Reality Fracture

Something Worth Saving

Something Worth Saving {1}{G}

Instant
Mill four cards. You may put a permanent card from among them into your hand. You gain 1 life.
"Jace cut out all the best pieces of himself. If we find them, perhaps they can help save him."
Sureshot Sower

Sureshot Sower {1}{G}

Creature - Human Archer
Reach
{3}{G}, Discard this card: Destroy target creature with flying.
Her specialized arrows turn targets to compost before they even hit the ground.
3/1
Tarmogoyf

Tarmogoyf {1}{G}

Creature - Lhurgoyf
Tarmogoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1.
What doesn't adapt, dies. And what dies feeds the tarmogoyf.
*/1+*
Related cards: Disa the Restless • Jund 'Em Out • Tarmogoyf Nest
Tethermage's Advantage

Tethermage's Advantage {G}

Instant
Target creature gets +2/+2 and gains reach until end of turn. Untap it.
Konstrari students harness leyline energy to animate their constructs. The more determined the tethermage, the more effective the puppetbeast.
Verdant Kraken

Verdant Kraken {4}{G}{G}{G}

Creature - Plant Kraken
At the beginning of each player's upkeep, you create a 3/3 green Forest Tentacle land creature token.
It specializes in natural disorder.
6/6
Vinelasher Adept

Vinelasher Adept {4}{G}{G}

Creature - Rhino Soldier
Reach
When this creature enters, put three +1/+1 counters on target creature.
Basic landcycling {2}
Some battlevine cultivars can grasp flesh as easily as they can climb walls.
2/4
Wrecking Gecko

Wrecking Gecko {4}{G}

Artifact Creature - Lizard Construct
Ward {2}
{6}{G}{G}: This creature gets +4/+4 and gains trample until end of turn.
"Corridors 17-24 are now open for extra credit training. Come prepared."
—Campus announcement
5/5
Aerid Konstrari

Aerid Konstrari {1}{R}{G}{G}

Legendary Creature - Elder Sphinx
Flying
When Aerid Konstrari enters or dies, create a Heartwood token.
{6}: Create a Heartwood token. Then Aerid Konstrari gets +X/+0 until end of turn, where X is the number of artifacts you control.
5/4
Avatar of Burgeoning Echoes

Avatar of Burgeoning Echoes {G}{U}

Creature - Avatar
Landfall — Whenever a land you control enters, empower Jace 2.
Planeswalkers you control have "[–10]: Put a +1/+1 counter on target creature for each land you control."
2/3
Blessed Ghoul

Blessed Ghoul {W/B}

Creature - Zombie Cleric
Lifelink
{2}{W/B}: Return this card from your graveyard to your hand.
He had failed his final exam, but his professor had kindly offered a way to make up the work.
1/1
Bloombrute

Bloombrute {2}{G}{W}

Creature - Plant Elemental
Whenever you gain life, draw a card. This ability triggers only once each turn.
{4}{G}{W}: Target creature gains trample and lifelink until end of turn.
"Proper medical assistance is hard to find. I suggest you grow your own."
—Karalgin, professor of phytomancy
4/4
Charge the Sanctum

Charge the Sanctum {2}{R/W}

Instant
Choose one —
• Creatures you control get +2/+0 until end of turn.
• Target creature gets +2/+0 and gains first strike until end of turn. Put a +1/+1 counter on it.
Deep in their hearts, the team believed what was left of Jace could still be reasoned with.
Clash of Elements

Clash of Elements {1}{U}{R}

Instant
Choose target nonland permanent. Its owner may put it on top of their library. If they do, Clash of Elements deals 2 damage to them. If they didn't put the card on top of their library, they put it on the bottom.
"More fire? Is that your solution to everything?" one Chandra asked. "Works pretty well, doesn't it?" the other replied.
Craftwork Crusher

Craftwork Crusher {3}{R}{R}{G}{G}

Artifact Creature - Boar Construct
Trample
When this creature enters, choose two —
• This creature deals 4 damage to target creature or planeswalker.
• Create a 2/2 colorless Wizard Soldier creature token named Cadet.
• Draw a card.
7/5
Denzilore Fatehold

Denzilore Fatehold {1}{W}{U}{U}

Legendary Creature - Elder Sphinx
Flash
Flying
Whenever you scry or surveil, put a +1/+1 counter on each creature you control.
3/4
Desperate Futurescribe

Desperate Futurescribe {2}{W}{U}

Creature - Kor Scout
Flying
At the beginning of combat on your turn, another target creature you control gets +1/+1 until end of turn. If you've scried or surveilled this turn, put a +1/+1 counter on that creature instead.
As realities merged, the futures she could read dwindled.
3/4
Emergency Phytomedic

Emergency Phytomedic {G/W}

Creature - Dryad Cleric
This creature enters prepared.
1/1
Card has other part: Seed Suture (Prepared b)
Seed Suture (Prepared b)

Seed Suture (Prepared b) {G/W}

Sorcery
Put a +1/+1 counter on target creature. You gain 1 life.
Card has other part: Emergency Phytomedic
Entrust the Spark

Entrust the Spark {3}{G}{U}

Sorcery
You may sacrifice a planeswalker. If you do, search your library for a planeswalker card, put it onto the battlefield, then shuffle.
"A spark is power and freedom. Use it better than I did," Jace's voice echoed to Tam.
Fatehold Charm

Fatehold Charm {W}{U}

Instant
Choose one —
• Draw a card. Empower Jace 2.
• Return target spell or creature to its owner's hand.
• Creatures you control get +1/+2 until end of turn.
Fatehold Chronologist

Fatehold Chronologist {1}{W/U}

Creature - Bird Wizard
Flying
This creature enters prepared.
1/2
Card has other part: Peer Review (Prepared a)
Peer Review (Prepared a)

Peer Review (Prepared a) {2}{W/U}

Sorcery
Create a 2/2 colorless Wizard Soldier creature token named Cadet. Surveil 1.
Card has other part: Fatehold Chronologist
Ferocity of the Hunt

Ferocity of the Hunt {1}{B/G}

Enchantment - Aura
Flash
Enchant creature
Enchanted creature gets +1/+0 and has deathtouch.
When enchanted creature dies, return that card to the battlefield tapped under its owner's control.
Frostbite Pyromental

Frostbite Pyromental {U}{R}{R}

Creature - Elemental
Trample, haste
Whenever this creature deals combat damage to a player, draw two cards.
At the beginning of the end step, sacrifice this creature.
It's a contradiction in burns.
4/4
Grim Repriser

Grim Repriser {B}{R}

Creature - Zombie Bard
Prowess
{B}{R}: Return this card from your graveyard to the battlefield with a finality counter on it. Activate only if an opponent has been dealt noncombat damage this turn.
2/2