage them."
—Suniel the Woodwise
Ivy Lane Denizen

Ivy Lane Denizen {3}{G}

Creature - Elf Warrior
Whenever another green creature enters the battlefield under your control, put a +1/+1 counter on target creature.
"Skyknight gear? Well, I have drake-skin gauntlets, supple and fireproof. Or a ceratok chestplate that'll stop a crossbow bolt."
2/3