Duskmourn: House of Horror Commander

Fellwar Stone

Fellwar Stone {2}

Artifact
{T}: Add one mana of any color that a land an opponent controls could produce.
"What do you have that I cannot obtain?"
—Mairsil, the Pretender
Golgari Signet

Golgari Signet {2}

Artifact
{1}, {T}: Add {B}{G}.
Depending on your point of view, the seal represents a proud guardian of the natural cycle or one who has sold her soul to darkness for eternal life.
Related card: Relics of the Rubblebelt
Haywire Mite

Haywire Mite {1}

Artifact Creature - Insect
When Haywire Mite dies, you gain 2 life.
{G}, Sacrifice Haywire Mite: Exile target noncreature artifact or noncreature enchantment.
"They're easy enough to squish, but they're a pain to wash out of a workbench."
—Tergel, goblin explosioneer
1/1
Related card: Haywire Mite (Alchemy)
Mind Stone

Mind Stone {2}

Artifact
{T}: Add {C}.
{1}, {T}, Sacrifice Mind Stone: Draw a card.
"We have barely begun to learn the secrets of the Fourth People. Every remnant of their presence, however cryptic, is a gift."
—Akal Pakal, First Steward of Oteclan
Orzhov Signet

Orzhov Signet {2}

Artifact
{1}, {T}: Add {W}{B}.
The sigil holds different meanings depending on its form and presentation. While some wear it as a sign of status, others wear it as a sign of debt.
Related card: Relics of the Rubblebelt
Rakdos Signet

Rakdos Signet {2}

Artifact
{1}, {T}: Add {B}{R}.
Made of bone and boiled in blood, a Rakdos signet is not considered finished until it has been used as a murder weapon.
Related card: Relics of the Rubblebelt
Scroll of Fate

Scroll of Fate {3}

Artifact
{T}: Manifest a card from your hand.
"Our stories define our reality."
—Ugin
Simic Signet

Simic Signet {2}

Artifact
{1}, {T}: Add {G}{U}.
For the Simic Combine, its sigil serves not as an emblem of honor but as a trademark. Its familiar image on any biological commodity attests to superb craftsmanship, ingenious innovation, and higher cost.
Related card: Relics of the Rubblebelt
Solemn Simulacrum

Solemn Simulacrum {4}

Artifact Creature - Golem
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
When this creature dies, you may draw a card.
2/2
Talisman of Indulgence

Talisman of Indulgence {2}

Artifact
{T}: Add {C}.
{T}: Add {B} or {R}. Talisman of Indulgence deals 1 damage to you.
Talisman of Resilience

Talisman of Resilience {2}

Artifact
{T}: Add {C}.
{T}: Add {B} or {G}. Talisman of Resilience deals 1 damage to you.
"The continual rise of the downtrodden is as inevitable as vines usurping a forest."
—Vraska
Thought Vessel

Thought Vessel {2}

Artifact
You have no maximum hand size.
{T}: Add {C}.
Infinite possibilities contained in a finite space.
Whispersilk Cloak

Whispersilk Cloak {3}

Artifact - Equipment
Equipped creature can't be blocked and has shroud.
Equip {2}
Such cloaks are in high demand both by assassins and by those who fear them.
Adarkar Wastes

Adarkar Wastes

Land
{T}: Add {C}.
{T}: Add {W} or {U}. Adarkar Wastes deals 1 damage to you.
Left barren by the Brothers' War, it stands as a stark reminder of Dominaria's likely fate should the Coalition fail.
Arcane Sanctum

Arcane Sanctum

Land
Arcane Sanctum enters tapped.
{T}: Add {W}, {U}, or {B}.
"We must rely on our own knowledge, not on the dogma of the seekers or the mutterings of the sphinxes."
—Tullus of Palandius
Ash Barrens

Ash Barrens

Land
{T}: Add {C}.
Basic landcycling {1}
"You should have granted us an audience. Instead, you now reign over a kingdom of ruins."
—Sarkhan, the Dragonspeaker
Azorius Chancery

Azorius Chancery

Land
Azorius Chancery enters tapped.
When Azorius Chancery enters, return a land you control to its owner's hand.
{T}: Add {W}{U}.
Barren Moor

Barren Moor

Land
Barren Moor enters tapped.
{T}: Add {B}.
Cycling {B}
Blackcleave Cliffs

Blackcleave Cliffs

Land
Blackcleave Cliffs enters tapped unless you control two or fewer other lands.
{T}: Add {B} or {R}.
Where ambition meets industry, passion is poisoned by greed.
Bloodfell Caves

Bloodfell Caves

Land
This land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {B} or {R}.
Bojuka Bog

Bojuka Bog

Land
Bojuka Bog enters tapped.
When Bojuka Bog enters, exile target player's graveyard.
{T}: Add {B}.
Canyon Slough

Canyon Slough

Land - Swamp Mountain
({T}: Add {B} or {R}.)
Canyon Slough enters tapped.
Cycling {2}
Castle Vantress

Castle Vantress

Land
Castle Vantress enters tapped unless you control an Island.
{T}: Add {U}.
{2}{U}{U}, {T}: Scry 2.
Without Vantress's knowledge, the realm would lose itself in darkness.
Caves of Koilos

Caves of Koilos

Land
{T}: Add {C}.
{T}: Add {W} or {B}. Caves of Koilos deals 1 damage to you.
After years of silence, the caves once again echo with the grisly sounds of Phyrexians preparing for war.
Darkmoss Bridge

Darkmoss Bridge

Artifact Land
Darkmoss Bridge enters tapped.
Indestructible
{T}: Add {B} or {G}.
The path to power is forged in ruthlessness.