Aetherdrift

Aetherdrift contains 315 cards.
Released: 2025-02-14
Base set size: 272 cards.
Air Response Unit

Air Response Unit {2}{W}

Artifact - Vehicle
Flying, vigilance
Crew 1
Wherever the racers go, help follows.
3/3
Basri, Tomorrow's Champion

Basri, Tomorrow's Champion {W}

Legendary Creature - Human Knight
{W}, {T}, Exert Basri: Create a 1/1 white Cat creature token with lifelink.
Cycling {2}{W}
When you cycle this card, Cats you control gain hexproof and indestructible until end of turn.
2/1
Brightfield Glider

Brightfield Glider {W}

Creature - Possum Mount
Vigilance
Whenever this creature attacks while saddled, it gets +1/+2 and gains flying until end of turn.
Saddle 3
1/1
Brightfield Mustang

Brightfield Mustang {3}{W}

Creature - Horse Mount
Whenever this creature attacks while saddled, untap it and put a +1/+1 counter on it.
Saddle 1
3/3
Bulwark Ox

Bulwark Ox {1}{W}

Creature - Ox Mount
Whenever this creature attacks while saddled, put a +1/+1 counter on target creature.
Sacrifice this creature: Creatures you control with counters on them gain hexproof and indestructible until end of turn.
Saddle 1
2/2
Canyon Vaulter

Canyon Vaulter {1}{W}

Creature - Kor Pilot
Whenever this creature saddles a Mount or crews a Vehicle during your main phase, that Mount or Vehicle gains flying until end of turn.
Some seek thrills in watching the show. Some seek thrills in being the show.
3/1
Cloudspire Captain

Cloudspire Captain {2}{W}

Creature - Human Pilot
Mounts and Vehicles you control get +1/+1.
This creature saddles Mounts and crews Vehicles as though its power were 2 greater.
Cloudspire's might comes from its unparalleled coordination.
2/3
Gloryheath Lynx

Gloryheath Lynx {1}{W}

Creature - Cat Mount
Lifelink
Whenever this creature attacks while saddled, search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.
Saddle 2
2/3
Interface Ace

Interface Ace {1}{W}

Artifact Creature - Robot Pilot
This creature saddles Mounts and crews Vehicles using its toughness rather than its power.
Whenever this creature becomes tapped during your turn, untap it. This ability triggers only once each turn.
To the Guidelight Voyagers, a vehicle is just another hardware upgrade.
0/4
Lightshield Parry

Lightshield Parry {W}

Instant
Target creature gets +2/+2 until end of turn.
Cycling {2}
The Quickbeasts' diet of aether makes them capable of astonishing maneuvers.
Nesting Bot

Nesting Bot {W}

Artifact Creature - Robot
Start your engines!
When this creature dies, create a 1/1 colorless Servo artifact creature token.
Max speed — This creature gets +1/+0.
1/1
Perilous Snare

Perilous Snare {2}{W}

Artifact
Start your engines!
When this artifact enters, exile target nonland permanent an opponent controls until this artifact leaves the battlefield.
Max speed{T}: Put a +1/+1 counter on target creature or Vehicle you control. Activate only as a sorcery.
Spotcycle Scouter

Spotcycle Scouter {1}{W}

Artifact - Vehicle
When this Vehicle enters, scry 2.
Crew 1
3/2
Tune Up

Tune Up {3}{W}

Sorcery
Return target artifact card from your graveyard to the battlefield. If it's a Vehicle, it becomes an artifact creature.
"For most people? The odds would be insurmountable," Daretti said.
"But we're not most people," Pia replied.
Unswerving Sloth

Unswerving Sloth {3}{W}{W}

Creature - Sloth Mount
Whenever this creature attacks while saddled, it gains indestructible until end of turn. Untap all creatures you control.
Saddle 4
"To victory . . . eventually!"
5/5
Valor's Flagship

Valor's Flagship {4}{W}{W}{W}

Legendary Artifact - Vehicle
Flying, first strike, lifelink
Crew 3
Cycling {X}{2}{W}
When you cycle this card, create X 1/1 colorless Pilot creature tokens with "This token saddles Mounts and crews Vehicles as though its power were 2 greater."
7/7
Voyager Glidecar

Voyager Glidecar {W}

Artifact - Vehicle
When this Vehicle enters, scry 1.
Tap three other untapped creatures you control: Until end of turn, this Vehicle becomes an artifact creature and gains flying. Put a +1/+1 counter on it.
Crew 1
"Exclamatory: Hang on to something."
2/3
Aether Syphon

Aether Syphon {1}{U}{U}

Artifact
Start your engines!
{2}, {T}: Draw a card.
Max speed — Whenever you draw a card, each opponent mills two cards.
Hulldrifter

Hulldrifter {3}{U}{U}

Artifact - Vehicle
Flying
When this Vehicle enters, draw two cards.
Crew 3
3/2
Midnight Mangler

Midnight Mangler {1}{U}

Artifact - Vehicle
During turns other than yours, this Vehicle is an artifact creature.
Crew 2
"Is someone asleep at the wheel, or are the wheels driving themselves?!"
—Vnwxt, Grand Prix host
3/3
Mindspring Merfolk

Mindspring Merfolk {U}

Creature - Merfolk Wizard
Exhaust{X}{U}{U}, {T}: Draw X cards. Put a +1/+1 counter on each Merfolk creature you control.
The Invasion roused the reclusive jalpari from the depths. Since then, they had fully integrated into Avishkari society.
1/1
Mu Yanling, Wind Rider

Mu Yanling, Wind Rider {2}{U}{U}

Legendary Creature - Human Wizard Pilot
When this creature enters, create a 3/2 colorless Vehicle artifact token with crew 1.
Vehicles you control have flying.
Whenever one or more creatures you control with flying deal combat damage to a player, draw a card.
The search for her lost mentor continued.
2/4
Possession Engine

Possession Engine {3}{U}{U}

Artifact - Vehicle
When this Vehicle enters, gain control of target creature an opponent controls for as long as you control this Vehicle. That creature can't attack or block for as long as you control this Vehicle.
Crew 3
"Here's a tip: If your ride needs souls for fuel, make sure to always keep one handy."
5/5
Repurposing Bay

Repurposing Bay {2}{U}

Artifact
{2}, {T}, Sacrifice another artifact: Search your library for an artifact card with mana value equal to 1 plus the sacrificed artifact's mana value, put that card onto the battlefield, then shuffle. Activate only as a sorcery.
By the end of the race, few of the Aether Rangers' vehicles resembled what they started as.
Roadside Blowout

Roadside Blowout {2}{U}

Sorcery
This spell costs {2} less to cast if it targets a permanent with mana value 1.
Return target creature or Vehicle an opponent controls to its owner's hand.
Draw a card.
"In cases of extreme emergency, just wing it."
—Rocketeer safety manual, full text