Final Fantasy

Dark Confidant

Dark Confidant {1}{B}

Creature - Human Wizard
At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.
"Fare you well, Bringer of Light."
2/1
Dark Knight's Greatsword

Dark Knight's Greatsword {2}{B}

Artifact - Equipment
Job select
Equipped creature gets +3/+0 and is a Knight in addition to its other types.
Chaosbringer — Equip—Pay 3 life. Activate only once each turn.
The Darkness Crystal

The Darkness Crystal {2}{B}{B}

Legendary Artifact
Black spells you cast cost {1} less to cast.
If a nontoken creature an opponent controls would die, instead exile it and you gain 2 life.
{4}{B}{B}, {T}: Put target creature card exiled with The Darkness Crystal onto the battlefield tapped under your control with two additional +1/+1 counters on it.
Demon Wall

Demon Wall {1}{B}

Artifact Creature - Demon Wall
Defender
Menace
As long as this creature has a counter on it, it can attack as though it didn't have defender.
{5}{B}: Put two +1/+1 counters on this creature.
3/3
Evil Reawakened

Evil Reawakened {4}{B}

Sorcery
Return target creature card from your graveyard to the battlefield with two additional +1/+1 counters on it.
"Galuf. It's good to see you again . . . Mwa-hahahahaha!"
Fang, Fearless l'Cie
Ragnarok, Divine Deliverance

Fang, Fearless l'Cie {2}{B}

Legendary Creature - Human Warrior
Whenever one or more cards leave your graveyard, you draw a card and you lose 1 life. This ability triggers only once each turn.
"If I don't figure out our Focus soon... Vanille's gonna be a Cieʼth. I'll tear down the sky if it'll save her."
2/3
Card has other part: Ragnarok, Divine Deliverance
Related card: Vanille, Cheerful l'Cie
Ragnarok, Divine Deliverance
Vanille, Cheerful l'Cie
Fang, Fearless l'Cie

Ragnarok, Divine Deliverance

Legendary Creature - Beast Avatar
(Color indicator: Ragnarok, Divine Deliverance is black and green)
Vigilance, menace, trample, reach, haste
When Ragnarok dies, destroy target permanent and return target nonlegendary permanent card from your graveyard to the battlefield.
When prayers turn to promises, not even fate can stand in their way.
7/6
Card has other parts: Vanille, Cheerful l'Cie Fang, Fearless l'Cie
Fight On!

Fight On! {2}{B}

Instant
Return up to two target creature cards from your graveyard to your hand.
"Just hang in there! Someday we'll look back at these hard times and laugh."
The Final Days

The Final Days {2}{B}{B}

Sorcery
Create two tapped 2/2 black Horror creature tokens. If this spell was cast from a graveyard, instead create X of those tokens, where X is the number of creature cards in your graveyard.
Flashback {4}{B}{B}
Gaius van Baelsar

Gaius van Baelsar {2}{B}{B}

Legendary Creature - Human Soldier
When Gaius van Baelsar enters, choose one —
• Each player sacrifices a creature token of their choice.
• Each player sacrifices a nontoken creature of their choice.
• Each player sacrifices an enchantment of their choice.
3/2
Hecteyes

Hecteyes {1}{B}

Creature - Ooze Horror
When this creature enters, each opponent discards a card.
"Once, the monsters of Hell poured forth into the world. They entered using a path known as the Jade Passage."
—Hilda, Princess of Fynn
1/1
Jecht, Reluctant Guardian
Braska's Final Aeon

Jecht, Reluctant Guardian {3}{B}

Legendary Creature - Human Warrior
Menace
Whenever Jecht deals combat damage to a player, you may exile it, then return it to the battlefield transformed under its owner's control.
"Well, well, trying to follow in my footsteps, are you?"
4/3
Card has other part: Braska's Final Aeon
Braska's Final Aeon
Jecht, Reluctant Guardian

