Foundations

Campus Guide

Campus Guide {2}

Artifact Creature - Golem
When this creature enters, you may search your library for a basic land card, reveal it, then shuffle and put that card on top.
"There's nowhere in Strixhaven I can't find. Where do you need to go?"
2/1
Gleaming Barrier

Gleaming Barrier {2}

Artifact Creature - Wall
Defender
When this creature dies, create a Treasure token.
"Gold without freedom might as well be lead."
—Angrath
0/4
Goldvein Pick

Goldvein Pick {2}

Artifact - Equipment
Equipped creature gets +1/+1.
Whenever equipped creature deals combat damage to a player, create a Treasure token.
Equip {1}
Related card: Arms Scavenger
Heraldic Banner

Heraldic Banner {3}

Artifact
As this artifact enters, choose a color.
Creatures you control of the chosen color get +1/+0.
{T}: Add one mana of the chosen color.
Related card: Big Spender
Juggernaut

Juggernaut {4}

Artifact Creature - Juggernaut
This creature attacks each combat if able.
This creature can't be blocked by Walls.
Many a besieged city has surrendered upon hearing the distinctive rumble of the juggernaut.
5/3
Related card: Juggernaut Peddler
Meteor Golem

Meteor Golem {7}

Artifact Creature - Golem
When this creature enters, destroy target nonland permanent an opponent controls.
The impact sent the soldiers scattering—then something came out of the crater.
3/3
Solemn Simulacrum

Solemn Simulacrum {4}

Artifact Creature - Golem
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
When this creature dies, you may draw a card.
2/2
Swiftfoot Boots

Swiftfoot Boots {2}

Artifact - Equipment
Equipped creature has hexproof and haste.
Equip {1}
Bloodfell Caves

Bloodfell Caves

Land
This land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {B} or {R}.
Blossoming Sands

Blossoming Sands

Land
This land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {G} or {W}.
Dismal Backwater

Dismal Backwater

Land
This land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {U} or {B}.
Evolving Wilds

Evolving Wilds

Land
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
The land is ever resilient. Should it die, it will be reborn.
Jungle Hollow

Jungle Hollow

Land
This land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {B} or {G}.
Rogue's Passage

Rogue's Passage

Land
{T}: Add {C}.
{4}, {T}: Target creature can't be blocked this turn.
Rumors quickly spread among thieves about a labyrinth without walls and a prize beyond all measures of worth.
Rugged Highlands

Rugged Highlands

Land
This land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {R} or {G}.
Scoured Barrens

Scoured Barrens

Land
This land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {W} or {B}.
Secluded Courtyard

Secluded Courtyard

Land
As this land enters, choose a creature type.
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature source of the chosen type.
Related card: Boseiju Pathlighter
Swiftwater Cliffs

Swiftwater Cliffs

Land
This land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {U} or {R}.
Thornwood Falls

Thornwood Falls

Land
This land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {G} or {U}.
Tranquil Cove

Tranquil Cove

Land
This land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {W} or {U}.
Wind-Scarred Crag

Wind-Scarred Crag

Land
This land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {R} or {W}.
Plains

Plains

Basic Land - Plains
({T}: Add {W}.)
Related card: Norn's Fetchling
Plains

Plains

Basic Land - Plains
({T}: Add {W}.)
Related card: Norn's Fetchling
Island

Island

Basic Land - Island
({T}: Add {U}.)
Island

Island

Basic Land - Island
({T}: Add {U}.)