Fate Reforged

Ainok Guide

Ainok Guide {1}{G}

Creature - Dog Scout
When Ainok Guide enters the battlefield, choose one —
• Put a +1/+1 counter on Ainok Guide.
• Search your library for a basic land card, reveal it, then shuffle and put that card on top.
1/1
Ambush Krotiq

Ambush Krotiq {5}{G}

Creature - Insect
Trample
When Ambush Krotiq enters the battlefield, return another creature you control to its owner's hand.
The Abzan merchants soon discovered why this route was clear of dragons.
5/5
Arashin War Beast

Arashin War Beast {5}{G}{G}

Creature - Beast
Whenever Arashin War Beast deals combat damage to one or more blocking creatures, manifest the top card of your library.
6/6
Archers of Qarsi

Archers of Qarsi {3}{G}

Creature - Naga Archer
Defender
Reach
"We think of the naga as creeping cutthroats, slitherers in the swamps. But they are equally at home in the trees."
—Goton, Qal Sisma shaman
5/2
Battlefront Krushok

Battlefront Krushok {4}{G}

Creature - Beast
Battlefront Krushok can't be blocked by more than one creature.
Each creature you control with a +1/+1 counter on it can't be blocked by more than one creature.
Krushoks clear debris from fertile fields, fallow fields, and battlefields.
3/4
Cached Defenses

Cached Defenses {2}{G}

Sorcery
Bolster 3.
The glittering scales in the Abzan vaults represent mighty deeds of the past and protection for generations to come.
Destructor Dragon

Destructor Dragon {4}{G}{G}

Creature - Dragon
Flying
When Destructor Dragon dies, destroy target noncreature permanent.
After countless attacks on the Salt Road where it passes through the frozen tundra, the Abzan began to refer to the area as Atarka territory rather than Temur lands.
4/4
Feral Krushok

Feral Krushok {4}{G}

Creature - Beast
In a stunning act of diplomacy, Yasova Dragonclaw ceded a portion of Temur lands to the Sultai. Her clan protested until they saw she had given the Sultai the breeding grounds of the krushoks. They hadn't realized she had a sense of humor.
5/4
Formless Nurturing

Formless Nurturing {3}{G}

Sorcery
Manifest the top card of your library, then put a +1/+1 counter on it.
Frontier Mastodon

Frontier Mastodon {2}{G}

Creature - Elephant
Ferocious — Frontier Mastodon enters the battlefield with a +1/+1 counter on it if you control a creature with power 4 or greater.
Each bronze disk on its harness is an offering from a young Temur hunter, a sign of respect to the spirits of the wild.
3/2
Frontier Siege

Frontier Siege {3}{G}

Enchantment
As Frontier Siege enters the battlefield, choose Khans or Dragons.
• Khans — At the beginning of each of your main phases, add {G}{G}.
• Dragons — Whenever a creature with flying enters the battlefield under your control, you may have it fight target creature you don't control.
Frontier Siege

Frontier Siege {3}{G}

Enchantment
As Frontier Siege enters the battlefield, choose Khans or Dragons.
• Khans — At the beginning of each of your main phases, add {G}{G}.
• Dragons — Whenever a creature with flying enters the battlefield under your control, you may have it fight target creature you don't control.
Fruit of the First Tree

Fruit of the First Tree {3}{G}

Enchantment - Aura
Enchant creature
When enchanted creature dies, you gain X life and draw X cards, where X is its toughness.
"I will be the ancestor my descendants call upon for aid. On that day I will take up my sword for my family once more."
Hunt the Weak

Hunt the Weak {3}{G}

Sorcery
Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control.
Dragons scorn the weak, even among their own kind.
Map the Wastes

Map the Wastes {2}{G}

Sorcery
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Bolster 1.
Return to the Earth

Return to the Earth {3}{G}

Instant
Destroy target artifact, enchantment, or creature with flying.
"Dragons are feared for their breath and their bite, but it is their wings that make them unconquerable. Bring them to earth, and they die like any other beast."
—Kassur, Sultai hunter
Ruthless Instincts

Ruthless Instincts {2}{G}

Instant
Choose one —
• Target nonattacking creature gains reach and deathtouch until end of turn. Untap it.
• Target attacking creature gets +2/+2 and gains trample until end of turn.
A single battle affects countless others.
Sandsteppe Mastodon

Sandsteppe Mastodon {5}{G}{G}

Creature - Elephant
Reach
When Sandsteppe Mastodon enters the battlefield, bolster 5.
A mastodon's path always leads to an oasis.
5/5
Shamanic Revelation

Shamanic Revelation {3}{G}{G}

Sorcery
Draw a card for each creature you control.
Ferocious — You gain 4 life for each creature you control with power 4 or greater.
First, whispers of ancient days. Then, visions of things to come.
Sudden Reclamation

Sudden Reclamation {3}{G}

Instant
Mill four cards, then return a creature card and a land card from your graveyard to your hand.
"There is no secret buried so deep that we will never find it."
—Kurtar, Sultai necromancer
Temur Runemark

Temur Runemark {2}{G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2.
Enchanted creature has trample as long as you control a blue or red permanent.
Temur Sabertooth

Temur Sabertooth {2}{G}{G}

Creature - Cat
{1}{G}: You may return another creature you control to its owner's hand. If you do, Temur Sabertooth gains indestructible until end of turn.
The Temur see themselves as a pack, their bonds more primal than the Abzan's.
4/3
Temur War Shaman

Temur War Shaman {4}{G}{G}

Creature - Human Shaman
When Temur War Shaman enters the battlefield, manifest the top card of your library.
Whenever a permanent you control is turned face up, if it's a creature, you may have it fight target creature you don't control.
4/5
Warden of the First Tree

Warden of the First Tree {G}

Creature - Human
{1}{W/B}: Warden of the First Tree becomes a Human Warrior with base power and toughness 3/3.
{2}{W/B}{W/B}: If Warden of the First Tree is a Warrior, it becomes a Human Spirit Warrior with trample and lifelink.
{3}{W/B}{W/B}{W/B}: If Warden of the First Tree is a Spirit, put five +1/+1 counters on it.
1/1
Whisperer of the Wilds

Whisperer of the Wilds {1}{G}

Creature - Human Shaman
{T}: Add {G}.
Ferocious{T}: Add {G}{G}. Activate only if you control a creature with power 4 or greater.
She speaks only in whispers but can be heard over the fiercest storm.
0/2