Braska's Final Aeon

Legendary Enchantment Creature - Saga Nightmare
(Color indicator: Braska's Final Aeon is black)
I, II — Jecht Beam — Each opponent discards a card and you draw a card.
III — Ultimate Jecht Shot — Each opponent sacrifices two creatures of their choice.
Menace
7/7
Card has other part: Jecht, Reluctant Guardian
Kain, Traitorous Dragoon

Kain, Traitorous Dragoon {2}{B}

Legendary Creature - Human Knight
Jump — During your turn, Kain has flying.
Whenever Kain deals combat damage to a player, that player gains control of Kain. If they do, you draw that many cards, create that many tapped Treasure tokens, then lose that much life.
2/4
Malboro

Malboro {4}{B}{B}

Creature - Plant Horror
Bad Breath — When this creature enters, each opponent discards a card, loses 2 life, and exiles the top three cards of their library.
Swampcycling {2}
4/4
Namazu Trader

Namazu Trader {3}{B}

Creature - Fish Citizen
When this creature enters, you lose 1 life and create a Treasure token.
Whenever this creature attacks, you may sacrifice another creature or artifact. If you do, surveil 2.
3/4
Ninja's Blades

Ninja's Blades {2}{B}

Artifact - Equipment
Job select
Equipped creature gets +1/+1, is a Ninja in addition to its other types, and has "Whenever this creature deals combat damage to a player, draw a card, then discard a card. That player loses life equal to the discarded card's mana value."
Mutsunokami — Equip {2}
Overkill

Overkill {2}{B}

Instant
Target creature gets -0/-9999 until end of turn.
"Hey why don't ya try out that sword I gave you!"
—Wakka
Phantom Train

Phantom Train {3}{B}

Artifact - Vehicle
Trample
Sacrifice another artifact or creature: Put a +1/+1 counter on this Vehicle. It becomes a Spirit artifact creature in addition to its other types until end of turn.
4/4
Poison the Waters

Poison the Waters {1}{B}

Sorcery
Choose one —
• All creatures get -1/-1 until end of turn.
• Target player reveals their hand. You choose an artifact or creature card from it. That player discards that card.
"Hee-hee... Nothing beats the sweet music of hundreds of voices screaming in unison! Uwee-hee-hee!"
Qutrub Forayer

Qutrub Forayer {2}{B}

Creature - Zombie Horror
When this creature enters, choose one —
• Destroy target creature that was dealt damage this turn.
• Exile up to two target cards from a single graveyard.
They willfully attain an undead existence to serve their foul mistresses for eternity.
3/2
Reno and Rude

Reno and Rude {1}{B}

Legendary Creature - Human Assassin
Menace
Whenever Reno and Rude deals combat damage to a player, exile the top card of that player's library. Then you may sacrifice another creature or artifact. If you do, you may play the exiled card this turn, and mana of any type can be spent to cast it.
2/1
Resentful Revelation

Resentful Revelation {1}{B}

Sorcery
Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
Flashback {6}{B}
"The Jenova Project resulted in my conception."
Sephiroth, Fabled SOLDIER
Sephiroth, One-Winged Angel

Sephiroth, Fabled SOLDIER {2}{B}

Legendary Creature - Human Avatar Soldier
Whenever Sephiroth enters or attacks, you may sacrifice another creature. If you do, draw a card.
Whenever another creature dies, target opponent loses 1 life and you gain 1 life. If this is the fourth time this ability has resolved this turn, transform Sephiroth.
3/3
Card has other part: Sephiroth, One-Winged Angel
Sephiroth, One-Winged Angel
Sephiroth, Fabled SOLDIER

Sephiroth, One-Winged Angel

Legendary Creature - Angel Nightmare Avatar
(Color indicator: Sephiroth, One-Winged Angel is black)
Flying
Super Nova — As this creature transforms into Sephiroth, One-Winged Angel, you get an emblem with "Whenever a creature dies, target opponent loses 1 life and you gain 1 life."
Whenever Sephiroth attacks, you may sacrifice any number of other creatures. If you do, draw that many cards.
5/5
Card has other part: Sephiroth, Fabled SOLDIER