Eldritch Moon

Bedlam Reveler

Bedlam Reveler {6}{R}{R}

Creature - Devil Horror
This spell costs {1} less to cast for each instant and sorcery card in your graveyard.
Prowess
When Bedlam Reveler enters the battlefield, discard your hand, then draw three cards.
3/4
Blood Mist

Blood Mist {3}{R}

Enchantment
At the beginning of combat on your turn, target creature you control gains double strike until end of turn.
"Some claim that rage is a cloud that obscures thought and vision. But I can assure you—I've never seen with greater clarity."
Bold Impaler

Bold Impaler {R}

Creature - Vampire Knight
{2}{R}: Bold Impaler gets +2/+0 until end of turn.
Burning with hatred for Nahiri, the Voldaren and Markov forces assaulted the warped Markov Manor with a collective fury not seen in centuries.
1/2
Borrowed Hostility

Borrowed Hostility {R}

Instant
Escalate {3}
Choose one or both —
• Target creature gets +3/+0 until end of turn.
• Target creature gains first strike until end of turn.
Brazen Wolves

Brazen Wolves {2}{R}

Creature - Wolf
Whenever Brazen Wolves attacks, it gets +2/+0 until end of turn.
With fewer patrols about, Kessig's roads have become prime hunting grounds.
2/3
Collective Defiance

Collective Defiance {1}{R}{R}

Sorcery
Escalate {1}
Choose one or more —
• Target player discards all the cards in their hand, then draws that many cards.
• Collective Defiance deals 4 damage to target creature.
• Collective Defiance deals 3 damage to target opponent or planeswalker.
Conduit of Storms
Conduit of Emrakul

Conduit of Storms {2}{R}

Creature - Werewolf Horror
Whenever Conduit of Storms attacks, add {R} at the beginning of your next main phase this turn.
{3}{R}{R}: Transform Conduit of Storms.
It strikes with the fury of a tempest.
2/3
Card has other part: Conduit of Emrakul
Conduit of Emrakul
Conduit of Storms

Conduit of Emrakul

Creature - Eldrazi Werewolf
Whenever Conduit of Emrakul attacks, add {C}{C} at the beginning of your next main phase this turn.
As without, so within.
5/4
Card has other part: Conduit of Storms
Deranged Whelp

Deranged Whelp {1}{R}

Creature - Wolf
Menace
"When you confront a wolf scorned by its pack, extra caution is the order of the day."
—Raf Gyel of the Quiver of Kessig
2/1
Distemper of the Blood

Distemper of the Blood {1}{R}

Sorcery
Target creature gets +2/+2 and gains trample until end of turn.
Madness {R}
Falkenrath Reaver

Falkenrath Reaver {1}{R}

Creature - Vampire
"Each day there are new reports of homes along Getander Pass and Hofsaddel falling to vampires of a more savage nature. I've even heard tell that Anje Falkenrath has returned. Please send whatever help you can."
—Sterin Gorn, letter to Thalia
2/2
Furyblade Vampire

Furyblade Vampire {1}{R}

Creature - Vampire Berserker
Trample
At the beginning of combat on your turn, you may discard a card. If you do, Furyblade Vampire gets +3/+0 until end of turn.
"Writhe all you want, filth. It will do you no good."
1/2
Galvanic Bombardment

Galvanic Bombardment {R}

Instant
Galvanic Bombardment deals X damage to target creature, where X is 2 plus the number of cards named Galvanic Bombardment in your graveyard.
Geist-powered devices have no shortage of fuel.
Hanweir Garrison
Hanweir, the Writhing Township

Hanweir Garrison {2}{R}

Creature - Human Soldier
Whenever Hanweir Garrison attacks, create two 1/1 red Human creature tokens that are tapped and attacking.
"We're ready for anything!"
2/3
Card has other part: Hanweir, the Writhing Township
Related card: Hanweir Battlements
Hanweir, the Writhing Township
Hanweir Battlements
Hanweir Garrison

Hanweir, the Writhing Township

Legendary Creature - Eldrazi Ooze
Trample, haste
Whenever Hanweir, the Writhing Township attacks, create two 3/2 colorless Eldrazi Horror creature tokens that are tapped and attacking.
7/4
Card has other parts: Hanweir Battlements Hanweir Garrison
Harmless Offering

Harmless Offering {2}{R}

Sorcery
Target opponent gains control of target permanent you control.
"Such an adorable face!"
Impetuous Devils

Impetuous Devils {2}{R}{R}

Creature - Devil
Trample, haste
When Impetuous Devils attacks, up to one target creature defending player controls blocks it this combat if able.
At the beginning of the end step, sacrifice Impetuous Devils.
6/1
Incendiary Flow

Incendiary Flow {1}{R}

Sorcery
Incendiary Flow deals 3 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.
"What's your plan?" Gideon asked.
"Are you serious?" Chandra replied.
Insatiable Gorgers

Insatiable Gorgers {2}{R}{R}

Creature - Vampire Berserker
Insatiable Gorgers attacks each combat if able.
Madness {3}{R}
"Drink deeply, for there is no tomorrow!"
—Anje Falkenrath
5/3
Make Mischief

Make Mischief {2}{R}

Sorcery
Make Mischief deals 1 damage to any target. Create a 1/1 red Devil creature token. It has "When this creature dies, it deals 1 damage to any target."
A tidy desk is as good as an invitation.
Mirrorwing Dragon

Mirrorwing Dragon {3}{R}{R}

Creature - Dragon
Flying
Whenever a player casts an instant or sorcery spell that targets only Mirrorwing Dragon, that player copies that spell for each other creature they control that the spell could target. Each copy targets a different one of those creatures.
4/5
Nahiri's Wrath

Nahiri's Wrath {2}{R}

Sorcery
As an additional cost to cast this spell, discard X cards.
Nahiri's Wrath deals damage equal to the total mana value of the discarded cards to each of up to X target creatures and/or planeswalkers.
"You brought this upon yourself, Sorin!"
Otherworldly Outburst

Otherworldly Outburst {R}

Instant
Target creature gets +1/+0 until end of turn. When that creature dies this turn, create a 3/2 colorless Eldrazi Horror creature token.
A tiny crack is enough to open the mind to Emrakul.
Prophetic Ravings

Prophetic Ravings {R}

Enchantment - Aura
Enchant creature
Enchanted creature has haste and "{T}, Discard a card: Draw a card."
"Keep your herons and shrews! You will find nothing in the moon, for the moon is a lie! It has told me so!"
Savage Alliance

Savage Alliance {2}{R}

Instant
Escalate {1}
Choose one or more —
• Creatures target player controls gain trample until end of turn.
• Savage Alliance deals 2 damage to target creature.
• Savage Alliance deals 1 damage to each creature target opponent controls.