Duskmourn: House of Horror Commander

Reliquary Tower

Reliquary Tower

Land
You have no maximum hand size.
{T}: Add {C}.
Once guarded by the Knights of the Reliquary, the tower stands now protected only by its own remoteness, its dusty treasures open to plunder by anyone.
Shadowblood Ridge

Shadowblood Ridge

Land
{1}, {T}: Add {B}{R}.
Gnolls make offerings to sinister forces in the shadow-drenched chasms.
Shivan Gorge

Shivan Gorge

Legendary Land
{T}: Add {C}.
{2}{R}, {T}: Shivan Gorge deals 1 damage to each opponent.
Both forge and pyre.
Simic Growth Chamber

Simic Growth Chamber

Land
Simic Growth Chamber enters tapped.
When Simic Growth Chamber enters, return a land you control to its owner's hand.
{T}: Add {G}{U}.
Smoldering Marsh

Smoldering Marsh

Land - Swamp Mountain
({T}: Add {B} or {R}.)
Smoldering Marsh enters tapped unless you control two or more basic lands.
The continent of Guul Draz is a geothermal swampland reeking of heat and decay.
Spinerock Knoll

Spinerock Knoll

Land
Hideaway 4
Spinerock Knoll enters tapped.
{T}: Add {R}.
{R}, {T}: You may play the exiled card without paying its mana cost if an opponent was dealt 7 or more damage this turn.
Sulfurous Springs

Sulfurous Springs

Land
{T}: Add {C}.
{T}: Add {B} or {R}. Sulfurous Springs deals 1 damage to you.
Everything is flammable in the Burning Isles, even the mana itself.
Tainted Field

Tainted Field

Land
{T}: Add {C}.
{T}: Add {W} or {B}. Activate only if you control a Swamp.
Tainted Isle

Tainted Isle

Land
{T}: Add {C}.
{T}: Add {U} or {B}. Activate only if you control a Swamp.
Tainted Peak

Tainted Peak

Land
{T}: Add {C}.
{T}: Add {B} or {R}. Activate only if you control a Swamp.
Tainted Wood

Tainted Wood

Land
{T}: Add {C}.
{T}: Add {B} or {G}. Activate only if you control a Swamp.
Tangled Islet

Tangled Islet

Land - Forest Island
({T}: Add {G} or {U}.)
Tangled Islet enters tapped.
Many of Terisiare's islands are merely extensions of the root system of the Yavimaya magnigoth forests.
Temple of Deceit

Temple of Deceit

Land
This land enters tapped.
When this land enters, scry 1.
{T}: Add {U} or {B}.
Temple of Enlightenment

Temple of Enlightenment

Land
This land enters tapped.
When this land enters, scry 1.
{T}: Add {W} or {U}.
Temple of Malady

Temple of Malady

Land
This land enters tapped.
When this land enters, scry 1.
{T}: Add {B} or {G}.
Temple of Malice

Temple of Malice

Land
This land enters tapped.
When this land enters, scry 1.
{T}: Add {B} or {R}.
Temple of Mystery

Temple of Mystery

Land
This land enters tapped.
When this land enters, scry 1.
{T}: Add {G} or {U}.
Temple of Silence

Temple of Silence

Land
This land enters tapped.
When this land enters, scry 1.
{T}: Add {W} or {B}.
Temple of the False God

Temple of the False God

Land
{T}: Add {C}{C}. Activate only if you control five or more lands.
Those who bring nothing to the temple take nothing away.
Thornwood Falls

Thornwood Falls

Land
This land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {G} or {U}.
Deep in Eldraine's wilds, strange eyelike appendages twined among the vines and faerie lights.
Thriving Heath

Thriving Heath

Land
Thriving Heath enters tapped. As it enters, choose a color other than white.
{T}: Add {W} or one mana of the chosen color.
Wildflowers here bloom not with the season but with the ebb and flow of magic.
Thriving Isle

Thriving Isle

Land
Thriving Isle enters tapped. As it enters, choose a color other than blue.
{T}: Add {U} or one mana of the chosen color.
All the wonders of the natural world in one breathtaking microcosm.
Thriving Moor

Thriving Moor

Land
Thriving Moor enters tapped. As it enters, choose a color other than black.
{T}: Add {B} or one mana of the chosen color.
Beauty appears in strange places for those with eyes to see it.
Tranquil Thicket

Tranquil Thicket

Land
Tranquil Thicket enters tapped.
{T}: Add {G}.
Cycling {G}
Tree of Tales

Tree of Tales

Artifact Land
{T}: Add {G}.
Tel-Jilad, sanctum of the ancient trolls, keepers of the secret of Mirrodin's origin.