Eldritch Moon

Heron's Grace Champion

Heron's Grace Champion {2}{G}{W}

Creature - Human Knight
Flash
Lifelink
When Heron's Grace Champion enters the battlefield, other Humans you control get +1/+1 and gain lifelink until end of turn.
Sigarda was the last uncorrupted archangel, but she would not have to fight alone.
3/3
Mercurial Geists

Mercurial Geists {2}{U}{R}

Creature - Spirit
Flying
Whenever you cast an instant or sorcery spell, Mercurial Geists gets +3/+0 until end of turn.
"Procedural misstep: provocation of geists for the purpose of yielding more energy can compromise containment units. Next action: clean up mess."
—Laboratory notes
1/3
Mournwillow

Mournwillow {1}{B}{G}

Creature - Plant Skeleton
Haste
Delirium — When Mournwillow enters the battlefield, if there are four or more card types among cards in your graveyard, creatures with power 2 or less can't block this turn.
3/2
Ride Down

Ride Down {R}{W}

Instant
Destroy target blocking creature. Creatures that were blocked by that creature this combat gain trample until end of turn.
The Order of Saint Traft cleared the roads of cultists and horrors, opening the way for the villagers to flee Thraben.
Spell Queller

Spell Queller {1}{W}{U}

Creature - Spirit
Flash
Flying
When Spell Queller enters the battlefield, exile target spell with mana value 4 or less.
When Spell Queller leaves the battlefield, the exiled card's owner may cast that card without paying its mana cost.
2/3
Tamiyo, Field Researcher

Tamiyo, Field Researcher {1}{G}{W}{U}

Legendary Planeswalker - Tamiyo
[+1]: Choose up to two target creatures. Until your next turn, whenever either of those creatures deals combat damage, you draw a card.
[–2]: Tap up to two target nonland permanents. They don't untap during their controller's next untap step.
[–7]: Draw three cards. You get an emblem with "You may cast spells from your hand without paying their mana costs."
Loyalty:
4
Ulrich of the Krallenhorde
Ulrich, Uncontested Alpha

Ulrich of the Krallenhorde {3}{R}{G}

Legendary Creature - Human Werewolf
Whenever this creature enters the battlefield or transforms into Ulrich of the Krallenhorde, target creature gets +4/+4 until end of turn.
At the beginning of each upkeep, if no spells were cast last turn, transform Ulrich of the Krallenhorde.
4/4
Card has other part: Ulrich, Uncontested Alpha
Ulrich, Uncontested Alpha
Ulrich of the Krallenhorde

Ulrich, Uncontested Alpha

Legendary Creature - Werewolf
(Color indicator: Ulrich, Uncontested Alpha is red and green)
Whenever this creature transforms into Ulrich, Uncontested Alpha, you may have it fight target non-Werewolf creature you don't control.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ulrich, Uncontested Alpha.
6/6
Card has other part: Ulrich of the Krallenhorde
Cathar's Shield

Cathar's Shield {0}

Artifact - Equipment
Equipped creature gets +0/+3 and has vigilance.
Equip {3}
"A leader can inspire courage, but it is the smiths and healers who truly keep hope alive."
—Thalia, heretic cathar
Cryptolith Fragment
Aurora of Emrakul

Cryptolith Fragment {3}

Artifact
Cryptolith Fragment enters the battlefield tapped.
{T}: Add one mana of any color. Each player loses 1 life.
At the beginning of your upkeep, if each player has 10 or less life, transform Cryptolith Fragment.
Card has other part: Aurora of Emrakul
Aurora of Emrakul
Cryptolith Fragment

Aurora of Emrakul

Creature - Eldrazi Reflection
Flying, deathtouch
Whenever Aurora of Emrakul attacks, each opponent loses 3 life.
"I felt compelled to take the twisted stone, and I abandoned my horse's burden to accommodate its weight. Now, its continued glow illuminates my home and warms my mind."
—Garner Kroft, Moorland farmer
1/4
Card has other part: Cryptolith Fragment
Cultist's Staff

Cultist's Staff {2}

Artifact - Equipment
Equipped creature gets +2/+2.
Equip {3}
The head of the staff doubles as a brand to anoint the newly inducted.
Field Creeper

Field Creeper {2}

Artifact Creature - Scarecrow
As it walks across the fallow field, its awkward, loping gait matches the rattling in its head to create a haunting rhythm that chills the bones.
2/1
Geist-Fueled Scarecrow

Geist-Fueled Scarecrow {4}

Artifact Creature - Scarecrow
Creature spells you cast cost {1} more to cast.
"It'll keep the crows away. Works on neighbors too."
—Old Rutstein
4/4
Lupine Prototype

Lupine Prototype {2}

Artifact Creature - Wolf Construct
Lupine Prototype can't attack or block unless a player has no cards in hand.
"Ludevic saw it in a dream and set to work immediately, every detail already known. Can such genius be taught?"
—Stitcher Geralf
5/5
Slayer's Cleaver

Slayer's Cleaver {3}

Artifact - Equipment
Equipped creature gets +3/+1 and must be blocked by an Eldrazi if able.
Equip {4}
"Don't stop chopping until the pieces stop wiggling."
—Rem Karolus, Slayer of Eldrazi
Soul Separator

Soul Separator {3}

Artifact
{5}, {T}, Sacrifice Soul Separator: Exile target creature card from your graveyard. Create a token that's a copy of that card, except it's 1/1, it's a Spirit in addition to its other types, and it has flying. Create a black Zombie creature token with power equal to that card's power and toughness equal to that card's toughness.
Stitcher's Graft

Stitcher's Graft {1}

Artifact - Equipment
Equipped creature gets +3/+3.
Whenever equipped creature attacks, it doesn't untap during its controller's next untap step.
Whenever Stitcher's Graft becomes unattached from a permanent, sacrifice that permanent.
Equip {2}
Terrarion

Terrarion {1}

Artifact
Terrarion enters the battlefield tapped.
{2}, {T}, Sacrifice Terrarion: Add two mana in any combination of colors.
When Terrarion is put into a graveyard from the battlefield, draw a card.
Thirsting Axe

Thirsting Axe {3}

Artifact - Equipment
Equipped creature gets +4/+0.
At the beginning of your end step, if equipped creature didn't deal combat damage to a creature this turn, sacrifice it.
Equip {2}
Sometimes the weapon wields the bearer.
Geier Reach Sanitarium

Geier Reach Sanitarium

Legendary Land
{T}: Add {C}.
{2}, {T}: Each player draws a card, then discards a card.
All are welcome.
Hanweir Battlements
Hanweir, the Writhing Township

Hanweir Battlements

Land
{T}: Add {C}.
{R}, {T}: Target creature gains haste until end of turn.
{3}{R}{R}, {T}: If you both own and control Hanweir Battlements and a creature named Hanweir Garrison, exile them, then meld them into Hanweir, the Writhing Township.
Card has other part: Hanweir, the Writhing Township
Related card: Hanweir Garrison
Nephalia Academy

Nephalia Academy

Land
If a spell or ability an opponent controls causes you to discard a card, you may reveal that card and put it on top of your library instead of putting it anywhere else.
{T}: Add {C}.
"May knowledge be our sanctuary."
—Yora, academy researcher