Commander Legends

Kangee's Lieutenant

Kangee's Lieutenant {2}{W}

Creature - Bird Soldier
Flying
Whenever Kangee's Lieutenant attacks, attacking creatures with flying get +1/+1 until end of turn.
Encore {5}{W}
1/1
Keeper of the Accord

Keeper of the Accord {3}{W}

Creature - Human Soldier
At the beginning of each opponent's end step, if that player controls more creatures than you, create a 1/1 white Soldier creature token.
At the beginning of each opponent's end step, if that player controls more lands than you, you may search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.
3/4
Keleth, Sunmane Familiar

Keleth, Sunmane Familiar {1}{W}

Legendary Creature - Horse
Whenever a commander you control attacks, put a +1/+1 counter on it.
Partner
She chooses her riders carefully and bears them to glory in battle after battle.
1/1
Kinsbaile Courier

Kinsbaile Courier {2}{W}

Creature - Kithkin Soldier
When Kinsbaile Courier enters the battlefield, put a +1/+1 counter on target creature.
Encore {2}{W}
2/1
Kor Cartographer

Kor Cartographer {3}{W}

Creature - Kor Scout
When Kor Cartographer enters the battlefield, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.
Kor have no concept of exploration. They return to homelands forgotten.
2/2
Livio, Oathsworn Sentinel

Livio, Oathsworn Sentinel {1}{W}

Legendary Creature - Human Knight
{1}{W}: Choose another target creature. Its controller may exile it with an aegis counter on it.
{2}{W}, {T}: Return all exiled cards with aegis counters on them to the battlefield under their owners' control.
Partner
2/2
Make a Stand

Make a Stand {2}{W}

Instant
Creatures you control get +1/+0 and gain indestructible until end of turn.
For a moment they stood tall, all fear forgotten.
Ninth Bridge Patrol

Ninth Bridge Patrol {1}{W}

Creature - Dwarf Soldier
Whenever another creature you control leaves the battlefield, put a +1/+1 counter on Ninth Bridge Patrol.
The Consulate keeps watch at each of the eleven bridges to ensure that the market remains a haven for commerce, not for con artists.
1/1
Open the Armory

Open the Armory {1}{W}

Sorcery
Search your library for an Aura or Equipment card, reveal it, put it into your hand, then shuffle.
"Once Avacyn returned, I hoped I'd never need these things again. I didn't think I'd be dusting them off to use against angels."
Orzhov Advokist

Orzhov Advokist {2}{W}

Creature - Human Advisor
At the beginning of your upkeep, each player may put two +1/+1 counters on a creature they control. If a player does, creatures that player controls can't attack you or planeswalkers you control until your next turn.
The Orzhov care not for repentance, only repayment.
1/4
Palace Sentinels

Palace Sentinels {3}{W}

Creature - Human Soldier
When Palace Sentinels enters the battlefield, you become the monarch.
"One who ruled willing subjects would need no such protection."
—Adriana, Captain of the Guard
2/4
Patron of the Valiant

Patron of the Valiant {3}{W}{W}

Creature - Angel
Flying
When Patron of the Valiant enters the battlefield, put a +1/+1 counter on each creature you control with a +1/+1 counter on it.
"Bant's most gallant knights wear my sigil, and for that I am humbled."
4/4
Prava of the Steel Legion

Prava of the Steel Legion {2}{W}

Legendary Creature - Cat Soldier
As long as it's your turn, creature tokens you control get +1/+4.
{3}{W}: Create a 1/1 white Soldier creature token.
Partner
1/4
Promise of Tomorrow

Promise of Tomorrow {2}{W}

Enchantment
Whenever a creature you control dies, exile it.
At the beginning of each end step, if you control no creatures, sacrifice Promise of Tomorrow and return all cards exiled with it to the battlefield under your control.
Death can wait.
Radiant, Serra Archangel

Radiant, Serra Archangel {6}{W}

Legendary Creature - Angel
Flying
Tap another untapped creature you control with flying: Radiant, Serra Archangel gains protection from the color of your choice until end of turn.
Partner
6/4
Raise the Alarm

Raise the Alarm {1}{W}

Instant
Create two 1/1 white Soldier creature tokens.
Like blinking or breathing, responding to an alarm is an involuntary reflex.
Related card: Slayer's Bounty
Rebbec, Architect of Ascension

Rebbec, Architect of Ascension {3}{W}

Legendary Creature - Human Artificer
Artifacts you control have protection from each mana value among artifacts you control.
Partner
"She sees beyond technology to what it enables."
—Glacian, powerstone engineer
3/4
Return to Dust

Return to Dust {2}{W}{W}

Instant
Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.
Some timelines forever fray, branch, and intermingle. Others end abruptly.
Seraph of Dawn

Seraph of Dawn {2}{W}{W}

Creature - Angel
Flying, lifelink
She parts the clouds so sunlight can reach even the darkest lairs and duskiest tombs.
2/4
Related card: Protean War Engine
Seraphic Greatsword

Seraphic Greatsword {1}{W}

Artifact - Equipment
Equipped creature gets +2/+2.
Whenever equipped creature attacks the player with the most life or tied for most life, create a 4/4 white Angel creature token with flying that's tapped and attacking that player.
Equip {4}
Light as a feather. Sharp as an angel's wrath.
Skywhaler's Shot

Skywhaler's Shot {2}{W}

Instant
Destroy target creature with power 3 or greater. Scry 1.
In the moment of truth, it is as though time stands still, and the whale waits, suspended in the sky.
Slash the Ranks

Slash the Ranks {3}{W}{W}

Sorcery
Destroy all creatures and planeswalkers except for commanders.
The generals each surveyed their devastated forces. Then, slowly, they turned to each other and raised their swords.
Slaughter the Strong

Slaughter the Strong {1}{W}{W}

Sorcery
Each player chooses any number of creatures they control with total power 4 or less, then sacrifices all other creatures they control.
"Cut the beasts out from under them and their strength is nothing."
—Vona of Iedo, Butcher of Magan
Slith Ascendant

Slith Ascendant {1}{W}{W}

Creature - Slith
Flying
Whenever Slith Ascendant deals combat damage to a player, put a +1/+1 counter on it.
Instinctively drawn to the light of its "mother-sun," each slith follows that sun's path around Mirrodin.
1/1
Soul of Eternity

Soul of Eternity {5}{W}{W}

Creature - Avatar
Soul of Eternity's power and toughness are each equal to your life total.
Encore {7}{W}{W}
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