Fate Reforged

Hooded Assassin

Hooded Assassin {2}{B}

Creature - Human Assassin
When this creature enters, choose one —
• Put a +1/+1 counter on this creature.
• Destroy target creature that was dealt damage this turn.
1/2
Mardu Shadowspear

Mardu Shadowspear {B}

Creature - Human Warrior
Whenever this creature attacks, each opponent loses 1 life.
Dash {1}{B}
1/1
Mardu Strike Leader

Mardu Strike Leader {2}{B}

Creature - Human Warrior
Whenever this creature attacks, create a 2/1 black Warrior creature token.
Dash {3}{B}
3/2
Merciless Executioner

Merciless Executioner {2}{B}

Creature - Orc Warrior
When this creature enters, each player sacrifices a creature of their choice.
He enjoys his work, for he sees only the worst Abzan criminals: those who betray their own kin.
3/1
Noxious Dragon

Noxious Dragon {4}{B}{B}

Creature - Dragon
Flying
When this creature dies, you may destroy target creature with mana value 3 or less.
Dragons of Silumgar's brood begin to digest their prey even before consuming it, letting their caustic breath do much of the work.
4/4
Orc Sureshot

Orc Sureshot {3}{B}

Creature - Orc Archer
Whenever another creature you control enters, target creature an opponent controls gets -1/-1 until end of turn.
"Words have yet to halt an arrow."
4/2
Palace Siege

Palace Siege {3}{B}{B}

Enchantment
As this enchantment enters, choose Khans or Dragons.
• Khans — At the beginning of your upkeep, return target creature card from your graveyard to your hand.
• Dragons — At the beginning of your upkeep, each opponent loses 2 life and you gain 2 life.
Palace Siege

Palace Siege {3}{B}{B}

Enchantment
As this enchantment enters, choose Khans or Dragons.
• Khans — At the beginning of your upkeep, return target creature card from your graveyard to your hand.
• Dragons — At the beginning of your upkeep, each opponent loses 2 life and you gain 2 life.
Qarsi High Priest

Qarsi High Priest {B}

Creature - Human Cleric
{1}{B}, {T}, Sacrifice another creature: Manifest the top card of your library.
"Hear me, nameless, and obey."
0/2
Reach of Shadows

Reach of Shadows {4}{B}

Instant
Destroy target creature that's one or more colors.
"Is it better to be a fool or a coward? Fools may get things done occasionally, but cowards live longer."
—Ghelesh Shadowmane, rakshasa mage
Sibsig Host

Sibsig Host {4}{B}

Creature - Zombie
When this creature enters, each player mills three cards.
"They were your friends, your family, your clan. They want only to welcome you."
—Tasigur, the Golden Fang
2/6
Sibsig Muckdraggers

Sibsig Muckdraggers {8}{B}

Creature - Zombie
Delve
When this creature enters, return target creature card from your graveyard to your hand.
3/6
Soulflayer

Soulflayer {4}{B}{B}

Creature - Demon
Delve
If a creature card with flying was exiled with this creature's delve ability, this creature has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, reach, trample, and vigilance.
4/4
Sultai Emissary

Sultai Emissary {1}{B}

Creature - Zombie Warrior
When this creature dies, manifest the top card of your library.
To the Sultai, Ugin's power was just one more resource to be exploited.
1/1
Sultai Runemark

Sultai Runemark {2}{B}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2.
Enchanted creature has deathtouch as long as you control a green or blue permanent.
Tasigur, the Golden Fang

Tasigur, the Golden Fang {5}{B}

Legendary Creature - Human Shaman
Delve
{2}{G/U}{G/U}: Mill two cards, then return a nonland card of an opponent's choice from your graveyard to your hand.
4/5
Tasigur's Cruelty

Tasigur's Cruelty {5}{B}

Sorcery
Delve
Each opponent discards two cards.
The cruelest tortures leave no mark upon the flesh.
Typhoid Rats

Typhoid Rats {B}

Creature - Rat
Deathtouch
When Tasigur sent his ambassadors to the Abzan outpost, the true envoys were not the naga but the infectious rats they carried with them.
1/1
Alesha, Who Smiles at Death

Alesha, Who Smiles at Death {2}{R}

Legendary Creature - Human Warrior
First strike
Whenever Alesha attacks, you may pay {W/B}{W/B}. If you do, return target creature card with power 2 or less from your graveyard to the battlefield tapped and attacking.
"Greet death with sword in hand."
3/2
Arcbond

Arcbond {2}{R}

Instant
Choose target creature. Whenever that creature is dealt damage this turn, it deals that much damage to each other creature and each player.
"If you must die today, make your death worthy of legend."
—Alesha, Who Smiles at Death
Bathe in Dragonfire

Bathe in Dragonfire {2}{R}

Sorcery
Bathe in Dragonfire deals 4 damage to target creature.
The scent of cooked flesh lingers in the charred landscape of Tarkir.
Bloodfire Enforcers

Bloodfire Enforcers {3}{R}

Creature - Human Monk
This creature has first strike and trample as long as an instant card and a sorcery card are in your graveyard.
Bloodfire practitioners train to focus their rage, building it deep inside themselves until they are ready to release it as a devastating attack.
5/2
Break Through the Line

Break Through the Line {1}{R}

Enchantment
{R}: Target creature with power 2 or less gains haste until end of turn and can't be blocked this turn.
"If the Mardu were more in tune with their beasts, they would not scare so easily."
—Jilaya, Temur whisperer
Collateral Damage

Collateral Damage {R}

Instant
As an additional cost to cast this spell, sacrifice a creature.
Collateral Damage deals 3 damage to any target.
It is much easier to create fire than to contain it.
Defiant Ogre

Defiant Ogre {5}{R}

Creature - Ogre Warrior
When this creature enters, choose one —
• Put a +1/+1 counter on this creature.
• Destroy target artifact.
"I have no clan, but I still have purpose."
3/5