Fate Reforged

Whisperwood Elemental

Whisperwood Elemental {3}{G}{G}

Creature - Elemental
At the beginning of your end step, manifest the top card of your library.
Sacrifice Whisperwood Elemental: Until end of turn, face-up nontoken creatures you control gain "When this creature dies, manifest the top card of your library."
4/4
Wildcall

Wildcall {X}{G}{G}

Sorcery
Manifest the top card of your library, then put X +1/+1 counters on it.
A howl on the wind hides many dangers.
Winds of Qal Sisma

Winds of Qal Sisma {1}{G}

Instant
Prevent all combat damage that would be dealt this turn.
Ferocious — If you control a creature with power 4 or greater, instead prevent all combat damage that would be dealt this turn by creatures your opponents control.
Yasova Dragonclaw

Yasova Dragonclaw {2}{G}

Legendary Creature - Human Warrior
Trample
At the beginning of combat on your turn, you may pay {1}{U/R}{U/R}. If you do, gain control of target creature an opponent controls with power less than Yasova Dragonclaw's power until end of turn, untap that creature, and it gains haste until end of turn.
4/2
Atarka, World Render

Atarka, World Render {5}{R}{G}

Legendary Creature - Dragon
Flying, trample
Whenever a Dragon you control attacks, it gains double strike until end of turn.
"Her hunger knows no limit. Left unchecked, she would feast on all of Tarkir."
—Yasova Dragonclaw
6/4
Cunning Strike

Cunning Strike {3}{U}{R}

Instant
Cunning Strike deals 2 damage to target creature and 2 damage to target player or planeswalker.
Draw a card.
"The opponent who blocks the path, becomes the path."
—Shu Yun, the Silent Tempest
Dromoka, the Eternal

Dromoka, the Eternal {3}{G}{W}

Legendary Creature - Dragon
Flying
Whenever a Dragon you control attacks, bolster 2.
"The bane of countless shattered weapons, each a failure to slay her."
—Daghatar the Adamant
5/5
Ethereal Ambush

Ethereal Ambush {3}{G}{U}

Instant
Manifest the top two cards of your library.
The energies of the Temur lands are readily unleashed upon intruders.
Grim Contest

Grim Contest {1}{B}{G}

Instant
Choose target creature you control and target creature an opponent controls. Each of those creatures deals damage equal to its toughness to the other.
The invader hoped he could survive the beast's jaws and emerge through its rotting skin.
Harsh Sustenance

Harsh Sustenance {1}{W}{B}

Instant
Harsh Sustenance deals X damage to any target and you gain X life, where X is the number of creatures you control.
The Shifting Wastes provide refuge to those who know where to look for it.
Kolaghan, the Storm's Fury

Kolaghan, the Storm's Fury {3}{B}{R}

Legendary Creature - Dragon
Flying
Whenever a Dragon you control attacks, creatures you control get +1/+0 until end of turn.
Dash {3}{B}{R}
4/5
Ojutai, Soul of Winter

Ojutai, Soul of Winter {5}{W}{U}

Legendary Creature - Dragon
Flying, vigilance
Whenever a Dragon you control attacks, tap target nonland permanent an opponent controls. That permanent doesn't untap during its controller's next untap step.
"When I battled Ojutai, I realized my learning had only begun."
—Shu Yun, the Silent Tempest
5/6
Silumgar, the Drifting Death

Silumgar, the Drifting Death {4}{U}{B}

Legendary Creature - Dragon
Flying, hexproof
Whenever a Dragon you control attacks, creatures defending player controls get -1/-1 until end of turn.
"No machinations, no puppet strings, no plots. Just pure, sweeping death."
—Tasigur, the Golden Fang
3/7
War Flare

War Flare {2}{R}{W}

Instant
Creatures you control get +2/+1 until end of turn. Untap those creatures.
"No sun or fire can warm my blood quite like a war flare."
—Urut Barzeel, Mardu hordechief
Goblin Boom Keg

Goblin Boom Keg {4}

Artifact
At the beginning of your upkeep, sacrifice Goblin Boom Keg.
When Goblin Boom Keg is put into a graveyard from the battlefield, it deals 3 damage to any target.
Dragonfire spawned many imitations. Some were more dramatic than others.
Hero's Blade

Hero's Blade {2}

Artifact - Equipment
Equipped creature gets +3/+2.
Whenever a legendary creature enters the battlefield under your control, you may attach Hero's Blade to it.
Equip {4}
The best swords are forged with dragonfire.
Hewed Stone Retainers

Hewed Stone Retainers {3}

Artifact Creature - Golem
Cast this spell only if you've cast another spell this turn.
"Their origins are shrouded in mystery. I believe they are the protectors of the lost secrets of our world."
—Jilaya, Temur whisperer
4/4
Pilgrim of the Fires

Pilgrim of the Fires {7}

Artifact Creature - Golem
First strike, trample
The most skilled Jeskai artisans can craft imposing golems with such precision that they will last an eternity—the time believed necessary to master the Fires of the Jeskai Way.
6/4
Scroll of the Masters

Scroll of the Masters {2}

Artifact
Whenever you cast a noncreature spell, put a lore counter on Scroll of the Masters.
{3}, {T}: Target creature you control gets +1/+1 until end of turn for each lore counter on Scroll of the Masters.
Ugin's Construct

Ugin's Construct {4}

Artifact Creature - Construct
When Ugin's Construct enters the battlefield, sacrifice a permanent that's one or more colors.
While trapping the Eldrazi on Zendikar, Ugin learned little from Sorin, but he gleaned the rudiments of lithomancy from Nahiri.
4/5
Bloodfell Caves

Bloodfell Caves

Land
Bloodfell Caves enters the battlefield tapped.
When Bloodfell Caves enters the battlefield, you gain 1 life.
{T}: Add {B} or {R}.
Blossoming Sands

Blossoming Sands

Land
Blossoming Sands enters the battlefield tapped.
When Blossoming Sands enters the battlefield, you gain 1 life.
{T}: Add {G} or {W}.
Crucible of the Spirit Dragon

Crucible of the Spirit Dragon

Land
{T}: Add {C}.
{1}, {T}: Put a storage counter on Crucible of the Spirit Dragon.
{T}, Remove X storage counters from Crucible of the Spirit Dragon: Add X mana in any combination of colors. Spend this mana only to cast Dragon spells or activate abilities of Dragons.
Dismal Backwater

Dismal Backwater

Land
Dismal Backwater enters the battlefield tapped.
When Dismal Backwater enters the battlefield, you gain 1 life.
{T}: Add {U} or {B}.
Jungle Hollow

Jungle Hollow

Land
Jungle Hollow enters the battlefield tapped.
When Jungle Hollow enters the battlefield, you gain 1 life.
{T}: Add {B} or {G}.