Fate Reforged

Fate Reforged contains 191 cards.
It is part of Khans of Tarkir block.
Released: 2015-01-23
Base set size: 185 cards.
Boosters:
  • Fate Reforged Draft Booster (FRF-DRAFT)
  • Ugin, the Spirit Dragon

    Ugin, the Spirit Dragon {8}

    Legendary Planeswalker - Ugin
    [+2]: Ugin, the Spirit Dragon deals 3 damage to any target.
    [–X]: Exile each permanent with mana value X or less that's one or more colors.
    [–10]: You gain 7 life, draw seven cards, then put up to seven permanent cards from your hand onto the battlefield.
    Loyalty:
    7
    Abzan Advantage

    Abzan Advantage {1}{W}

    Instant
    Target player sacrifices an enchantment. Bolster 1.
    "To survive, you must seize every opportunity."
    —Daghatar the Adamant
    Abzan Runemark

    Abzan Runemark {2}{W}

    Enchantment - Aura
    Enchant creature
    Enchanted creature gets +2/+2.
    Enchanted creature has vigilance as long as you control a black or green permanent.
    Abzan Skycaptain

    Abzan Skycaptain {3}{W}

    Creature - Bird Soldier
    Flying
    When Abzan Skycaptain dies, bolster 2.
    "A tempest is coming. Turn your faces toward the wind!"
    2/2
    Arashin Cleric

    Arashin Cleric {1}{W}

    Creature - Human Cleric
    When Arashin Cleric enters the battlefield, you gain 3 life.
    "We'll have time to put out the fires when those trapped within the ruins are safe."
    1/3
    Aven Skirmisher

    Aven Skirmisher {W}

    Creature - Bird Warrior
    Flying
    "We do not hide from the dragons that pretend to rule the skies. If we did, the dragons would become our rulers, and our way of life would be lost."
    1/1
    Channel Harm

    Channel Harm {5}{W}

    Instant
    Prevent all damage that would be dealt to you and permanents you control this turn by sources you don't control. If damage is prevented this way, you may have Channel Harm deal that much damage to target creature.
    Citadel Siege

    Citadel Siege {2}{W}{W}

    Enchantment
    As Citadel Siege enters the battlefield, choose Khans or Dragons.
    • Khans — At the beginning of combat on your turn, put two +1/+1 counters on target creature you control.
    • Dragons — At the beginning of combat on each opponent's turn, tap target creature that player controls.
    Citadel Siege

    Citadel Siege {2}{W}{W}

    Enchantment
    As Citadel Siege enters the battlefield, choose Khans or Dragons.
    • Khans — At the beginning of combat on your turn, put two +1/+1 counters on target creature you control.
    • Dragons — At the beginning of combat on each opponent's turn, tap target creature that player controls.
    Daghatar the Adamant

    Daghatar the Adamant {3}{W}

    Legendary Creature - Human Warrior
    Vigilance
    Daghatar the Adamant enters the battlefield with four +1/+1 counters on it.
    {1}{B/G}{B/G}: Move a +1/+1 counter from target creature onto a second target creature.
    "Our victories will protect a thousand generations."
    0/0
    Dragon Bell Monk

    Dragon Bell Monk {2}{W}

    Creature - Human Monk
    Vigilance
    Prowess
    He has spent years training his eyes and ears to detect the subtle signs of a dragon's approach.
    2/2
    Dragonscale General

    Dragonscale General {3}{W}

    Creature - Human Warrior
    At the beginning of your end step, bolster X, where X is the number of tapped creatures you control.
    "Dragons seek war. I bring it to them."
    2/3
    Elite Scaleguard

    Elite Scaleguard {4}{W}

    Creature - Human Soldier
    When Elite Scaleguard enters the battlefield, bolster 2.
    Whenever a creature you control with a +1/+1 counter on it attacks, tap target creature defending player controls.
    2/3
    Great-Horn Krushok

    Great-Horn Krushok {4}{W}

    Creature - Beast
    Perfectly suited for life in the Shifting Wastes, the krushok is well protected by its horn, its hide, and its temper.
    3/5
    Honor's Reward

    Honor's Reward {2}{W}

    Instant
    You gain 4 life. Bolster 2.
    It seldom rains in Abzan lands. When it does, the khan marks the occasion by honoring the families of the fallen.
    Jeskai Barricade

    Jeskai Barricade {1}{W}

    Creature - Wall
    Flash
    Defender
    When Jeskai Barricade enters the battlefield, you may return another target creature you control to its owner's hand.
    0/4
    Lightform

    Lightform {1}{W}{W}

    Enchantment
    When Lightform enters the battlefield, it becomes an Aura with enchant creature. Manifest the top card of your library and attach Lightform to it.
    Enchanted creature has flying and lifelink.
    Lotus-Eye Mystics

    Lotus-Eye Mystics {3}{W}

    Creature - Human Monk
    Prowess
    When Lotus-Eye Mystics enters the battlefield, return target enchantment card from your graveyard to your hand.
    Every action has a foreseen purpose.
    3/2
    Mardu Woe-Reaper

    Mardu Woe-Reaper {W}

    Creature - Human Warrior
    Whenever Mardu Woe-Reaper or another Warrior enters the battlefield under your control, you may exile target creature card from a graveyard. If you do, you gain 1 life.
    "Those who died in battle deserve their rest."
    2/1
    Mastery of the Unseen

    Mastery of the Unseen {1}{W}

    Enchantment
    Whenever a permanent you control is turned face up, you gain 1 life for each creature you control.
    {3}{W}: Manifest the top card of your library.
    Monastery Mentor

    Monastery Mentor {2}{W}

    Creature - Human Monk
    Prowess
    Whenever you cast a noncreature spell, create a 1/1 white Monk creature token with prowess.
    "Speak little. Do much."
    2/2
    Pressure Point

    Pressure Point {1}{W}

    Instant
    Tap target creature.
    Draw a card.
    By studying dragon anatomy, Jeskai monks have learned how to locate clusters of nerves that will incapacitate even the mightiest dragons.
    Rally the Ancestors

    Rally the Ancestors {X}{W}{W}

    Instant
    Return each creature card with mana value X or less from your graveyard to the battlefield. Exile those creatures at the beginning of your next upkeep. Exile Rally the Ancestors.
    "The family is a tree, and in times of need, every branch can be a weapon."
    —Daghatar the Adamant
    Sage's Reverie

    Sage's Reverie {3}{W}

    Enchantment - Aura
    Enchant creature
    When Sage's Reverie enters the battlefield, draw a card for each Aura you control that's attached to a creature.
    Enchanted creature gets +1/+1 for each Aura you control that's attached to a creature.
    Sandblast

    Sandblast {2}{W}

    Instant
    Sandblast deals 5 damage to target attacking or blocking creature.
    In the Shifting Wastes, more are killed by sand than by steel.