Reality Fracture

Bloodline Recollector

Bloodline Recollector {1}{B}

Creature - Vampire Warlock
At the beginning of each end step, if three or more creatures died this turn, this creature becomes prepared.
2/2
Card has other part: Ancestral Craving
Ancestral Craving

Ancestral Craving {B}

Instant
Target player draws three cards and loses 3 life.
Card has other part: Bloodline Recollector
Pompous Battlemage

Pompous Battlemage {R}

Creature - Goblin Sorcerer
Prowess
This creature enters prepared.
1/1
Card has other part: Improvised Act
Improvised Act

Improvised Act {R}

Sorcery
You may discard a card. If you do, draw a card.
Card has other part: Pompous Battlemage
Pyre Rhymer

Pyre Rhymer {1}{R}{R}

Creature - Elemental Sorcerer
Prowess
This creature enters prepared.
3/3
Card has other part: Molten Tide
Molten Tide

Molten Tide {R}

Instant
Until end of turn, whenever you tap a Mountain for mana, add an additional {R}.
Card has other part: Pyre Rhymer
Carnivorous Cultivator

Carnivorous Cultivator {1}{G}

Creature - Elf Warlock
Deathtouch
This creature enters prepared.
Whenever this creature deals combat damage to a player, return target land card from your graveyard to your hand.
2/3
Card has other part: Enroot
Enroot

Enroot {G}

Sorcery
Search your library for a land card, put it into your graveyard, then shuffle.
Card has other part: Carnivorous Cultivator
Codie, Ravenous Codex

Codie, Ravenous Codex {3}

Legendary Artifact Creature - Book Construct
Whenever you cast a prepared spell, copy it. You may choose new targets for the copy.
{W}{U}{B}{R}{G}, {T}: Each creature you control becomes prepared.
A font of knowledge for those able to read more than a page of hexed words.
1/4
Fatehold Charm

Fatehold Charm {W}{U}

Instant
Choose one —
• Draw a card. Empower Jace 2.
• Return target spell or creature to its owner's hand.
• Creatures you control get +1/+2 until end of turn.
Konstrari Charm

Konstrari Charm {R}{G}

Instant
Choose one —
• Konstrari Charm deals 6 damage to target creature with flying.
• Put two +1/+1 counters on target creature. It gains trample until end of turn.
• Add {C}{C}{C}.
Stingerquill Charm

Stingerquill Charm {B}{R}

Instant
Choose one —
• Stingerquill Charm deals 3 damage to any target.
• Target creature gains first strike and deathtouch until end of turn.
• Create a 2/2 colorless Wizard Soldier creature token named Cadet. It gains haste until end of turn.
Theorix Charm

Theorix Charm {U}{B}

Instant
Choose one —
• Counter target noncreature spell unless its controller pays {2}.
• Target creature gets -2/-2 until end of turn.
• Mill three cards, then draw a card.
Vigorbloom Charm

Vigorbloom Charm {G}{W}

Instant
Choose one —
• Target permanent you control gains hexproof and indestructible until end of turn.
• You draw a card and gain 3 life.
• Put a +1/+1 counter on target creature you control. Then it fights target creature an opponent controls.
Carnivorous Cultivator

Carnivorous Cultivator {1}{G}

Creature - Elf Warlock
Deathtouch
This creature enters prepared.
Whenever this creature deals combat damage to a player, return target land card from your graveyard to your hand.
2/3
Card has other part: Enroot
Enroot

Enroot {G}

Sorcery
Search your library for a land card, put it into your graveyard, then shuffle.
Card has other part: Carnivorous Cultivator
Emrakul, the Exigent Doom

Emrakul, the Exigent Doom {10}

Legendary Creature - Eldrazi
When you cast this spell, untap all lands you control.
Flying, trample
Ward—Sacrifice three permanents.
{3}, Exile this card from your hand: Target land gains "{T}: Add {C}{C}" until this card is cast from exile. You may cast this card for as long as it remains exiled.
12/12
Enlightened Confidant

Enlightened Confidant {1}{W}

Creature - Kor Cleric
Lifelink
At the beginning of your end step, if you gained life this turn, surveil 1. If you put a card with mana value less than or equal to the amount of life you gained this turn into your graveyard this way, put that card into your hand.
2/1
Return to the Light Realms

Return to the Light Realms {7}{W}{W}

Sorcery
Return all nonland permanent cards from your graveyard to the battlefield.
Seasoned Cryomancer

Seasoned Cryomancer {1}{U}{U}

Creature - Human Wizard
When this creature enters, draw two cards, then discard two cards. When you discard one or more nonland cards this way, tap up to that many target creatures and put a stun counter on each of them.
{3}{U}{U}, Exile this card from your graveyard: Draw two cards.
2/2
Sphinx's Approach

Sphinx's Approach {1}{U}{U}

Instant
Draw two cards. Then you may exile this spell and four cards named Sphinx's Approach from your graveyard. If you do, search your library for a Sphinx creature card, put it onto the battlefield, then shuffle.
A deck can have any number of cards named Sphinx's Approach.
The Theorist, Jace Beleren

The Theorist, Jace Beleren {2}{U}{U}

Legendary Planeswalker - Jace
At the beginning of each opponent's draw step, you draw a card.
[+1]: Create a 1/1 blue Illusion creature token.
[–2]: For each opponent, return up to one target artifact or creature that player controls to its owner's hand.
[–6]: Draw three cards. Then put X +1/+1 counters on each creature you control, where X is the number of cards in your hand.
Loyalty:
3
Darklight Phoenix

Darklight Phoenix {3}{B}

Creature - Phoenix
Flying, haste
At the beginning of combat on your turn, if two or more creatures died this turn, return this card from your graveyard to the battlefield.
3/2
Overwrite the Multiverse

Overwrite the Multiverse {4}{B}{B}

Sorcery
Exile all creatures. Empower Jace X, where X is the number of creatures exiled this way.
Craterclaw Colossus

Craterclaw Colossus {4}{R}{R}{R}

Artifact Creature - Beast Construct
Haste
When this creature enters, creatures you control gain trample and get +X/+0 until end of turn, where X is the number of artifacts you control.
5/5