Reality Fracture

Omit Variables (Prepared c)

Omit Variables (Prepared c) {U/B}

Sorcery
Mill three cards.
Card has other part: Void Extrapolator
Vraska's Final Mercy

Vraska's Final Mercy {B}{B}

Sorcery
Choose one —
• You lose 2 life. Destroy target creature or planeswalker.
• You lose 2 life. Empower Jace 6.
Ajani's Anguish

Ajani's Anguish {X}{R}

Enchantment
When this enchantment enters, it deals X damage to any target.
Creatures you control have trample.
The memory trap tormented Ajani. "Time's up, brother," said Jazal's voice inside his head. "Your vengeance, or your friends. What will it be?"
Artifist Acumen

Artifist Acumen {R}

Sorcery
Creatures you control gain first strike until end of turn.
Draw a card.
"It's important to emphasize core principles, but to win duels you must extrapolate your designs to work in a variety of formats."
—Advanced Tethering
Awaken the Inferno

Awaken the Inferno {4}{R}

Sorcery
Awaken the Inferno deals 6 damage to target creature or planeswalker an opponent controls. Put a +1/+1 counter on up to one target creature you control.
Basic landcycling {2}
Nothing burns like betrayal.
Blazing Crescendo

Blazing Crescendo {1}{R}

Instant
Target creature gets +3/+1 until end of turn.
Exile the top card of your library. Until the end of your next turn, you may play that card.
"I learned this little trick from Koth."
—Chandra
Chandra's Emberling

Chandra's Emberling {2}{R}

Creature - Gremlin Elemental
Haste
Whenever you cast a noncreature spell, put a +1/+1 counter on this creature.
When Chandra needed to summon a chaotic distraction, only one form came to mind.
2/2
Command the Stage

Command the Stage {2}{R}

Sorcery
Create a 2/2 colorless Wizard Soldier creature token named Cadet, then put a +1/+1 counter on each other Wizard token you control.
At the beginning of each upkeep, if an opponent was dealt noncombat damage last turn, return this card from your graveyard to your hand.
Stingerquill admits only the fiercest hearts.
Craterclaw Colossus

Craterclaw Colossus {4}{R}{R}{R}

Artifact Creature - Beast Construct
Haste
When this creature enters, creatures you control gain trample and get +X/+0 until end of turn, where X is the number of artifacts you control.
Some puppetbeasts are monstrous machines. Others, works of art. The best are both.
5/5
Curse-Marred Demon

Curse-Marred Demon {2}{R}{R}

Creature - Demon
Flying, trample
When this creature enters, search your library for a card, put it into your hand, shuffle, then discard a card at random.
He had gambled and accepted the pact, ignorant of what he stood to lose.
4/4
Draconic Visitor

Draconic Visitor {3}{R}{R}

Creature - Dragon
Flying
If one or more artifact tokens would be created under your control, that many 5/5 red Dragon creature tokens with flying are created instead.
"What is that?! A firebreathing sphinx?"
—Derenk, Hexhaven cadet
5/5
Eardrum Rattler

Eardrum Rattler {1}{R}

Creature - Human Bard
{1}, {T}: Another target creature you control with power 2 or less can't be blocked this turn.
She puts the harm in harmony.
2/2
Essence Burn

Essence Burn {1}{R}

Instant
Essence Burn deals 5 damage to target black or green creature or planeswalker. If that permanent would die this turn, exile it instead.
Witherbloom believed in life and death's intricate balance. Hexhaven was drawn to their unpredictable power.
Face Yourself

Face Yourself {5}{R}{R}

Sorcery
For each creature target player controls, create a token that's a copy of that creature, except it has haste and "At the beginning of the end step, if you don't control a planeswalker, sacrifice this creature."
"I only wish you could see the necessity of this. Your counterparts all have."
—The Theorist, Jace Beleren
Fulminous Forte

Fulminous Forte {2}{R}

Instant
Choose one —
• Fulminous Forte deals 1 damage to each creature and planeswalker your opponents control.
• Fulminous Forte deals 5 damage to target creature or planeswalker.
A solo so violent even the echoes can deafen the unprepared.
Hallway Heckler

Hallway Heckler {2}{R}

Creature - Elemental Sorcerer
This creature enters prepared.
{T}, Discard a card: Draw a card.
2/3
Card has other part: Vicious Verse (Prepared a)
Vicious Verse (Prepared a)

Vicious Verse (Prepared a) {B/R}

Sorcery
Vicious Verse deals 1 damage to target opponent.
Card has other part: Hallway Heckler
Heartstring Puller

Heartstring Puller {3}{R}

Creature - Elf Sorcerer
Trample
When this creature enters, create a 2/2 colorless Wizard Soldier creature token named Cadet.
"Come on cadet, I'll show you the ropes!"
3/1
Identity Echo

Identity Echo {2}{R}

Enchantment
{3}{R}: Exile target creature or planeswalker you control. Reveal cards from the top of your library until you reveal a creature or planeswalker card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. Activate only as a sorcery.
Master of Barbs

Master of Barbs {1}{R}

Creature - Lizard Bard
Menace
Whenever one or more opponents are dealt noncombat damage, creatures you control get +1/+0 until end of turn.
The question isn't if he'll make his students cry. Only when.
2/1
No Admittance

No Admittance {1}{R}

Sorcery
No Admittance deals 3 damage to any target.
Empower Jace 1.
Pompous Battlemage

Pompous Battlemage {R}

Creature - Goblin Sorcerer
Prowess
This creature enters prepared.
1/1
Card has other part: Improvised Act
Improvised Act

Improvised Act {R}

Sorcery
You may discard a card. If you do, draw a card.
Card has other part: Pompous Battlemage
Pyre Rhymer

Pyre Rhymer {1}{R}{R}

Creature - Elemental Sorcerer
Prowess
This creature enters prepared.
3/3
Card has other part: Molten Tide
Molten Tide

Molten Tide {R}

Instant
Until end of turn, whenever you tap a Mountain for mana, add an additional {R}.
Card has other part: Pyre Rhymer