Eldritch Moon

Shreds of Sanity

Shreds of Sanity {2}{R}

Sorcery
Return up to one target instant card and up to one target sorcery card from your graveyard to your hand, then discard a card. Exile Shreds of Sanity.
A few gnawing thoughts can eat at the mind until nothing else remains.
Smoldering Werewolf
Erupting Dreadwolf

Smoldering Werewolf {2}{R}{R}

Creature - Werewolf Horror
When Smoldering Werewolf enters the battlefield, it deals 1 damage to each of up to two target creatures.
{4}{R}{R}: Transform Smoldering Werewolf.
"Never thought I'd see the day I'd be wishing to see just a plain old werewolf."
—Raf Gyel of the Quiver of Kessig
3/2
Card has other part: Erupting Dreadwolf
Erupting Dreadwolf
Smoldering Werewolf

Erupting Dreadwolf

Creature - Eldrazi Werewolf
Whenever Erupting Dreadwolf attacks, it deals 2 damage to any target.
". . . heck, I'd settle for anything that even resembled a werewolf."
—Raf Gyel of the Quiver of Kessig
6/4
Card has other part: Smoldering Werewolf
Spreading Flames

Spreading Flames {6}{R}

Instant
Spreading Flames deals 6 damage divided as you choose among any number of target creatures.
"Hang on. I'm just tidying up."
—Chandra Nalaar
Stensia Banquet

Stensia Banquet {2}{R}

Sorcery
Stensia Banquet deals damage to target opponent or planeswalker equal to the number of Vampires you control.
Draw a card.
"We can't win a war on an empty stomach, can we?"
—Olivia Voldaren
Stensia Innkeeper

Stensia Innkeeper {3}{R}

Creature - Vampire
When Stensia Innkeeper enters the battlefield, tap target land an opponent controls. That land doesn't untap during its controller's next untap step.
"The perils of the road, you say? Don't worry. You won't have to face those again."
3/3
Stromkirk Occultist

Stromkirk Occultist {2}{R}

Creature - Vampire Horror
Trample
Whenever Stromkirk Occultist deals combat damage to a player, exile the top card of your library. Until end of turn, you may play that card.
Madness {1}{R}
3/2
Thermo-Alchemist

Thermo-Alchemist {1}{R}

Creature - Human Shaman
Defender
{T}: Thermo-Alchemist deals 1 damage to each opponent.
Whenever you cast an instant or sorcery spell, untap Thermo-Alchemist.
"Madness can't touch a mind ignited by genius."
0/3
Vildin-Pack Outcast
Dronepack Kindred

Vildin-Pack Outcast {4}{R}

Creature - Werewolf Horror
Trample
{R}: Vildin-Pack Outcast gets +1/-1 until end of turn.
{5}{R}{R}: Transform Vildin-Pack Outcast.
4/4
Card has other part: Dronepack Kindred
Dronepack Kindred
Vildin-Pack Outcast

Dronepack Kindred

Creature - Eldrazi Werewolf
Trample
{1}: Dronepack Kindred gets +1/+0 until end of turn.
These new terrors will not recede with the setting of the moon.
5/7
Card has other part: Vildin-Pack Outcast
Weaver of Lightning

Weaver of Lightning {2}{R}

Creature - Human Shaman
Reach
Whenever you cast an instant or sorcery spell, Weaver of Lightning deals 1 damage to target creature an opponent controls.
"Lightning in a bottle? That's not where I need it."
1/4
Backwoods Survivalists

Backwoods Survivalists {3}{G}

Creature - Human Warrior
Delirium — Backwoods Survivalists gets +1/+1 and has trample as long as there are four or more card types among cards in your graveyard.
Paranoia has driven some Kessig communities to hunt down anything—and anyone—that travels through their woods.
4/3
Bloodbriar

Bloodbriar {2}{G}

Creature - Plant Elemental
Whenever you sacrifice another permanent, put a +1/+1 counter on Bloodbriar.
"There is a sourness here that I don't understand. When the land reaches out to me, I hesitate to reach back."
—Nissa Revane
2/3
Clear Shot

Clear Shot {2}{G}

Instant
Target creature you control gets +1/+1 until end of turn. It deals damage equal to its power to target creature you don't control.
"What worked to bring down angels will do the same for these horrors."
—Rem Karolus, Slayer of Eldrazi
Crop Sigil

Crop Sigil {G}

Enchantment
At the beginning of your upkeep, you may mill a card.
Delirium{2}{G}, Sacrifice Crop Sigil: Return up to one target creature card and up to one target land card from your graveyard to your hand. Activate only if there are four or more card types among cards in your graveyard.
Crossroads Consecrator

Crossroads Consecrator {G}

Creature - Human Cleric
{G}, {T}: Target attacking Human gets +1/+1 until end of turn.
"May the steel of your blade match the steel in your soul."
1/2
Eldritch Evolution

Eldritch Evolution {1}{G}{G}

Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Search your library for a creature card with mana value X or less, where X is 2 plus the sacrificed creature's mana value. Put that card onto the battlefield, then shuffle. Exile Eldritch Evolution.
Emrakul's Evangel

Emrakul's Evangel {2}{G}

Creature - Human Horror
{T}, Sacrifice Emrakul's Evangel and any number of other non-Eldrazi creatures: Create a 3/2 colorless Eldrazi Horror creature token for each creature sacrificed this way.
"In times like these, be particularly wary of those who claim they can save your soul."
—Alena, trapper of Kessig
3/2
Emrakul's Influence

Emrakul's Influence {2}{G}{G}

Enchantment
Whenever you cast an Eldrazi creature spell with mana value 7 or greater, draw two cards.
Hordes of Eldrazi and cultists swarmed over Thraben's defenses, and the members of the Gatewatch found themselves overrun.
Foul Emissary

Foul Emissary {2}{G}

Creature - Human Horror
When Foul Emissary enters the battlefield, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
When you sacrifice Foul Emissary while casting a spell with emerge, create a 3/2 colorless Eldrazi Horror creature token.
1/1
Gnarlwood Dryad

Gnarlwood Dryad {G}

Creature - Dryad Horror
Deathtouch
Delirium — Gnarlwood Dryad gets +2/+2 as long as there are four or more card types among cards in your graveyard.
As Emrakul's influence radiated across Innistrad, evacuation from Kessig's remote villages became increasingly difficult.
1/1
Grapple with the Past

Grapple with the Past {1}{G}

Instant
Mill three cards, then you may return a creature or land card from your graveyard to your hand.
Emrakul does not grant wishes. Desires simply align to her will.
Hamlet Captain

Hamlet Captain {1}{G}

Creature - Human Warrior
Whenever Hamlet Captain attacks or blocks, other Humans you control get +1/+1 until end of turn.
"Bloodsuckers, howlers, monsters from the beyond . . . it doesn't much matter. I won't have to face them alone."
2/2
Ishkanah, Grafwidow

Ishkanah, Grafwidow {4}{G}

Legendary Creature - Spider
Reach
Delirium — When Ishkanah, Grafwidow enters the battlefield, if there are four or more card types among cards in your graveyard, create three 1/2 green Spider creature tokens with reach.
{6}{B}: Target opponent loses 1 life for each Spider you control.
3/5
Kessig Prowler
Sinuous Predator

Kessig Prowler {G}

Creature - Werewolf Horror
{4}{G}: Transform Kessig Prowler.
In the wake of Emrakul, some werewolves' human forms were lost forever.
2/1
Card has other part: Sinuous Predator