Commander Legends

Kitesail Corsair

Kitesail Corsair {1}{U}

Creature - Human Pirate
This creature has flying as long as it's attacking.
"Why perch in the crow's nest when I can fly like the crows?"
2/1
Kitesail Skirmisher

Kitesail Skirmisher {3}{U}

Creature - Human Pirate
Flying
Whenever Kitesail Skirmisher attacks, another target creature attacking the same player or planeswalker gains flying until end of turn.
Encore {4}{U}
3/1
Laboratory Drudge

Laboratory Drudge {3}{U}

Creature - Zombie Horror
At the beginning of each end step, draw a card if you've cast a spell from a graveyard or activated an ability of a card in a graveyard this turn.
"Many hands make light work."
—Ludevic, necro-alchemist
3/4
Malcolm, Keen-Eyed Navigator

Malcolm, Keen-Eyed Navigator {2}{U}

Legendary Creature - Siren Pirate
Flying
Whenever one or more Pirates you control deal damage to your opponents, you create a Treasure token for each opponent dealt damage.
Partner
2/2
Mana Drain

Mana Drain {U}{U}

Instant
Counter target spell. At the beginning of your next main phase, add an amount of {C} equal to that spell's mana value.
Enthusiasm is no match for preparation.
Merchant Raiders

Merchant Raiders {3}{U}

Creature - Human Pirate
Whenever Merchant Raiders or another Pirate you control enters, tap up to one target creature. That creature doesn't untap during its controller's untap step for as long as you control Merchant Raiders.
"Tell you what, you keep the rope."
2/4
Mnemonic Deluge

Mnemonic Deluge {6}{U}{U}{U}

Sorcery
Exile target instant or sorcery card from a graveyard. Copy that card three times. You may cast the copies without paying their mana costs. Exile Mnemonic Deluge.
Past, present, and future surged through the wizard's mind, bringing a flood of possibilities.
Omenspeaker

Omenspeaker {1}{U}

Creature - Human Wizard
When Omenspeaker enters, scry 2.
Her prophecies amaze her even as she speaks them.
1/3
Preordain

Preordain {U}

Sorcery
Scry 2, then draw a card.
Related card: Tome of Gadwick
Prosperous Pirates

Prosperous Pirates {4}{U}

Creature - Human Pirate
When Prosperous Pirates enters, create two Treasure tokens.
The floating city of High and Dry hasn't yet sunk under the weight of gold, but it's not for want of trying.
3/4
Prying Eyes

Prying Eyes {4}{U}{U}

Instant
Draw four cards, then discard two cards.
"Citizen! Your crime has been recorded. Cease movement and await arrest, or further penalties will be immediately imposed."
Run Away Together

Run Away Together {1}{U}

Instant
Choose two target creatures controlled by different players. Return those creatures to their owners' hands.
"Virtue is virtue, whatever the heart that nurtures it."
—Malacan, Vantress exile
Sailor of Means

Sailor of Means {2}{U}

Creature - Human Pirate
When Sailor of Means enters, create a Treasure token.
The rising tide of Orazca's plunder lifted all ships.
1/4
Sakashima of a Thousand Faces

Sakashima of a Thousand Faces {3}{U}

Legendary Creature - Human Rogue
You may have Sakashima of a Thousand Faces enter as a copy of another creature you control, except it has Sakashima of a Thousand Faces's other abilities.
The "legend rule" doesn't apply to permanents you control.
Partner
3/1
Sakashima's Protege

Sakashima's Protege {4}{U}{U}

Creature - Shapeshifter
Flash
Cascade
You may have Sakashima's Protege enter as a copy of any permanent that entered this turn.
3/1
Sakashima's Will

Sakashima's Will {3}{U}

Sorcery
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Target opponent chooses a creature they control. You gain control of it.
• Choose a creature you control. Each other creature you control becomes a copy of that creature until end of turn.
Scholar of Stars

Scholar of Stars {3}{U}

Creature - Human Artificer
When Scholar of Stars enters, if you control an artifact, draw a card.
"The path of the stars is as reliable as the instruments that measure them."
3/2
Scholar of the Ages

Scholar of the Ages {5}{U}{U}

Creature - Human Wizard
When Scholar of the Ages enters, return up to two target instant and/or sorcery cards from your graveyard to your hand.
"I study the past to find hope for the future."
3/3
Scrapdiver Serpent

Scrapdiver Serpent {5}{U}{U}

Creature - Serpent
Scrapdiver Serpent can't be blocked as long as defending player controls an artifact.
Smart artificers clean up after themselves.
5/5
Siani, Eye of the Storm

Siani, Eye of the Storm {3}{U}

Legendary Creature - Djinn Monk
Flying
Whenever Siani, Eye of the Storm attacks, scry X, where X is the number of attacking creatures with flying.
Partner
3/2
Siren Stormtamer

Siren Stormtamer {U}

Creature - Siren Pirate Wizard
Flying
{U}, Sacrifice Siren Stormtamer: Counter target spell or ability that targets you or a creature you control.
He's the calm that hides the coming storm.
1/1
Skaab Goliath

Skaab Goliath {5}{U}

Creature - Zombie Giant
As an additional cost to cast this spell, exile two creature cards from your graveyard.
Trample
Three heads are better than one.
6/9
Skilled Animator

Skilled Animator {2}{U}

Creature - Human Artificer
When Skilled Animator enters, target artifact you control becomes an artifact creature with base power and toughness 5/5 for as long as Skilled Animator remains on the battlefield.
1/3
Sphinx of the Second Sun

Sphinx of the Second Sun {6}{U}{U}

Creature - Sphinx
Flying
At the beginning of each of your postcombat main phases, there is an additional beginning phase after this phase.
He watches in silence as the shadows shift, bringing Amonkhet ever nearer to the Hour of Revelation.
6/6
Spontaneous Mutation

Spontaneous Mutation {U}

Enchantment - Aura
Flash
Enchant creature
Enchanted creature gets -X/-0, where X is the number of cards in your graveyard.
When the body turns, the mind soon follows.