Gatecrash

Miming Slime

Miming Slime {2}{G}

Sorcery
Create an X/X green Ooze creature token, where X is the greatest power among creatures you control.
"We paid the Simic very well for this capability, but we should quickly recoup our expenses in saved wages."
—Milana, Orzhov prelate
Naturalize

Naturalize {1}{G}

Instant
Destroy target artifact or enchantment.
"And if you threaten me again, your shiny steel trousers will be sprouting daggerthorn vines."
—Iveta, rooftop runner
Related cards: Wingbane Vantasaur You Line Up the Shot
Ooze Flux

Ooze Flux {3}{G}

Enchantment
{1}{G}, Remove one or more +1/+1 counters from among creatures you control: Create an X/X green Ooze creature token, where X is the number of +1/+1 counters removed this way.
Predator's Rapport

Predator's Rapport {2}{G}

Instant
Choose target creature you control. You gain life equal to that creature's power plus its toughness.
"Other guilds say the Gruul are savages, no better than the beasts we live with. I say we've found friends who won't stab us in the back."
—Domri Rade
Rust Scarab

Rust Scarab {4}{G}

Creature - Insect
Whenever Rust Scarab becomes blocked, you may destroy target artifact or enchantment defending player controls.
"Behold nature's answer to the problem of society."
—Nikya of the Old Ways
4/5
Scab-Clan Charger

Scab-Clan Charger {3}{G}

Creature - Centaur Warrior
Bloodrush{1}{G}, Discard Scab-Clan Charger: Target attacking creature gets +2/+4 until end of turn.
"The only roads I wish to see are those beaten flat by wild hooves."
2/4
Serene Remembrance

Serene Remembrance {G}

Sorcery
Shuffle Serene Remembrance and up to three target cards from a single graveyard into their owners' libraries.
While Lazav schemed and Niv-Mizzet researched, Trostani sought the future in the whispers of the past.
Skarrg Goliath

Skarrg Goliath {6}{G}{G}

Creature - Beast
Trample
Bloodrush{5}{G}{G}, Discard Skarrg Goliath: Target attacking creature gets +9/+9 and gains trample until end of turn.
"They bind us with their laws. We free ourselves with nature's fist."
—Nikya of the Old Ways
9/9
Slaughterhorn

Slaughterhorn {2}{G}

Creature - Beast
Bloodrush{G}, Discard Slaughterhorn: Target attacking creature gets +3/+2 until end of turn.
The Orzhov clergy would never cross its path, but sending thrull couriers to do so is cheap and entertaining.
3/2
Spire Tracer

Spire Tracer {G}

Creature - Elf Scout
Spire Tracer can't be blocked except by creatures with flying or reach.
Cartographers on Ravnica chart not just the horizontal, but also the vertical.
1/1
Sylvan Primordial

Sylvan Primordial {5}{G}{G}

Creature - Avatar
Reach
When Sylvan Primordial enters, for each opponent, destroy target noncreature permanent that player controls. For each permanent destroyed this way, search your library for a Forest card and put that card onto the battlefield tapped. Then shuffle.
6/8
Tower Defense

Tower Defense {1}{G}

Instant
Creatures you control get +0/+5 and gain reach until end of turn.
"The drakes are practice. We may one day need to bring down a sky swallower, or maybe even Rakdos himself."
—Korun Nar, Rubblebelt hunter
Verdant Haven

Verdant Haven {2}{G}

Enchantment - Aura
Enchant land
When Verdant Haven enters, you gain 2 life.
Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
Wasteland Viper

Wasteland Viper {G}

Creature - Snake
Deathtouch
Bloodrush{G}, Discard Wasteland Viper: Target attacking creature gets +1/+2 and gains deathtouch until end of turn.
"The Gruul embrace all things poisonous and living in the cracks of society."
—Teysa Karlov, Grand Envoy of Orzhov
1/2
Wildwood Rebirth

Wildwood Rebirth {1}{G}

Instant
Return target creature card from your graveyard to your hand.
In Ravnica, there are maladies far more difficult to treat than death.
Alms Beast

Alms Beast {2}{W}{B}

Creature - Beast
Creatures blocking or blocked by Alms Beast have lifelink.
Alms-coins are only redeemable at Orzhov businesses.
6/6
Assemble the Legion

Assemble the Legion {3}{R}{W}

Enchantment
At the beginning of your upkeep, put a muster counter on Assemble the Legion. Then create a 1/1 red and white Soldier creature token with haste for each muster counter on Assemble the Legion.
Aurelia, the Warleader

Aurelia, the Warleader {2}{R}{R}{W}{W}

Legendary Creature - Angel
Flying, vigilance, haste
Whenever Aurelia attacks for the first time each turn, untap all creatures you control. After this phase, there is an additional combat phase.
Where Razia was aloof and untouchable, Aurelia is on the frontlines, calling for war.
3/4
Aurelia's Fury

Aurelia's Fury {X}{R}{W}

Instant
Aurelia's Fury deals X damage divided as you choose among any number of targets. Tap each creature dealt damage this way. Players dealt damage this way can't cast noncreature spells this turn.
Bane Alley Broker

Bane Alley Broker {1}{U}{B}

Creature - Human Rogue
{T}: Draw a card, then exile a card from your hand face down.
You may look at cards exiled with Bane Alley Broker.
{U}{B}, {T}: Return a card exiled with Bane Alley Broker to its owner's hand.
0/3
Biovisionary

Biovisionary {1}{G}{U}

Creature - Human Wizard
At the beginning of the end step, if you control four or more creatures named Biovisionary, you win the game.
He tired of his fellow researchers and their useless prattling, so he decided to make a network of scholars with whom he could carry a conversation.
2/3
Borborygmos Enraged

Borborygmos Enraged {4}{R}{R}{G}{G}

Legendary Creature - Cyclops
Trample
Whenever Borborygmos Enraged deals combat damage to a player, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.
Discard a land card: Borborygmos Enraged deals 3 damage to any target.
7/6
Boros Charm

Boros Charm {R}{W}

Instant
Choose one —
• Boros Charm deals 4 damage to target player or planeswalker.
• Permanents you control gain indestructible until end of turn.
• Target creature gains double strike until end of turn.
"Practice compassion and mercy. But know when they must end."
—Aurelia
Call of the Nightwing

Call of the Nightwing {2}{U}{B}

Sorcery
Create a 1/1 blue and black Horror creature token with flying.
Cipher
Cartel Aristocrat

Cartel Aristocrat {W}{B}

Creature - Human Advisor
Sacrifice another creature: Cartel Aristocrat gains protection from the color of your choice until end of turn.
"Your life serves a higher purpose now: ensuring the continuation of my own."
2/2