Eldritch Moon

Sinuous Predator
Kessig Prowler

Sinuous Predator

Creature - Eldrazi Werewolf
Sinuous Predator can't be blocked by more than one creature.
A different kind of transformation has taken place.
4/4
Card has other part: Kessig Prowler
Noose Constrictor

Noose Constrictor {1}{G}

Creature - Snake
Reach
Discard a card: Noose Constrictor gets +1/+1 until end of turn.
"More rope may not be necessary."
—Kep, Lunarch inquisitor
2/2
Permeating Mass

Permeating Mass {G}

Creature - Spirit
Whenever Permeating Mass deals combat damage to a creature, that creature becomes a copy of Permeating Mass.
Woodland geists concluded that Emrakul would be unable to warp the denizens of the forest if the geists got there first.
1/3
Prey Upon

Prey Upon {G}

Sorcery
Target creature you control fights target creature you don't control.
The Somberwald has become a hunting ground for the Dronepack, the group of werewolves that have succumbed to the flesh-twisting power of Emrakul.
Related card: Ishkanah, Broodmother
Primal Druid

Primal Druid {1}{G}

Creature - Human Druid
When Primal Druid dies, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
"The power of the woods is only ever borrowed."
0/3
Shrill Howler
Howling Chorus

Shrill Howler {2}{G}

Creature - Werewolf Horror
Creatures with power less than Shrill Howler's power can't block it.
{5}{G}: Transform Shrill Howler.
"A werewolf's howl is terrifying, to be sure. But this . . . this was a chilling sound I somehow felt. I fear what will reply to it."
—Alena, trapper of Kessig
3/1
Card has other part: Howling Chorus
Howling Chorus
Shrill Howler

Howling Chorus

Creature - Eldrazi Werewolf
Creatures with power less than Howling Chorus's power can't block it.
Whenever Howling Chorus deals combat damage to a player, create a 3/2 colorless Eldrazi Horror creature token.
3/5
Card has other part: Shrill Howler
Somberwald Stag

Somberwald Stag {3}{G}{G}

Creature - Elk
When Somberwald Stag enters the battlefield, you may have it fight target creature you don't control.
Despite the reemergence of werewolves and the proliferation of Eldrazi, elk numbers in the Somberwald have remained steady.
4/3
Spirit of the Hunt

Spirit of the Hunt {1}{G}{G}

Creature - Wolf Spirit
Flash
When Spirit of the Hunt enters the battlefield, each other creature you control that's a Wolf or a Werewolf gets +0/+3 until end of turn.
The bonds of the pack transcend time and death.
3/3
Splendid Reclamation

Splendid Reclamation {3}{G}

Sorcery
Return all land cards from your graveyard to the battlefield tapped.
"No matter how much a plane has suffered, there is a way to restore it."
—Nissa Revane
Springsage Ritual

Springsage Ritual {3}{G}

Instant
Destroy target artifact or enchantment. You gain 4 life.
"Every evil destroyed is a strike against the enemy."
—Erold, Gatstaf springsage
Swift Spinner

Swift Spinner {3}{G}

Creature - Spider
Flash
Reach
Its web is woven so tightly that not even geists can avoid capture.
2/3
Tangleclaw Werewolf
Fibrous Entangler

Tangleclaw Werewolf {2}{G}{G}

Creature - Werewolf Horror
Tangleclaw Werewolf can block an additional creature each combat.
{6}{G}: Transform Tangleclaw Werewolf.
"What has long, flesh-rending claws and enormous, bone-crushing teeth?"
—Halana, Kessig ranger
2/4
Card has other part: Fibrous Entangler
Fibrous Entangler
Tangleclaw Werewolf

Fibrous Entangler

Creature - Eldrazi Werewolf
Vigilance
Fibrous Entangler must be blocked if able.
Fibrous Entangler can block an additional creature each combat.
". . . because to be honest, I couldn't tell you."
—Halana, Kessig ranger
4/6
Card has other part: Tangleclaw Werewolf
Ulvenwald Captive
Ulvenwald Abomination

Ulvenwald Captive {1}{G}

Creature - Werewolf Horror
Defender
{T}: Add {G}.
{5}{G}{G}: Transform Ulvenwald Captive.
"Even on a plane as dark as this one, nature will organize a defense against the unnatural."
—Nissa Revane
1/2
Card has other part: Ulvenwald Abomination
Ulvenwald Abomination
Ulvenwald Captive

Ulvenwald Abomination

Creature - Eldrazi Werewolf
{T}: Add {C}{C}.
"The Eldrazi are all too practiced at twisting natural into unnatural."
—Nissa Revane
4/6
Card has other part: Ulvenwald Captive
Ulvenwald Observer

Ulvenwald Observer {4}{G}{G}

Creature - Treefolk
Whenever a creature you control with toughness 4 or greater dies, draw a card.
"I tell you, the trees were closing in! It's by the grace of the Heron alone that I made it out of the Ulvenwald!"
—Ricton, traveling merchant
6/6
Waxing Moon

Waxing Moon {1}{G}

Instant
Transform up to one target Werewolf you control. Creatures you control gain trample until end of turn.
"Show them what it means to be the source of nightmares!"
—Ulrich, Krallenhorde alpha
Wolfkin Bond

Wolfkin Bond {4}{G}

Enchantment - Aura
Enchant creature
When Wolfkin Bond enters the battlefield, create a 2/2 green Wolf creature token.
Enchanted creature gets +2/+2.
Woodcutter's Grit

Woodcutter's Grit {2}{G}

Instant
Target creature you control gets +3/+3 and gains hexproof until end of turn.
The magic used by Kessigers is known for its practical applications.
Woodland Patrol

Woodland Patrol {2}{G}

Creature - Human Scout
Vigilance
Each had seen friends and family taken by the corruption, so each carried an axe at the other's request.
3/2
Bloodhall Priest

Bloodhall Priest {2}{B}{R}

Creature - Vampire Cleric
Whenever Bloodhall Priest enters the battlefield or attacks, if you have no cards in hand, Bloodhall Priest deals 2 damage to any target.
Madness {1}{B}{R}
4/4
Campaign of Vengeance

Campaign of Vengeance {3}{W}{B}

Enchantment
Whenever a creature you control attacks, defending player loses 1 life and you gain 1 life.
"There is no saving this world, not anymore. But we shall be its bloody vengeance."
—Sorin Markov
Gisa and Geralf

Gisa and Geralf {2}{U}{B}

Legendary Creature - Human Wizard
When Gisa and Geralf enters the battlefield, mill four cards.
Once during each of your turns, you may cast a Zombie creature spell from your graveyard.
"These fiends are slightly less tolerable than you."
"A sentiment that warms my heart, sister."
4/4
Grim Flayer

Grim Flayer {B}{G}

Creature - Human Warrior
Trample
Whenever Grim Flayer deals combat damage to a player, surveil 3.
Delirium — Grim Flayer gets +2/+2 as long as there are four or more card types among cards in your graveyard.
2/2