Commander Legends: Battle for Baldur's Gate

Sapphire Dragon

Sapphire Dragon {5}{U}{U}

Creature - Dragon
Flying
Whenever Sapphire Dragon attacks or blocks, scry 2.
5/6
Card has other part: Psionic Pulse
Psionic Pulse

Psionic Pulse {2}{U}

Instant - Adventure
Counter target noncreature spell.
Card has other part: Sapphire Dragon
Sea Hag

Sea Hag {4}{U}

Creature - Hag
When Sea Hag enters, creatures your opponents control get -4/-0 until end of turn.
3/5
Card has other part: Aquatic Ingress
Aquatic Ingress

Aquatic Ingress {2}{U}

Instant - Adventure
Up to two target creatures each get +1/+0 until end of turn and can't be blocked this turn.
Card has other part: Sea Hag
Shameless Charlatan

Shameless Charlatan {1}{U}

Legendary Enchantment - Background
Commander creatures you own have "{2}{U}: This creature becomes a copy of another target creature."
You see your next disguise in every stranger's smile.
Stunning Strike

Stunning Strike {2}{U}

Enchantment - Aura
Flash
Enchant creature
When Stunning Strike enters, tap enchanted creature and remove it from combat.
As long as enchanted creature isn't legendary, it doesn't untap during its controller's untap step.
Sword Coast Sailor

Sword Coast Sailor {1}{U}

Legendary Enchantment - Background
Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, this creature can't be blocked this turn."
You were born at sea, and your legs are steadiest when the waves are rowdiest.
Sword Coast Serpent

Sword Coast Serpent {5}{U}{U}

Creature - Serpent Dragon
Sword Coast Serpent can't be blocked as long as you've cast a noncreature spell this turn.
6/6
Card has other part: Capsizing Wave
Capsizing Wave

Capsizing Wave {1}{U}

Instant - Adventure
Return target creature to its owner's hand.
Card has other part: Sword Coast Serpent
Tomb of Horrors Adventurer

Tomb of Horrors Adventurer {5}{U}

Creature - Elf Monk
When Tomb of Horrors Adventurer enters, you take the initiative.
Whenever you cast your second spell each turn, copy it. If you've completed a dungeon, copy that spell twice instead. You may choose new targets for the copies.
4/4
Related cards: Dungeon of the Mad Mage Lost Mine of Phandelver The Initiative Tomb of Annihilation Undercity
Tymora's Invoker

Tymora's Invoker {1}{U}

Creature - Orc Rogue
Sleight of Hand{8}: Draw two cards.
"May Lady Luck smile upon you some other day, pal."
1/3
Vhal, Candlekeep Researcher

Vhal, Candlekeep Researcher {3}{U}

Legendary Creature - Human Wizard
Vigilance
{T}: Add an amount of {C} equal to Vhal, Candlekeep Researcher's toughness. This mana can't be spent to cast spells from your hand.
Choose a Background
2/3
Volo, Itinerant Scholar

Volo, Itinerant Scholar {2}{U}

Legendary Creature - Human Wizard
When Volo enters, create Volo's Journal, a legendary colorless artifact token with hexproof and "Whenever you cast a creature spell, note one of its creature types that hasn't been noted for this artifact."
{2}, {T}: Draw a card for each creature type noted for target permanent you control named Volo's Journal.
Choose a Background
2/3
Winter Eladrin

Winter Eladrin {2}{U}

Creature - Faerie Elf Wizard
Gust of Wind — When Winter Eladrin enters, return up to one other target creature to its owner's hand.
"If you want a warm welcome, you'll have to seek it elsewhere."
2/2
Wizards of Thay

Wizards of Thay {3}{U}

Creature - Human Wizard
Myriad
Instant and sorcery spells you cast cost {1} less to cast.
You may cast sorcery spells as though they had flash.
3/3
Young Blue Dragon

Young Blue Dragon {4}{U}

Creature - Dragon
Flying
"I see the far side of tomorrow and the lost memories of queens. What do you wish to learn?"
3/3
Card has other part: Sand Augury
Related card: Young Blue Dragon (Alchemy)
Sand Augury

Sand Augury {1}{U}

Sorcery - Adventure
Scry 1, then draw a card.
"I see the far side of tomorrow and the lost memories of queens. What do you wish to learn?"
Card has other part: Young Blue Dragon
Related card: Sand Augury (Alchemy)
Agent of the Iron Throne

Agent of the Iron Throne {2}{B}

Legendary Enchantment - Background
Commander creatures you own have "Whenever an artifact or creature you control is put into a graveyard from the battlefield, each opponent loses 1 life."
You give your clients what they want at a fair price. What happens after that is none of your concern.
Agent of the Shadow Thieves

Agent of the Shadow Thieves {1}{B}

Legendary Enchantment - Background
Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, put a +1/+1 counter on this creature. It gains deathtouch and indestructible until end of turn."
Your skill, dexterity, and moral flexibility make you a valuable asset to your guild.
Altar of Bhaal

Altar of Bhaal {1}{B}

Artifact
{2}{B}, {T}, Exile a creature you control: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.
Card has other part: Bone Offering
Bone Offering

Bone Offering {2}{B}

Sorcery - Adventure
Create a tapped 4/1 black Skeleton creature token with menace.
Card has other part: Altar of Bhaal
Ambition's Cost

Ambition's Cost {3}{B}

Sorcery
You draw three cards and you lose 3 life.
"Of course it can be yours. Anything is possible, for the right price. Speaking of which . . ."
Ancient Brass Dragon

Ancient Brass Dragon {5}{B}{B}

Creature - Elder Dragon
Flying
Whenever Ancient Brass Dragon deals combat damage to a player, roll a d20. When you do, put any number of target creature cards with total mana value X or less from graveyards onto the battlefield under your control, where X is the result.
7/6
Armor of Shadows

Armor of Shadows {B}

Instant
Until end of turn, target creature gets +1/+0 and gains indestructible.
"What's softer than silk, stronger than steel, and quieter than thought?"
—Warlock riddle
Arms of Hadar

Arms of Hadar {3}{B}

Sorcery
Creatures target player controls get -2/-2 until end of turn.
Burning slowly into annihilation, the elder evil Hadar grants fearsome powers to warlocks willing to help satiate its dark hunger.