Commander Legends

Scroll Rack

Scroll Rack {2}

Artifact
{1}, {T}: Exile any number of cards from your hand face down. Put that many cards from the top of your library into your hand. Then look at the exiled cards and put them on top of your library in any order.
Sol Ring

Sol Ring {1}

Artifact
{T}: Add {C}{C}.
Staff of Domination

Staff of Domination {3}

Artifact
{1}: Untap Staff of Domination.
{2}, {T}: You gain 1 life.
{3}, {T}: Untap target creature.
{4}, {T}: Tap target creature.
{5}, {T}: Draw a card.
Swiftfoot Boots

Swiftfoot Boots {2}

Artifact - Equipment
Equipped creature has hexproof and haste.
Equip {1}
Thought Vessel

Thought Vessel {2}

Artifact
You have no maximum hand size.
{T}: Add {C}.
Command Beacon

Command Beacon

Land
{T}: Add {C}.
{T}, Sacrifice Command Beacon: Put your commander into your hand from the command zone.
Command Tower

Command Tower

Land
{T}: Add one mana of any color in your commander's color identity.
Related card: Tower Winder
Myriad Landscape

Myriad Landscape

Land
Myriad Landscape enters the battlefield tapped.
{T}: Add {C}.
{2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
Opal Palace

Opal Palace

Land
{T}: Add {C}.
{1}, {T}: Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters the battlefield with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.
Path of Ancestry

Path of Ancestry

Land
Path of Ancestry enters the battlefield tapped.
{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1.
Rejuvenating Springs

Rejuvenating Springs

Land
Rejuvenating Springs enters the battlefield tapped unless you have two or more opponents.
{T}: Add {G} or {U}.
Reliquary Tower

Reliquary Tower

Land
You have no maximum hand size.
{T}: Add {C}.
Spectator Seating

Spectator Seating

Land
Spectator Seating enters the battlefield tapped unless you have two or more opponents.
{T}: Add {R} or {W}.
Terramorphic Expanse

Terramorphic Expanse

Land
{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Training Center

Training Center

Land
Training Center enters the battlefield tapped unless you have two or more opponents.
{T}: Add {U} or {R}.
Undergrowth Stadium

Undergrowth Stadium

Land
Undergrowth Stadium enters the battlefield tapped unless you have two or more opponents.
{T}: Add {B} or {G}.
Vault of Champions

Vault of Champions

Land
Vault of Champions enters the battlefield tapped unless you have two or more opponents.
{T}: Add {W} or {B}.
War Room

War Room

Land
{T}: Add {C}.
{3}, {T}, Pay life equal to the number of colors in your commanders' color identity: Draw a card.
Mana Confluence

Mana Confluence

Land
{T}, Pay 1 life: Add one mana of any color.
"Ravnica is not its buildings or markets, or even its guilds. Ravnica is its people. As long as we're here, we can rebuild the rest."
—Teysa Karlov
Sengir, the Dark Baron

Sengir, the Dark Baron {4}{B}{B}

Legendary Creature - Vampire Noble
Flying
Whenever another creature dies, put two +1/+1 counters on Sengir, the Dark Baron.
Whenever another player loses the game, you gain life equal to that player's life total as the turn began.
Partner
4/4