Fate Reforged

Sandsteppe Outcast

Sandsteppe Outcast {2}{W}

Creature - Human Warrior
When Sandsteppe Outcast enters the battlefield, choose one —
• Put a +1/+1 counter on Sandsteppe Outcast.
• Create a 1/1 white Spirit creature token with flying.
2/1
Soul Summons

Soul Summons {1}{W}

Sorcery
Manifest the top card of your library.
Ugin's magic reaches beyond the dragons. The clans have adapted it for war.
Soulfire Grand Master

Soulfire Grand Master {1}{W}

Creature - Human Monk
Lifelink
Instant and sorcery spells you control have lifelink.
{2}{U/R}{U/R}: The next time you cast an instant or sorcery spell from your hand this turn, put that card into your hand instead of into your graveyard as it resolves.
2/2
Valorous Stance

Valorous Stance {1}{W}

Instant
Choose one —
• Target creature gains indestructible until end of turn.
• Destroy target creature with toughness 4 or greater.
"Every choice alters the path of fate."
—Sarkhan Vol
Wandering Champion

Wandering Champion {1}{W}

Creature - Human Monk
Whenever Wandering Champion deals combat damage to a player, if you control a blue or red permanent, you may discard a card. If you do, draw a card.
"Learn from your enemies, but do not tolerate them."
3/1
Wardscale Dragon

Wardscale Dragon {4}{W}{W}

Creature - Dragon
Flying
As long as Wardscale Dragon is attacking, defending player can't cast spells.
Dromoka's brood emerge from the dragon tempests covered with tough scales that protect them from most clan weapons and magic.
4/4
Aven Surveyor

Aven Surveyor {3}{U}{U}

Creature - Bird Scout
Flying
When Aven Surveyor enters the battlefield, choose one —
• Put a +1/+1 counter on Aven Surveyor.
• Return target creature to its owner's hand.
2/2
Cloudform

Cloudform {1}{U}{U}

Enchantment
When Cloudform enters the battlefield, it becomes an Aura with enchant creature. Manifest the top card of your library and attach Cloudform to it.
Enchanted creature has flying and hexproof.
Enhanced Awareness

Enhanced Awareness {4}{U}

Instant
Draw three cards, then discard a card.
"Study the topography of your enemies, and you will have a map to victory."
—Shu Yun, the Silent Tempest
Fascination

Fascination {X}{U}{U}

Sorcery
Choose one —
• Each player draws X cards.
• Each player mills X cards.
Frost Walker

Frost Walker {1}{U}

Creature - Elemental
When Frost Walker becomes the target of a spell or ability, sacrifice it.
"As the clans carved out their territories, we saw allies where the Mardu saw only obstacles."
—Yasova Dragonclaw
4/1
Jeskai Infiltrator

Jeskai Infiltrator {2}{U}

Creature - Human Monk
Jeskai Infiltrator can't be blocked as long as you control no other creatures.
When Jeskai Infiltrator deals combat damage to a player, exile it and the top card of your library in a face-down pile, shuffle that pile, then manifest those cards.
2/3
Jeskai Runemark

Jeskai Runemark {2}{U}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2.
Enchanted creature has flying as long as you control a red or white permanent.
Jeskai Sage

Jeskai Sage {1}{U}

Creature - Human Monk
Prowess
When Jeskai Sage dies, draw a card.
"The one who conquers the mind is greater than the one who conquers the world."
1/1
Lotus Path Djinn

Lotus Path Djinn {3}{U}

Creature - Djinn Monk
Flying
Prowess
"The lotus takes root where body and mind intersect. It blooms when body and mind become one."
2/3
Marang River Prowler

Marang River Prowler {2}{U}

Creature - Human Rogue
Marang River Prowler can't block and can't be blocked.
You may cast Marang River Prowler from your graveyard as long as you control a black or green permanent.
The currents of the Marang wash away both tracks and blood.
2/1
Mindscour Dragon

Mindscour Dragon {4}{U}{U}

Creature - Dragon
Flying
Whenever Mindscour Dragon deals combat damage to an opponent, target player mills four cards.
"The bells may one day ring as an anthem of our own end."
—Kyu, Sage-Eye mystic
4/4
Mistfire Adept

Mistfire Adept {3}{U}

Creature - Human Monk
Prowess
Whenever you cast a noncreature spell, target creature gains flying until end of turn.
"The quieter the skies, the calmer the mind."
3/3
Monastery Siege

Monastery Siege {2}{U}

Enchantment
As Monastery Siege enters the battlefield, choose Khans or Dragons.
• Khans — At the beginning of your draw step, draw an additional card, then discard a card.
• Dragons — Spells your opponents cast that target you or a permanent you control cost {2} more to cast.
Monastery Siege

Monastery Siege {2}{U}

Enchantment
As Monastery Siege enters the battlefield, choose Khans or Dragons.
• Khans — At the beginning of your draw step, draw an additional card, then discard a card.
• Dragons — Spells your opponents cast that target you or a permanent you control cost {2} more to cast.
Neutralizing Blast

Neutralizing Blast {1}{U}

Instant
Counter target multicolored spell.
"To defeat your enemies, you must remove their ability to make war against you."
Rakshasa's Disdain

Rakshasa's Disdain {2}{U}

Instant
Counter target spell unless its controller pays {1} for each card in your graveyard.
"Every failure, every death only makes my strength greater."
Reality Shift

Reality Shift {1}{U}

Instant
Exile target creature. Its controller manifests the top card of their library.
Refocus

Refocus {1}{U}

Instant
Untap target creature.
Draw a card.
"Before you can open your third eye, you must prove you can open the first two."
Renowned Weaponsmith

Renowned Weaponsmith {1}{U}

Creature - Human Artificer
{T}: Add {C}{C}. Spend this mana only to cast artifact spells or activate abilities of artifacts.
{U}, {T}: Search your library for a card named Heart-Piercer Bow or Vial of Dragonfire, reveal it, put it into your hand, then shuffle.
1/3
Related cards: Heart-Piercer Bow Vial of Dragonfire