Commander Legends

Supernatural Stamina

Supernatural Stamina {B}

Instant
Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control."
"All are not equal—neither in life nor after death. Bontu's favorites will stand highest in eternity."
—Senifet, vizier of Bontu
Szat's Will

Szat's Will {4}{B}

Instant
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Each opponent sacrifices a creature they control with the greatest power.
• Exile all opponents' graveyards, then create X 0/1 black Thrull creature tokens, where X is the greatest power among creature cards exiled this way.
Tevesh Szat, Doom of Fools

Tevesh Szat, Doom of Fools {4}{B}

Legendary Planeswalker - Szat
[+2]: Create two 0/1 black Thrull creature tokens.
[+1]: You may sacrifice another creature or planeswalker. If you do, draw two cards, then draw another card if the sacrificed permanent was a commander.
[–10]: Gain control of all commanders. Put all commanders from the command zone onto the battlefield under your control.
Tevesh Szat, Doom of Fools can be your commander.
Partner
Loyalty:
4
Thorn of the Black Rose

Thorn of the Black Rose {3}{B}

Creature - Human Assassin
Deathtouch
When Thorn of the Black Rose enters, you become the monarch.
If bribery and intimidation fail, Marchesa turns to her favorite form of persuasion.
1/3
Tormod, the Desecrator

Tormod, the Desecrator {3}{B}

Legendary Creature - Zombie Wizard
Whenever one or more cards leave your graveyard, create a tapped 2/2 black Zombie creature token.
Partner
"Life is but the precursor to a long and successful death."
4/2
Vampiric Tutor

Vampiric Tutor {B}

Instant
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
True power is achieved through blood and sweat. But mostly blood.
Victimize

Victimize {2}{B}

Sorcery
Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.
"Die. But die knowing that your pathetic life will yield a great bounty for me."
—Zul Ashur, lich lord
Viscera Seer

Viscera Seer {B}

Creature - Vampire Wizard
Sacrifice a creature: Scry 1.
In matters of life and death, he trusts his gut.
1/1
Vow of Torment

Vow of Torment {2}{B}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2, has menace, and can't attack you or planeswalkers you control.
"Peace is a privilege you haven't earned."
—Tevesh Szat
Alena, Kessig Trapper

Alena, Kessig Trapper {4}{R}

Legendary Creature - Human Scout
First strike
{T}: Add an amount of {R} equal to the greatest power among creatures you control that entered this turn.
Partner
"Halana and I have a bond that'll never be broken."
4/3
Aurora Phoenix

Aurora Phoenix {4}{R}{R}

Creature - Phoenix
Flying
Cascade
Whenever you cast a spell with cascade, return Aurora Phoenix from your graveyard to your hand.
5/3
Blasphemous Act

Blasphemous Act {8}{R}

Sorcery
This spell costs {1} less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature.
"Holy places are no longer sanctuary from death, and death is no longer sanctuary from anything."
—Thalia, Knight-Cathar
Boarding Party

Boarding Party {5}{R}

Creature - Human Pirate
Haste
Cascade
6/3
Brazen Freebooter

Brazen Freebooter {3}{R}

Creature - Human Pirate
When Brazen Freebooter enters, create a Treasure token.
Finders, keepers.
3/3
Breeches, Brazen Plunderer

Breeches, Brazen Plunderer {3}{R}

Legendary Creature - Goblin Pirate
Menace
Whenever one or more Pirates you control deal damage to your opponents, exile the top card of each of those opponents' libraries. You may play those cards this turn, and you may spend mana as though it were mana of any color to cast those spells.
Partner
3/3
Burning Anger

Burning Anger {4}{R}

Enchantment - Aura
Enchant creature
Enchanted creature has "{T}: This creature deals damage equal to its power to any target."
"With rage as your forge, your hammer can smite anything."
Champion of the Flame

Champion of the Flame {1}{R}

Creature - Human Warrior
Trample
Champion of the Flame gets +2/+2 for each Aura and Equipment attached to it.
Grand Warlord Radha's challengers are always defeated, but she rewards the most passionate with the Flame of Keld. After that, they burn for her.
1/1
Coastline Marauders

Coastline Marauders {2}{R}

Creature - Human Pirate
Trample
Whenever Coastline Marauders attacks, it gets +1/+0 until end of turn for each land defending player controls.
Encore {4}{R}{R}
0/3
Coercive Recruiter

Coercive Recruiter {4}{R}

Creature - Orc Pirate
Whenever Coercive Recruiter or another Pirate you control enters, gain control of target creature until end of turn. Untap that creature. Until end of turn, it gains haste and becomes a Pirate in addition to its other types.
"Choose, vampire: our hat on your head, or no hat, no head."
4/3
Court of Ire

Court of Ire {3}{R}{R}

Enchantment
When Court of Ire enters, you become the monarch.
At the beginning of your upkeep, Court of Ire deals 2 damage to any target. If you're the monarch, it deals 7 damage instead.
Hold your tongue, lest you burn it.
Crimson Fleet Commodore

Crimson Fleet Commodore {3}{R}

Creature - Ogre Pirate
Trample
When Crimson Fleet Commodore enters, you become the monarch.
"Kindly steer your fleet clear of the waters west of Scrub Isle. It would be a shame to incinerate such exquisite maritime craftsmanship."
—Commodore Axurik, to Admiral Yelise
5/2
Dargo, the Shipwrecker

Dargo, the Shipwrecker {6}{R}

Legendary Creature - Giant Pirate
As an additional cost to cast this spell, you may sacrifice any number of artifacts and/or creatures. This spell costs {2} less to cast for each permanent sacrificed this way and {2} less to cast for each other artifact or creature you've sacrificed this turn.
Trample
Partner
7/5
Dragon Egg

Dragon Egg {2}{R}

Creature - Dragon Egg
Defender
When Dragon Egg dies, create a 2/2 red Dragon creature token with flying and "{R}: This creature gets +1/+0 until end of turn."
Dragon birth lairs are littered with treasure to entice the young from their eggs.
0/2
Dragon Mantle

Dragon Mantle {R}

Enchantment - Aura
Enchant creature
When Dragon Mantle enters, draw a card.
Enchanted creature has "{R}: This creature gets +1/+0 until end of turn."
Emberwilde Captain

Emberwilde Captain {3}{R}

Creature - Djinn Pirate
When Emberwilde Captain enters, you become the monarch.
Whenever an opponent attacks you while you're the monarch, Emberwilde Captain deals damage to that player equal to the number of cards in their hand.
"You are bold, challenger, but flammable."
4/2