Reality Fracture

Reality Fracture contains 490 cards.
Released: 2026-10-02
Individual cards released between 2026-10-02 and 2026-10-23.
Base set size: 461 cards.
Emrakul, the Exigent Doom

Emrakul, the Exigent Doom {10}

Legendary Creature - Eldrazi
When you cast this spell, untap all lands you control.
Flying, trample
Ward—Sacrifice three permanents.
{3}, Exile this card from your hand: Target land gains "{T}: Add {C}{C}" until this card is cast from exile. You may cast this card for as long as it remains exiled.
12/12
Academic Ascent

Academic Ascent {1}{W}

Instant
Target creature gets +2/+2 and gains flying until end of turn.
Empower Jace 2.
The Theorist takes notice of innovative battlemages.
Blossom-Blessed Angel

Blossom-Blessed Angel {3}{W}

Creature - Angel Cleric
Flying, vigilance
This creature enters prepared.
2/4
Card has other part: Seed Suture (Prepared a)
Seed Suture (Prepared a)

Seed Suture (Prepared a) {G/W}

Sorcery
Put a +1/+1 counter on target creature. You gain 1 life.
Card has other part: Blossom-Blessed Angel
Campus Crier

Campus Crier {1}{W}

Creature - Human Advisor
{1}, Exile this card from your graveyard: Empower Jace 2.
He speaks what the futurescribes have written.
3/1
Enlightened Confidant

Enlightened Confidant {1}{W}

Creature - Kor Cleric
Lifelink
At the beginning of your end step, if you gained life this turn, surveil 1. If you put a card with mana value less than or equal to the amount of life you gained this turn into your graveyard this way, put that card into your hand.
Greatness is earned, not bought.
2/1
Fateshaper Aspirant

Fateshaper Aspirant {4}{W}

Creature - Rhino Cleric
When this creature enters, choose one —
• Return target legendary card from your graveyard to your hand.
• Put a +1/+1 counter on target creature. It gains vigilance and indestructible until end of turn.
3/4
Flickering Hound

Flickering Hound {3}{W}

Creature - Dog
Whenever you cast a creature spell, exile up to one other target creature you control, then return that card to the battlefield under its owner's control.
It roams the halls for truant students, who suddenly find themselves back in class.
2/2
Generous Revival

Generous Revival {2}{W}

Sorcery
Return target creature card with mana value 3 or less from your graveyard to the battlefield with an additional +1/+1 counter on it.
Flashback {4}{W}
"Right as rain!" the saccharine double taunted.
Germinate Recruits

Germinate Recruits {2}{W}

Instant
Create X 2/2 colorless Wizard Soldier creature tokens named Cadet, where X is the amount of life you gained this turn.
"Bring me the underperformers. I will make them flourish."
—Kwia Vigorbloom
Graft Surgeon

Graft Surgeon {2}{W}

Creature - Human Cleric
This creature enters with a +1/+1 counter on it.
When this creature dies, put its counters on up to one target creature you control.
When medical supplies are limited, her own cuttings will suffice.
2/2
Guiding Hydra

Guiding Hydra {X}{W}

Creature - Hydra Horror
This creature enters with X +1/+1 counters on it.
At the beginning of combat on your turn, you may remove a +1/+1 counter from this creature. If you do, put a +1/+1 counter on each other creature you control.
It hands direction to straying minds.
1/0
Hexhaven Battalion

Hexhaven Battalion {4}{W}{W}

Sorcery
Create three 2/2 colorless Wizard Soldier creature tokens named Cadet. Empower Jace 2.
Basic landcycling {2}
Kindred Judgment

Kindred Judgment {5}{W}{W}

Sorcery
Choose a creature type. Destroy all creatures that aren't of the chosen type.
In the end, the light shone, the land flourished, and the dead and vile were washed away.
Loyal Tutor

Loyal Tutor {W}

Instant
Search your library for a planeswalker card, reveal it, then shuffle and put that card on top.
"We swore to keep watch," Ajani growled through gritted teeth, "and that includes against our own."
Memory Trap

Memory Trap {2}{W}

Enchantment
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
The Theorist used his own memories to trap the parts of Jace that objected to his plans, and to ensnare the friends who wished to stop him.
Predictive Preparations

Predictive Preparations {1}{W}

Sorcery
Put a +1/+1 counter on each of one or two target creatures.
Flashback {3}{W}
Fatehold battlemages believe the best way to win a duel is to first study the outcome.
Prophesied End

Prophesied End {1}{W}

Instant
Destroy target creature. If it wasn't attacking, its controller draws a card.
Upon death, an oracle of Arcavios returns to the very source of their world. Jace followed Jadzi's mind to witness two planes becoming one.
Refute Destiny

Refute Destiny {1}{W}

Sorcery
Exile target creature or planeswalker that's green or blue. Surveil 1.
Quandrix believed in finding the equations of the natural world. Hexhaven disrupted the pattern of existence.
Repurposed Enforcer

Repurposed Enforcer {1}{W}

Creature - Human Soldier
Whenever this creature attacks, empower Jace X, where X is the number of creatures you control.
A face half remembered, a form fit to serve.
3/2
Return to the Light Realms

Return to the Light Realms {7}{W}{W}

Sorcery
Return all nonland permanent cards from your graveyard to the battlefield.
"For every living person there are generations of souls reaching out to be remembered."
—Liliana the Faultless
Shatterwing Pegasus

Shatterwing Pegasus {2}{W}

Creature - Pegasus
Flying
{4}{W}: Creatures you control get +1/+1 until end of turn.
Winged with the shards of shattered star arches, it circles above the Eradia. A rare glimmer of hope for students caught in the perilous wasteland that surrounds Jace's tower.
2/3
Surgical Precision

Surgical Precision {1}{W}

Sorcery
Choose one —
• Destroy target creature with toughness 4 or greater. You gain 1 life.
• You draw a card and gain 2 life.
Vigorbloom battlemages love dueling. Opportunities to hurt sow opportunities to heal.
Unflinching Hortimancer

Unflinching Hortimancer {1}{W}

Creature - Human Cleric
Ward {1}
Whenever you gain life, put a +1/+1 counter on this creature.
Battlefield medicine is as much about timing as it is healing. A perfect remedy is worthless if it comes too late.
2/1
Your Fate Ends Here

Your Fate Ends Here {2}{W}

Instant
Destroy target creature or planeswalker with mana value 3 or greater. Surveil 1.
"The future looms large over the present, and you're blocking my view."